Thread: multiple ignore names friends list is fine

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  1. #1 multiple ignore names friends list is fine 
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    having some issue here when adding a player to ignore list then relogging it adds it again and again every time i relog not sure what im missing here but this is a 718. little confused here.
    removed the last one then 1st one 1st one gave that message.
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  2. #2  
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    Anyone?
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    what rev is it?
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    its a 718 Rev with a Matrix Login Server.
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  5. #5  
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    Your best bet was not to use that login server to begin with. Your own communication or central server probably would've been your best bet really. But you dont need it, theres no benefits since its pretty bad. Its probably loading your ignore list from there and also your old system is probably loading it at the same time using the same methods so you wouldn't see any error per say. Check for usages on the method I assume this would lead you in the right direction


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    found out the issue but still trying to figure out how to fix its something to do with a while loop for the ignores list client sided/server sided but its mostly client sided server sided is fine just need to fix it via the client but little confused on how to do.
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  7. #7  
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    Quote Originally Posted by oblivion742 View Post
    found out the issue but still trying to figure out how to fix its something to do with a while loop for the ignores list client sided/server sided but its mostly client sided server sided is fine just need to fix it via the client but little confused on how to do.
    I guess it's possible to fix client-sided, but I doubt that's where the problem is. You're probably sending that data incorrectly.
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  8. #8  
    ⚔️ Battle614 - Superiority ⚔️

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    Quote Originally Posted by clem585 View Post
    I guess it's possible to fix client-sided, but I doubt that's where the problem is. You're probably sending that data incorrectly.
    Agreed, show how you are sending the packet

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  9. #9  
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    I wouldn’t make any client changes if ur deob is reliable.
    [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] (official dog of rune-server)
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    Keep trying. Quitting is the only true failure.
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  10. #10  
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    Code:
     if (((Class25) class25).INCOMMING_PACKET == IncommingPacket.IGNORE_PACKET) {
    	    	int i_495_ = stream.readUnsignedByte();
    			boolean bool = (i_495_ & 0x1) == 1;
    			String string = stream.readString(1721558949);
    			String string_496_ = stream.readString(-1738395503);
    			if (string_496_.equals(""))
    			    string_496_ = string;
    			String string_497_ = stream.readString(1813366475);
    			String string_498_ = stream.readString(1965503507);
    			if (string_498_.equals(""))
    			    string_498_ = string_497_;
    			if (!bool) {
    			    client.aStringArray8859[client.anInt8952 * -548972447] = string;
    			    client.aStringArray8954[client.anInt8952 * -548972447] = string_496_;
    			    client.aStringArray8955[client.anInt8952 * -548972447] = string_497_;
    			    client.aStringArray8773[-548972447 * client.anInt8952] = string_498_;
    			    client.aBooleanArray8957[-548972447 * client.anInt8952] = 2 == (i_495_ & 0x2);
    			    client.anInt8952 += -765637727;
    			   
    			} else {
    			    for (int i_499_ = 0; i_499_ < client.anInt8952 * -548972447; i_499_++) {
    				if (client.aStringArray8954[i_499_].equals(string_498_)) {
    				    client.aStringArray8859[i_499_] = string;
    				    client.aStringArray8954[i_499_] = string_496_;
    				    client.aStringArray8955[i_499_] = string_497_;
    				    client.aStringArray8773[i_499_] = string_498_;
    				    break;
    				}
    			    }
    			}
    			client.anInt8883 = client.anInt8933 * 754377557;
    			((Class25) class25).INCOMMING_PACKET = null;
    			return true;
    		    }
    client sided code up top
    server sided code
    Code:
    case LoginProtocol.PACKET_PLAYER_UPDATEIGNORESINFO:
    			
    			boolean reset = stream.readByte() == 1;
    			username = stream.readString();
    			
    			player = World.getPlayer(username);
    			if (player == null)
    				player = World.getLobbyPlayer(username);
    			if (player != null && player.isActive()) {
    				player.getFriendsIgnores().beginIgnoresUpdate(reset);
    				while (stream.readByte() == 1) {
    					boolean isNameUpdate = stream.readByte() == 1;
    					String displayName = stream.readString();
    					String previousDisplayName = stream.readNullString();
    					player.getFriendsIgnores().updateIgnore(isNameUpdate, displayName, previousDisplayName);
    					
    				}
    				
    				player.getFriendsIgnores().endIgnoresUpdate();
    			}
    			break;
    public void appendIgnore(OutputStream stream, boolean isUpdate,  String displayName, String previousDisplayName) {
    		// TODO find out real meaning of values
    		
    		stream.writeByte(isUpdate ? 0x1 : 0x0);
    		stream.writeString(displayName);
    		stream.writeString("");
    		stream.writeString(previousDisplayName == null ? "" : previousDisplayName);
    		stream.writeString("");
    	
    	}
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