case 98: // wind rush
player.setNextAnimation(new Animation(14221));
mage_hit_gfx = 2700;
base_mage_xp = 2.5;
int baseDamage = 10;
if (player.getEquipment().getGlovesId() == 205) {
baseDamage = 80;
}
delayMagicHit(2, getMagicHit(player, getRandomMagicMaxHit(player, baseDamage)));
World.sendProjectile(player, target, 2699, 18, 18, 50, 50, 0, 0);
return 5;
case 56: // slayer dart
if (isStaff)
player.setNextAnimation(new Animation(18317));
else
player.setNextAnimation(new Animation(18265));
mage_hit_gfx = 329;
base_mage_xp = 31.5;
spellType = NPCWeaknesses.AIR;
delayMagicHit(2, getMagicHit(player, getRandomMagicMaxHit(player, (int) (player.getSkills().getLevelForXp(Skills.MAGIC) * 2.5))));
World.sendProjectile(player, target, 328, 40, 32, 20, 50, 0, 0);
return 5;