For some reason my npc health cant go past 65k health or when the server updates the health will drop down to 3k dose anyone know how to higher the health cap higher then 65k for all npcs?
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For some reason my npc health cant go past 65k health or when the server updates the health will drop down to 3k dose anyone know how to higher the health cap higher then 65k for all npcs?
The health cap for NPCs is the max value of an unsigned short (65535) on 700~ revisions. Can't be changed easily, would necessitate client modifications.
my revisions 667 is there any guide on it or something? i really need to fix itQuote:
Originally Posted by clem585 [Only registered and activated users can see links. Click Here To Register...]
Nope, there isn't. It would require you to update the NPC HP var on the client to an int and same with the NPC masks related to HP. 65535 is already alot, why do you need more?Quote:
Originally Posted by newby [Only registered and activated users can see links. Click Here To Register...]
[QUOTE=clem585;5724118]Nope, there isn't. It would require you to update the NPC HP var on the client to an int and same with the NPC masks related to HP. 65535 is already alot, why do you need more? The 667 I’m coding at the moment is more of a custom
And it has items that hit hard so like it would be nice to have monsters with more then 65k health I’d perfer if it was around 500k like max
[QUOTE=newby;5724184]More easy and quick way to do this would be by just increasing the hitdamage in the client side without actually applying this damageQuote:
Originally Posted by clem585 [Only registered and activated users can see links. Click Here To Register...]
[QUOTE=Shnek;5724300]im sorry im not really to sure what ya mean by that ahaQuote:
Originally Posted by newby [Only registered and activated users can see links. Click Here To Register...]