Thread: 667 Cache Issues / NPC combat def packing problems

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  1. #1 667 Cache Issues / NPC combat def packing problems 
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    Hello, I am having trouble with a few NPC issues on a 667 Beastpk source.

    First off I am using a 667 Cache because I prefer the old interface looks etc, and a higher version changes the Barrows gear to the updated version.

    The main NPC I am having issues with is Nex. Everything runs fine but her model does not appear (her gfxs do though) I also cannot attack her unless I auto retaliate.

    https://gyazo.com/1a031cde690aaa8348e5278915d0f513

    When I try to edit NPC combat definitions and pack them again, all NPCS on the server have 1 HP.

    Also this weird bug after I die, it goes away if I teleport though

    https://gyazo.com/16db467a6b16ff387f70929da8349889

    I am very new to coding and I am just making my own 667 server for personal use cause I miss the time in RS. Any help would be greatly appreciated!
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    Wrong npc id for the new cache probably check the combat script
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    I had the same issue with nex, solved it by deciding that the cache was fucked and got another one. (You can get the cache I have from here, works perfect for 667) For the head on respawn is probably caused by the source having a gfx effect on respawn that doesn't exist in the 667 cache
    Open Source 667 Divergent667
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    Quote Originally Posted by juuuuu View Post
    I had the same issue with nex, solved it by deciding that the cache was fucked and got another one. (You can get the cache I have from here, works perfect for 667) For the head on respawn is probably caused by the source having a gfx effect on respawn that doesn't exist in the 667 cache
    Ok thank you it worked. Just once issue is that in resizeable mode the chat panel in squished and the fire cape GFX moves very fast. Any idea how to fix?
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    Quote Originally Posted by GeneralReposti View Post
    Ok thank you it worked. Just once issue is that in resizeable mode the chat panel in squished and the fire cape GFX moves very fast. Any idea how to fix?
    The chatbox is just a matter of changing the tab or interface id in InterfaceManager, for resizable mode the id for chatbox should be 73 and interface id 752.
    For the firecape idk, mine is fast too lol . Apparently when you move its fine so just don't stop moving
    Open Source 667 Divergent667
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    Quote Originally Posted by juuuuu View Post
    The chatbox is just a matter of changing the tab or interface id in InterfaceManager, for resizable mode the id for chatbox should be 73 and interface id 752.
    For the firecape idk, mine is fast too lol . Apparently when you move its fine so just don't stop moving
    Ok thanks for your help man much appreciated. One last thing while I have your attention: How would I add sound to soulsplit? Or a sound when Nex is damaged? I have the sound IDS but I am unsure where to put them.
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    Quote Originally Posted by GeneralReposti View Post
    Ok thanks for your help man much appreciated. One last thing while I have your attention: How would I add sound to soulsplit? Or a sound when Nex is damaged? I have the sound IDS but I am unsure where to put them.
    Don't think there is a ready made place to put those, just put them where they work i guess. Just look for words like playSound or sendSound to find out how they are sent with your source
    Open Source 667 Divergent667
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