Thread: Item Overlay

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  1. #1 Item Overlay 
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    Is it possible to highlight items on 742+? If so can anyone help with it or direct me to the right place? Thanks in advance.
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  2. #2  
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    anyone? i can get it to draw on screen but i cant find how to locate the xyz of the dropped items
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  3. #3  
    van 't stad

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    Not sure how refactored your client is, but here's how I do it.
    Code:
     
    ShaderMetaBuffer.aClass264_1084.drawText(tileText.message, (int) ((float) i + GameClient.aFloatArray8891[0]), (int) (GameClient.aFloatArray8891[1] + (float) i_6_), ~0xffffff | 1160845051 * ((TileText) tileText).color, 0, 8619684);
    This float array can be used for the position
    Code:
     
    GameClient.aFloatArray8891[0]
    GameClient.aFloatArray8891[1]
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  4. #4  
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    Quote Originally Posted by Shnek View Post
    Not sure how refactored your client is, but here's how I do it.
    Code:
     
    ShaderMetaBuffer.aClass264_1084.drawText(tileText.message, (int) ((float) i + GameClient.aFloatArray8891[0]), (int) (GameClient.aFloatArray8891[1] + (float) i_6_), ~0xffffff | 1160845051 * ((TileText) tileText).color, 0, 8619684);
    This float array can be used for the position
    Code:
     
    GameClient.aFloatArray8891[0]
    GameClient.aFloatArray8891[1]
    does you know what drawText is obfuscated as
    ShaderMetaBuffer i think is class101
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