Thread: Updating JOGL versions

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  1. #1 Updating JOGL versions 
    Project Crimson

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    Hey guys,

    I have a 533 revision client from years ago and I've updated the JOGL libraries to the latest and refactored my client to accommodate. Everything looks like it works except textures.



    I've been through JOGL's website for documentation and I've been Googling for a solution to no avail. Any ideas?

    EDIT: Someone can delete this post. I've actually figured this out.
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    Quote Originally Posted by Virus X3 View Post
    Hey guys,

    I have a 533 revision client from years ago and I've updated the JOGL libraries to the latest and refactored my client to accommodate. Everything looks like it works except textures.



    I've been through JOGL's website for documentation and I've been Googling for a solution to no avail. Any ideas?

    EDIT: Someone can delete this post. I've actually figured this out.
    It would be great if you could also share the solution
    Thanks, Kevin.
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  4. #3  
    Project Crimson

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    Quote Originally Posted by Kevy
    It would be great if you could also share the solution
    I forgot to come back to post, but I've managed to completely fix texturing as well as fullscreen. Currently using JOGL 4.6.

    This screenshot is showing HD + 8x AA. (client only has 2x and 4x options).


    The client needed to handle a new way to to generate mipmaps, apply textures and filtering because their method was outdated.
    I've had to do a partial rewrite on the graphics API throughout my client as a result.

    Cheers.
    Last edited by Virus X3; 01-18-2020 at 06:44 AM.
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