Thread: How to change NPC walk animation

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  1. #1 How to change NPC walk animation 
    Registered Member Archeon's Avatar
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    Hello,

    I have an issue with ganodermic beasts which hover over the ground instead of the actual walk animation.
    I have no idea where to look for or change this, I have tried to repack a model of rs3, but it craches my client.
    I have looked at the render, walk mask and model id and they seem fine.

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  2. #2  
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    clem585's Avatar
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    Some render animations are often glitched, idk if it has to do with packing or something else. You would to repack the ganodermic render anim with the correct ids or just do this cheap fix: https://www.rune-server.ee/runescape...nimations.html
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    Registered Member Archeon's Avatar
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    Quote Originally Posted by clem585 View Post
    Some render animations are often glitched, idk if it has to do with packing or something else. You would to repack the ganodermic render anim with the correct ids or just do this cheap fix: https://www.rune-server.ee/runescape...nimations.html
    Weird, I could not find this class public class RenderAnimDefinitions?
    It's only in the 742 client? but not 718/742?
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    Discord Johnyblob22#7757


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    I would go to the cache
    and find the renders in the cache replace the ids.
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    Quote Originally Posted by Archeon View Post
    Weird, I could not find this class public class RenderAnimDefinitions?
    It's only in the 742 client? but not 718/742?
    ::::

    Quote Originally Posted by clem585 View Post
    1-Locate this class in your client, the naming could be different:
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    i remember these using forcemovement for regular walking on mx3, not sure about lower revisions
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  7. #7  
    Registered Member Archeon's Avatar
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    Quote Originally Posted by clem585 View Post
    ::::
    I know, I have read it, but then again I couldn't find anything related , it was only found in the 742 client..
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    Quote Originally Posted by Archeon View Post
    I know, I have read it, but then again I couldn't find anything related , it was only found in the 742 client..
    You have to look for similar stuff like "== 55"/"55 ==". I'm sure it's been there since revision 500+

    Quote Originally Posted by tommeh View Post
    i remember these using forcemovement for regular walking, not sure though
    Force movements don't actually change the physical tile the npc is on, and they can only go in the 4 cardinal directions (and diagonals). Doubt the would.
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  9. #9  
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    It isn't a force movement, this'd be a terrible patch to the issue itself and probably wouldn't even look authentic.
    Some of the render animations are indeed corrupt in the 718 cache; You'll just have to edit the specific RenderAnimation file that's in the cache and modify the walk animation variable in it to the correct animation.
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    Replace the render animation file. Use the one from 717, 719 or 720 cache. There are enough caches to look into.
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