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Clem is correct, the config is only made for every single tab, not for what's within the tabs. Jagex described the within context through simple English when players were on tutorial island, E.g. "Open the Settings tab displayed with the yellow marking" once done: "Here you can find different Settings you may switch to your preference, you can try some out if you'd like." or something in the lines of this. However the config itself was never made for it.
Oh and my bad, the config actually extends a little bit further than tabs, but nowhere near as much detail as you're requesting (summoning tab too afaik).
How I wanted it, but thanks guys!!!!!!!!!!!!!!!!!!!!
Long story short, you cannot point the arrow at any place you want, but rather only at the spots where it has been implemented to point at (tabs, orbs).
By the way, a varbit is the very same thing as a configByFile, different name given to it simply.
I can give you a small explanation of what they are and do..
All varps, varbits and global configs only affect the certain player who's having them being sent right now.
There aren't too many global configs in the 718 cache, maybe around 2000? If I'm not mistake.
There are approximately 4000-5000 varps in the 718 cache.
& Lastly, there are approximately ~15000 varbits in the 718 cache (May be wrong here, basing this off of 742 cache which i used to work on which had about 17-18k;
Different varbits, varps and global configs do different things. Some of the modify interfaces (For example hide or show a part of an interface, send certain pre-set items on an interface, modify the pre-made texts on an interface) etc, some modify the objects for the certain PLAYER only, not to everyone. A great example of this is farming, in which the object's appearance gets only changed for the given player, this is strictly done through varbits and varps. There are also some varps/varbits/global configs that hide/show npcs for the player, these are mainly used in regarding quests in RuneScape (For example the Ghosts f2p quest in RuneScape (Lumbridge graveyard) - At certain point of the quest, a ghost will appear for the player, but not anyone else - this is strictly being done by sending the correct varbit/varp/global config).
Basically, there are no limitations as to what these can do, however as the names suggest, they're rather grouped up - global configs rather do the "biggest" modifications, configs also do "big" modifications and configByFiles do minor adjustments.
Not sure how much better I can really put this, if anyone can help me out with wording this shit in an easy way so that the players can actually understand and not have to read a scientific journal, would be grateful.
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