Hmm...is your server using xteas? if so, are you missing the ones for the region you're trying to access? Try going to a different region and seeing if it happens.
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Login is successful, I can hear the sound effects you would normally hear in lumbridge however the screen is flickering with Loading Please Wait in the top left corner.
After a few seconds it goes back to the main login screen again.
There's no error thrown in the client nor server side.
Could this be wrong packet configs or something else?
I'm using an edited Scape Emulator as base.
Hmm...is your server using xteas? if so, are you missing the ones for the region you're trying to access? Try going to a different region and seeing if it happens.
Server is using XTEA's and that's something I've struggled quite a lot with actually, when I finally thought I had that fixed this was the next bug on my path
I just tested again and removed the openWindow for the "welcome" screen and I actually got an error this time (clientside):
Error: T1 - 33,128,163 - 0
Afaik 33 stands for the Opcode, however my server isn't sending anything with code 33.
I will try loading a different region and report back.
Ty for the response
EDIT: Tried loading camelot at 2757, 3417 and got a similar error after login:
Error: T1 - 1,0,229 - 0
Got booted back to the login screen as well.
Hmm, the T1 error keeps printing numbers that are not packets my server is sending, nor any other 562 base for that matter.
Googling turned up this though:
"A t1 packet error means the packet doesn't exist in the client.
A t2 packet error means the client had a problem reading the packet."
So I'm wondering if this is still accurate for 562+, the current debug output is not very helpful at least..
Are you actually seeing a region or are you logging in and then getting booted back? if so, your region packet is written incorrectly
Found the cause of above errors, was indeed a few key packets that needed a few edits for 562 protocol.
I actually got the client to go past the login screen and even in-game if I disable player and npc updating, I'm updating those now for the 562 protocol.
Thread can be closed.
Last edited by khkramer; 12-26-2017 at 10:45 PM. Reason: resolved
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