Some render animations are often glitched, idk if it has to do with packing or something else. You would to repack the ganodermic render anim with the correct ids or just do this cheap fix: https://www.rune-server.ee/runescape...nimations.html
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Hello,
I have an issue with ganodermic beasts which hover over the ground instead of the actual walk animation.
I have no idea where to look for or change this, I have tried to repack a model of rs3, but it craches my client.
I have looked at the render, walk mask and model id and they seem fine.
Some render animations are often glitched, idk if it has to do with packing or something else. You would to repack the ganodermic render anim with the correct ids or just do this cheap fix: https://www.rune-server.ee/runescape...nimations.html
I would go to the cache
and find the renders in the cache replace the ids.
i remember these using forcemovement for regular walking on mx3, not sure about lower revisions
You have to look for similar stuff like "== 55"/"55 ==". I'm sure it's been there since revision 500+
Force movements don't actually change the physical tile the npc is on, and they can only go in the 4 cardinal directions (and diagonals). Doubt the would.
It isn't a force movement, this'd be a terrible patch to the issue itself and probably wouldn't even look authentic.
Some of the render animations are indeed corrupt in the 718 cache; You'll just have to edit the specific RenderAnimation file that's in the cache and modify the walk animation variable in it to the correct animation.
Replace the render animation file. Use the one from 717, 719 or 720 cache. There are enough caches to look into.
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