Thread: [731] Rendering particles

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    bump (just fixed a bug where the transition from top to bottom camera view didn't occur smoothly)
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    Wonfa gave u everything u needed lol. read it
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    Quote Originally Posted by Johnyblob22 View Post
    Wonfa gave u everything u needed lol. read it
    No? As I said, vertices have 3 directions (x,y, z). If opcode 1 is velocity, then why does it only cover 2 axis out of 3? Also, no one has confirmed knowing particle origin, just ideas. Also would like to know if there's a better way to render it since RS ones look alot smoother.
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    I dont know much about particles never really shown deep interest beside colors and texture edit in the particle but what wonfa said can be true the particle goes the direction the face is placed. So if the face looks up the particle will go up if its faced to left it will move to the left side so far i have tested it out. Luminous was more of the deep digging.

    I will look tomorrow if i have some some written stuff for ya
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    Proud to be dutch.

    Do you want to start modelling? Check lumplums thread here!
    https://www.rune-server.ee/runescape...del-guide.html
    Don't forget to look at the videos they will help you using primitives.
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  8. #28  
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    Quote Originally Posted by Ziva View Post
    I dont know much about particles never really shown deep interest beside colors and texture edit in the particle but what wonfa said can be true the particle goes the direction the face is placed. So if the face looks up the particle will go up if its faced to left it will move to the left side so far i have tested it out. Luminous was more of the deep digging.

    I will look tomorrow if i have some some written stuff for ya
    Oh that would make sense. I just have to find out velocity from face orientation now (more maths I guess) and apply random velocity with opcode1. How would you know which side of the faces to go with though? It can technically go in 2 directions.
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