Thread: Bugged helmet and legs running animations when adding custom items

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  1. #1 Bugged helmet and legs running animations when adding custom items 
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    Hey guys,
    I've ran in this issue when adding new models (I wanted to make a red torva set:[Only registered and activated users can see links. ]
    This only happens with the helmet and the legs, the body, gloves and boots seem to be okay for now.

    Thanks in advance!
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  2. #2  
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    i think its not rigged properly


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  3. #3  
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    Quote Originally Posted by Granger View Post
    i think its not rigged properly
    What do you mean with this exactly, and how do I solve it?
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    Quote Originally Posted by ApolloRSPS View Post
    What do you mean with this exactly, and how do I solve it?
    put proper weight for that model


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    Quote Originally Posted by Granger View Post
    put proper weight for that model
    In metasequoia, datmaker, or the server itself?
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  6. #6  
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    Quote Originally Posted by ApolloRSPS View Post
    In metasequoia, datmaker, or the server itself?
    In metasequoia


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  7. #7  
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    or if you want an easier way of just recolouring items you can find the actual id of textures or colours and replace them in a item def editor:
    [Only registered and activated users can see links. ]

    just copy and paste it with a new item id, finding colour ids i guess u could use datamaker or metaseq.
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  8. #8  
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    Quote Originally Posted by khayam View Post
    or if you want an easier way of just recolouring items you can find the actual id of textures or colours and replace them in a item def editor:
    [Only registered and activated users can see links. ]

    just copy and paste it with a new item id, finding colour ids i guess u could use datamaker or metaseq.
    this is the best way


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  9. #9  
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    Quote Originally Posted by khayam View Post
    or if you want an easier way of just recolouring items you can find the actual id of textures or colours and replace them in a item def editor:
    [Only registered and activated users can see links. ]

    just copy and paste it with a new item id, finding colour ids i guess u could use datamaker or metaseq.

    Okay, sounds good! The "model colors" and "texture colors" are empty here though, what do I have to fill in these lines, when I want my torva to be red for example?
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  10. #10  
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    so you will need to find the colour of the orignal item, so idk eg say the purple colour on torva helm is 450 and say the red colour is 200 so in colours you would put: 450=200;

    you will have to find the colours im not too sure how to find the colours
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