Yeah I just created a thread factory for it that essentially does just that and it ended up working now. This is nice as well since now if anything goes wrong on that thread, it actually is manageable and can be cleared off the scheduler and re-added in the event of a serious error.
Unfortunately, flushing the buffer on the timer doesn't fix the object animation sync. I'm gonna dig around refactoring my client some more and see if I can learn more about the timer that is actually choosing which frame of the animation to start on for those objects.
If you or anyone else ever wants to help with that, the client is here, open to any and all pull requests. [Only registered and activated users can see links. ]









Greg

