Thread: [718/830] Texture Decoder

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  1. #1 [718/830] Texture Decoder 
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    Im using Valkyr's 718/830 source and have the common issue of the client not reading the correct textures causing things like fountains and willows to have wrong textures. I know its in the TextureDecoder class, but haven't done a lot of client work and am unsure where to be looking exactly.
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    Quote Originally Posted by Yagada View Post
    Im using Valkyr's 718/830 source and have the common issue of the client not reading the correct textures causing things like fountains and willows to have wrong textures. I know its in the TextureDecoder class, but haven't done a lot of client work and am unsure where to be looking exactly.
    Pic? This can be caused by many things, I can try a few fixes if you explain further.
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    These kinds of texture problems
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    Quote Originally Posted by Yagada View Post
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    These kinds of texture problems
    It's to do with texture transparency. Fountains, some trees, fences, all do that.
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  5. #5  
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    mid 2017 and ppl havent figured this out yet
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  7. #6  
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    Quote Originally Posted by Yagada View Post
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    These kinds of texture problems
    Wrong link? Use imgur...
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  8. #7  
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    Quote Originally Posted by clem585 View Post
    Wrong link? Use imgur...
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    Just for u, cuz other one worked for me lol
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    Quote Originally Posted by Yagada View Post
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    Just for u, cuz other one worked for me lol
    Try changing this in both Class157 and Class61:

    Code:
    class53.blendType * -2138060883 == 2
    To:

    Code:
    class53.blendType * -2138060883 != 0
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  11. #9  
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    Quote Originally Posted by clem585 View Post
    Try changing this in both Class157 and Class61:

    Code:
    class53.blendType * -2138060883 == 2
    To:

    Code:
    class53.blendType * -2138060883 != 0
    That worked! Thanks a lot man, i never would of guessed rofl
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  13. #10  
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    WOW! It worked
    Thank you so much!
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