I've tried all the cache editors I could find, but none of them were for the correct revision or wouldn't load correctly.
Specifically the SpawnScape cache. I just want to edit item names.
I've tried all the cache editors I could find, but none of them were for the correct revision or wouldn't load correctly.
Specifically the SpawnScape cache. I just want to edit item names.
Under readValues of itemdefinitions.java, add
Code:if(id == IDHERE || id == IDHERE) {
name = "NAME OF ITEM";
actions = new String[5];
actions[1] = "Wear";
actions[4] = "Drop";
}
Also, in the client, in class94.java , underaddCode:public void initiate_items
Dont know if this will help you or not but meh, somethings better than nothing.Code:case 12610:
aString1434 = "NAME OF ITEM";
aShortArray1457 = new short[1];
aShortArray1492 = new short[1];
aShortArray1457[0] = 926;
aShortArray1492[0] = 6020;
anInt1436 = 440; //Model Zoom
anInt1424 = 187; //Male Equip 1
anInt1487 = 363; //Male Equip 2
anInt1481 = 2635; //Model ID
anInt1444 = 121; //Model Rotation 1
anInt1477 = 1845; //Model Rotation 2
anInt1490 = 1; //Model Offset 1
anInt1491 = 1; //Model Offset 2
aStringArray1475 = new String[5];
aStringArray1475[1] = "Wear";
aStringArray1475[4] = "Drop";
break;
case 12611:
aString1434 = "NAME OF ITEM";
break;
Edit the code accordingly. Ripped this from my old spawnscape source, could've been handled much better but i guess this should do?
Hey thats exactly what I needed. I remember doing similar stuff with DKKs 525 client :pQuote:
Originally Posted by UrEx [Only registered and activated users can see links. Click Here To Register...]
Have fun :)Quote:
Originally Posted by nbness [Only registered and activated users can see links. Click Here To Register...]