Thread: Mapdata missing/incorrect or terrain parser is wrong

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  1. #1 Mapdata missing/incorrect or terrain parser is wrong 
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    Fixed
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    Your best bet would be to load maps from a higher revision by editing index 5 of your cache. After that you have to replace the map keys in your mapdata folder.

    The links in the thread below are dead but this was what people did to fix the issue.

    [Only registered and activated users can see links. ]
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  3. #3  
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    Quote Originally Posted by bracket View Post
    Your best bet would be to load maps from a higher revision by editing index 5 of your cache. After that you have to replace the map keys in your mapdata folder.

    The links in the thread below are dead but this was what people did to fix the issue.

    [Only registered and activated users can see links. ]
    Hey man thanks for the reply,

    How do I ensure that when I pack maps from a different revision that I only pack the areas I need. Right now I can put all containers in index 5 of one cache into another however I only really want to put the missing ones. Would there by any client changes required in doing so also (I'm guessing not)? Could the cache be missing those parts of the map regardless of the xteas being correct? Is that why we have to pack the container from another cache, in other words the cache is not 100%?

    Another thing I don't really understand is some close revisions seem to have the maps working such as 614 or 634 or even 640/647. The map for pest control in 634 until like 645+ (I think) did not really change. So I was curious to why those servers which are 634 or 640 or 645, even 647 that have the exact same map for pest control (with the same objects), using their xteas did not work on my one?

    Am I also correct in saying that if the xteas are {0, 0, 0, 0}, no objects are to be spawned on that terrain? For example in magebank, after you pull the lever and come into the wilderness, there is the water to your right (depending where you face). That region has nothing but just water so the xtea is probably just {0, 0, 0, 0} but if a region has objects as such, sending {0, 0, 0, 0} will also not work.

    Update:

    I used the 640 cache from here [Only registered and activated users can see links. ] to pack index 5, I then used the xteas released by Major [Only registered and activated users can see links. ] here. Lumbridge, edgeville etc were working so I'm guessing it packed correctly however, pest control at those coordinates still crash the client, unfortunately I am out of ideas and still need help.
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  4. #4  
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    How do I ensure that when I pack maps from a different revision that I only pack the areas I need. Right now I can put all containers in index 5 of one cache into another however I only really want to put the missing ones. Would there by any client changes required in doing so also (I'm guessing not)? Could the cache be missing those parts of the map regardless of the xteas being correct? Is that why we have to pack the container from another cache, in other words the cache is not 100%?
    You would have to make some changes to your cache editor if you wish to just change specific areas, no client work needed.

    Another thing I don't really understand is some close revisions seem to have the maps working such as 614 or 634 or even 640/647. The map for pest control in 634 until like 645+ (I think) did not really change. So I was curious to why those servers which are 634 or 640 or 645, even 647 that have the exact same map for pest control (with the same objects), using their xteas did not work on my one?
    It would be hard to tell but it's possible that some small changes happened in that period.

    Am I also correct in saying that if the xteas are {0, 0, 0, 0}, no objects are to be spawned on that terrain? For example in magebank, after you pull the lever and come into the wilderness, there is the water to your right (depending where you face). That region has nothing but just water so the xtea is probably just {0, 0, 0, 0} but if a region has objects as such, sending {0, 0, 0, 0} will also not work.
    Some maps are just not encrypted

    Edit: This release has multiple revisions, worth checking out.

    [Only registered and activated users can see links. ]

    Also try using different caches, you might end up with some different results since I'm not sure how complete each cache is.
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  5. #5  
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    Quote Originally Posted by bracket View Post
    You would have to make some changes to your cache editor if you wish to just change specific areas, no client work needed.



    It would be hard to tell but it's possible that some small changes happened in that period.



    Some maps are just not encrypted

    Edit: This release has multiple revisions, worth checking out.

    [Only registered and activated users can see links. ]

    Also try using different caches, you might end up with some different results since I'm not sure how complete each cache is.
    Good idea will use this!
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  6. #6  
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    To fix missing maps in my 634 cache, I downloaded all the caches 550-743 from [Only registered and activated users can see links. ] and tried to unpack the maps I was missing from each cache using the xteas provided @[Only registered and activated users can see links. ] (same ones bracket posted I think). You could start with 639, then 633, etc.. until you have the maps closest to your revision.
    Project thread
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  7. #7  
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    Quote Originally Posted by clem585 View Post
    To fix missing maps in my 634 cache, I downloaded all the caches 550-743 from [Only registered and activated users can see links. ] and tried to unpack the maps I was missing from each cache using the xteas provided @[Only registered and activated users can see links. ] (same ones bracket posted I think). You could start with 639, then 633, etc.. until you have the maps closest to your revision.
    Cheers thanks.
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