Thread: Client object limit

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  1. #1 Client object limit 
    Registered Member Shnek's Avatar
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    I've noticed that the 667 client only loads a certain amount of objects, so newly added objects are not displayed as themselves. Anybody find a bypass for this yet ?


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    What? Why do you think that?
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    Quote Originally Posted by Admiral Slee View Post
    What? Why do you think that?
    Because it's true
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    Registered Member Shnek's Avatar
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    Quote Originally Posted by Admiral Slee View Post
    What? Why do you think that?
    I noticed it since, newly added objects after a certain id don't spawn as themself, it's hard to explain. Try adding new objects and spawn them ingame, you'll see. My objectdef size is 70500+/-


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    Quote Originally Posted by Shnek View Post
    I noticed it since, newly added objects after a certain id don't spawn as themself, it's hard to explain. Try adding new objects and spawn them ingame, you'll see. My objectdef size is 70500+/-
    Objects will only appear if you set the correct object types at the correct indices in the definitions.
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  7. #6  
    Zaria 667


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    Quote Originally Posted by Admiral Slee View Post
    What? Why do you think that?
    Because its true..

    Quote Originally Posted by Admiral Slee View Post
    Objects will only appear if you set the correct object types at the correct indices in the definitions.

    Only a certain number of objects can be loaded. I have changed my client to allow this to happen.
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  9. #7  
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    Quote Originally Posted by Johnyblob22 View Post
    Because its true..




    Only a certain number of objects can be loaded. I have changed my client to allow this to happen.
    Oh really? I didn't know this. Can you show me that piece of code?
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    Scu11's Avatar
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    Quote Originally Posted by Johnyblob22 View Post
    Because its true..
    Quote Originally Posted by Vortexian View Post
    Because it's true
    Can u 2 elaborate with some actual reasoning instead of just reiterating that u also "think its true"?
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    Zaria 667


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    Quote Originally Posted by Scu11 View Post
    Can u 2 elaborate with some actual reasoning instead of just reiterating that u also "think its true"?

    Yea. ITs pretty simple. The client loads A certain amount of objects. You can technically add more objects but the client will show them as other random objects and read them incorrectly because it can't load them.
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    Quote Originally Posted by Johnyblob22 View Post
    Yea. ITs pretty simple. The client loads A certain amount of objects. You can technically add more objects but the client will show them as other random objects and read them incorrectly because it can't load them.
    u literally just reiterated ur claim again lmfao........
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