I implemented a book in-game, I went to test it, and my client crashed. It doesn't give a error.
I shortened the code to be very basic and just open the interface with a test dialogue, and again it crashed. Anyone have any idea why?
Code:else if (itemId == 600) {
player.getInterfaceManager().sendInterface(960);
player.getPackets().sendIComponentText(960, 42, "Test");
return;
}