Thread: OSRS Animations - 667, Working but not working

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  1. #1 OSRS Animations - 667, Working but not working 
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    bump!
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    I was working on this a while ago but stopped due to irl commitments, you can skype me live:aero.095 if you want to complete it with me.
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    Quote Originally Posted by Taengo View Post
    I was working on this a while ago but stopped due to irl commitments, you can skype me live:aero.095 if you want to complete it with me.
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    It looks like it does the animation as it SHOULD be (which bones move for however many frames), but just not at the right magnitude if that makes sense.

    Say blowpipe anim is converted on a scale of 1 and it works great in osrs, but 667 reads measurments smaller than osrs, so 5 667 measurements is equal to 1 osrs measurement, but it reads osrs scale as 1 and not 5 because thats how it was converted.

    I know next to nothing about porting animations across revisions, so don't expect it to be what I am saying, this is simply what I am observing
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    Quote Originally Posted by nbness View Post
    It looks like it does the animation as it SHOULD be (which bones move for however many frames), but just not at the right magnitude if that makes sense.

    Say blowpipe anim is converted on a scale of 1 and it works great in osrs, but 667 reads measurments smaller than osrs, so 5 667 measurements is equal to 1 osrs measurement, but it reads osrs scale as 1 and not 5 because thats how it was converted.

    I know next to nothing about porting animations across revisions, so don't expect it to be what I am saying, this is simply what I am observing
    Thanks for your time in replying I have been able to finish these. Here is a peak at my first test of blowpipe animation.

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