I don't know the issue, but I can tell you it's not textures. Missing textures show up as a grey/cyan, not invisible.
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so currently im loading 742/895 and for some reason when i do getid item name it only is allowing to show results up to 32767 and anything over that it wont show and also those items i spawn are invisible not sure if this is something server sided or what but can anybody help me here? like seren godbow ice wont even show up it shows up as invisible i think it could be cause i dont have textures packed. but i have the model and item in my cache may not have textures which is why it might be invisible but not quite sure how to pack textures since they have changed indexes. to i think 53 now i believe can anybody help me here.
Yes, the textures are in index 53 - newer revisions
anyone know what the issue is?
Sounds to me like an item limit. Most servers only run up to a certain amount of items, theres a tutorial around here somewhere that explains anything past like 37000 needs to rewrite in opcodes for the items. Could be that your over that limit, and those items dont have the correct opcodes? Doesn't sound like a texture problem, or other items would be having problems with textures, sounds like your server isn't reading those items past that certain limit.
Only thing that comes to mind is how equipable items are sent in the appearance mask. I'm pretty sure starting from pre-RS3 high revisions (718-742?), they send the itemId + 32767 as a UShort. So if your item id is, let's say, 35000, then the client will read something like -63304 because of an integer overflow (32767+ 35000 > 65535). Try checking that part out? Sending ids as ints should solve the issue easily.
so would i be figuring this out server sided or client sided?
looking to pay someone to fix my issues here.
Would that be in itemdefs server sided or which file would that be in
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