It's the pathfinding who doing this, the Matrix one is really basic, so here the reason![]()
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You have to re-write the path finding system to register that there's walls in the way of the object you're clicking. I'm sure some major servers that have been released have re-written a better version of the original Matrix's path finding. It's up to you to find them.
If you want a fix, unfortunately it's not as easy as copying and pasting unless someone's willing to give you theirs which in most cases, won't happen. Gotta start learning to program somewhere.




As others have said it's a path finder issue, this is actually fixed in Matrix 3 if you want to use it as reference.



Pathfinding is actually fine lol, this only happens when you're standing next to the object; when that happens pathfinding isn't even being called as the game thinks you're already at the required spot. All you need to do is check if the tile isn't clipped (Kind of like you'd check how ranged or magic projectiles are clipped) and if it is, call the pathfinder and let it find the route to the object through the right path.

Pathfinding is the issue. Read what kris said.
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