Thread: Client object limit

Page 1 of 4 123 ... LastLast
Results 1 to 10 of 34
  1. #1 Client object limit 
    Registered Member Shnek's Avatar
    Join Date
    Oct 2013
    Posts
    902
    Thanks given
    278
    Thanks received
    177
    Rep Power
    37
    I've noticed that the 667 client only loads a certain amount of objects, so newly added objects are not displayed as themselves. Anybody find a bypass for this yet ?


    Do not use the vps from ovh, blocking vps without reason and no customer support
    Reply With Quote  
     

  2. #2  
    Registered Member

    Join Date
    Jul 2015
    Posts
    567
    Thanks given
    206
    Thanks received
    214
    Rep Power
    231
    What? Why do you think that?
    link removed
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Jul 2014
    Posts
    76
    Thanks given
    17
    Thanks received
    43
    Rep Power
    24
    Quote Originally Posted by Admiral Slee View Post
    What? Why do you think that?
    Because it's true
    Reply With Quote  
     

  4. #4  
    Registered Member Shnek's Avatar
    Join Date
    Oct 2013
    Posts
    902
    Thanks given
    278
    Thanks received
    177
    Rep Power
    37
    Quote Originally Posted by Admiral Slee View Post
    What? Why do you think that?
    I noticed it since, newly added objects after a certain id don't spawn as themself, it's hard to explain. Try adding new objects and spawn them ingame, you'll see. My objectdef size is 70500+/-


    Do not use the vps from ovh, blocking vps without reason and no customer support
    Reply With Quote  
     

  5. #5  
    Registered Member

    Join Date
    Jul 2015
    Posts
    567
    Thanks given
    206
    Thanks received
    214
    Rep Power
    231
    Quote Originally Posted by Shnek View Post
    I noticed it since, newly added objects after a certain id don't spawn as themself, it's hard to explain. Try adding new objects and spawn them ingame, you'll see. My objectdef size is 70500+/-
    Objects will only appear if you set the correct object types at the correct indices in the definitions.
    link removed
    Reply With Quote  
     

  6. Thankful user:


  7. #6  
    Im getting drunk on a plane


    Join Date
    Mar 2016
    Posts
    966
    Thanks given
    160
    Thanks received
    252
    Rep Power
    959
    Quote Originally Posted by Admiral Slee View Post
    What? Why do you think that?
    Because its true..

    Quote Originally Posted by Admiral Slee View Post
    Objects will only appear if you set the correct object types at the correct indices in the definitions.

    Only a certain number of objects can be loaded. I have changed my client to allow this to happen.
    Spoiler for Signature:
    Reply With Quote  
     

  8. Thankful users:


  9. #7  
    Registered Member

    Join Date
    Jul 2015
    Posts
    567
    Thanks given
    206
    Thanks received
    214
    Rep Power
    231
    Quote Originally Posted by Johnyblob22 View Post
    Because its true..




    Only a certain number of objects can be loaded. I have changed my client to allow this to happen.
    Oh really? I didn't know this. Can you show me that piece of code?
    link removed
    Reply With Quote  
     

  10. #8  




    Scu11's Avatar
    Join Date
    Aug 2007
    Age
    24
    Posts
    15,853
    Thanks given
    6,987
    Thanks received
    11,440
    Rep Power
    5000
    Quote Originally Posted by Johnyblob22 View Post
    Because its true..
    Quote Originally Posted by Vortexian View Post
    Because it's true
    Can u 2 elaborate with some actual reasoning instead of just reiterating that u also "think its true"?
    Reply With Quote  
     

  11. Thankful users:


  12. #9  
    Im getting drunk on a plane


    Join Date
    Mar 2016
    Posts
    966
    Thanks given
    160
    Thanks received
    252
    Rep Power
    959
    Quote Originally Posted by Scu11 View Post
    Can u 2 elaborate with some actual reasoning instead of just reiterating that u also "think its true"?

    Yea. ITs pretty simple. The client loads A certain amount of objects. You can technically add more objects but the client will show them as other random objects and read them incorrectly because it can't load them.
    Spoiler for Signature:
    Reply With Quote  
     

  13. #10  




    Scu11's Avatar
    Join Date
    Aug 2007
    Age
    24
    Posts
    15,853
    Thanks given
    6,987
    Thanks received
    11,440
    Rep Power
    5000
    Quote Originally Posted by Johnyblob22 View Post
    Yea. ITs pretty simple. The client loads A certain amount of objects. You can technically add more objects but the client will show them as other random objects and read them incorrectly because it can't load them.
    u literally just reiterated ur claim again lmfao........
    Reply With Quote  
     

  14. Thankful users:


Page 1 of 4 123 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Client side objects
    By bluurr in forum Snippets
    Replies: 34
    Last Post: 07-18-2010, 08:06 PM
  2. Client sided object loading with arrays.
    By Eternal Darknes in forum Tutorials
    Replies: 3
    Last Post: 05-02-2009, 09:43 AM
  3. [Bluurr's client] Fixing objects
    By Coder Alex in forum Requests
    Replies: 1
    Last Post: 04-16-2009, 05:00 PM
  4. Custom 3ds Max objects?
    By Deviants in forum Help
    Replies: 1
    Last Post: 02-13-2009, 05:16 AM
  5. 474 Client No Objects?
    By Vastiko in forum Show-off
    Replies: 4
    Last Post: 01-03-2009, 03:33 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •