You'd have to implement a feature in the client to do that, as there isn't any way to do this with a regular client. These commands were made to debug on the client, so there was never a need to be able to trigger them from the server. What's the reason you want to do that?
Anyway, just add a simple packet server<->client where the server sends the command name + params to the client similar to how it triggers a CS2 script.