Thread: BSP Cache not showing the sprites - receiving an error

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  1. #1 BSP Cache not showing the sprites - receiving an error 
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    Hi,

    I am trying to use BSP to unpack my cache to be able to edit the background image on my client. However, when I open the cache in BSP i just get an error... This is the error

    Code:
    java.util.zip.ZipException: Not in GZIP format
    	at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
    	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
    	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
    	at com.seven.controller.MainController.loadArchivedSprites(MainController.java:775)
    	at com.seven.controller.MainController.openArchiveDirectory(MainController.java:356)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at sun.reflect.misc.Trampoline.invoke(Unknown Source)
    	at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
    	at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1771)
    	at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
    	at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    	at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    	at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    	at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    	at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    	at javafx.event.Event.fireEvent(Event.java:198)
    	at javafx.scene.Node.fireEvent(Node.java:8411)
    	at javafx.scene.control.Button.fire(Button.java:185)
    	at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    	at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    	at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    	at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    	at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    	at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    	at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    	at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    	at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    	at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    	at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    	at javafx.event.Event.fireEvent(Event.java:198)
    	at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    	at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    	at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    	at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    	at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394)
    	at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:432)
    	at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:410)
    	at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431)
    	at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    	at com.sun.glass.ui.View.notifyMouse(View.java:937)
    	at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    	at com.sun.glass.ui.win.WinApplication.lambda$null$4(WinApplication.java:186)
    	at java.lang.Thread.run(Unknown Source)
    Does anyone know what's happening? Alternatively, do people have a better sprite unpacker/editor?

    Thanks,
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  2. #2  
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    Read the first line bro
    Quote Originally Posted by Corey View Post
    Vouch for Benneh

    Worked with him for a month. He's professional and always on time with posts, always interested in how the server is doing and how he can can improve and help in any way.
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  3. #3  
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    Quote Originally Posted by Benneh View Post
    Read the first line bro
    What does it mean by GZIP format? The sprite files I want to open are .dat files - do I need to convert them to something else? I'm opening up the Cache folder and clicking search.

    Thank you!
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  4. #4  
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    Quote Originally Posted by the aa pker View Post
    What does it mean by GZIP format? The sprite files I want to open are .dat files - do I need to convert them to something else? I'm opening up the Cache folder and clicking search.

    Thank you!
    keep the sprites how they are. Instead of opening the cache folder, open a cache that's zipped.
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  5. #5  
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    Quote Originally Posted by The Stoned View Post
    keep the sprites how they are. Instead of opening the cache folder, open a cache that's zipped.

    I have tried to do that but the BSP can't find ZIP files.. I open the folder where the ZIP Cache is and it doesn't show
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  6. #6  
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    not regular zip format, GZIP format
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  7. #7  
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    Quote Originally Posted by The Stoned View Post
    not regular zip format, GZIP format
    That makes sense! Can i do that with WinrAR?
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  8. #8  
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    I haven't had a need to use a gzip file, but try this
    https://archive.online-convert.com/convert/zip-to-gz
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  9. #9  
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    Quote Originally Posted by The Stoned View Post
    I haven't had a need to use a gzip file, but try this
    https://archive.online-convert.com/convert/zip-to-gz
    Thanks, good idea but unfortunately that didnt work either! It still doesn't find the GZIP file
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