Thread: Kagani Setup Help

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  1. #11  
    rage against the dying of the light


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    Quote Originally Posted by yenthe View Post
    Yes im using the client that is included

    Do you maybe wanna send me a copy of ur launcher.java file so i could paste it in mine
    If you run the Engine class, all of the server's components should initiate and one of the last lines should say something along the lines of :local, followed by the name of your computer, followed by an IP address. I would copy the IP address that is printed into your Eclipse console (I think it's red text), and paste it in place of the "130.211.99.188" in the client Launcher class.



    If you open Launcher, navigate to the line that declares the IPA address. It should look something like this:

    Code:
    public static String IPA = helloMrDecompilerGoFuckYourself ? "127.0.0.1" : "130.211.99.188";
    The 130.211.99.188 needs to be changed to reflect your IP address that was printed after running the Engine class. For instance, if your IP address was recorded as 0.0.0.0, then the line would be written as such:

    Code:
    public static String IPA = helloMrDecompilerGoFuckYourself ? "127.0.0.1" : "0.0.0.0";
    I don't know why that would make a difference, but that is one variable that I had set differently when I ran the client. I have noticed others having success without changing that variable, but who knows.
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  2. #12  
    Registered Member yenthe's Avatar
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    Quote Originally Posted by Terrowin View Post
    If you run the Engine class, all of the server's components should initiate and one of the last lines should say something along the lines of :local, followed by the name of your computer, followed by an IP address. I would copy the IP address that is printed into your Eclipse console (I think it's red text), and paste it in place of the "130.211.99.188" in the client Launcher class.



    If you open Launcher, navigate to the line that declares the IPA address. It should look something like this:

    Code:
    public static String IPA = helloMrDecompilerGoFuckYourself ? "127.0.0.1" : "130.211.99.188";
    The 130.211.99.188 needs to be changed to reflect your IP address that was printed after running the Engine class. For instance, if your IP address was recorded as 0.0.0.0, then the line would be written as such:

    Code:
    public static String IPA = helloMrDecompilerGoFuckYourself ? "127.0.0.1" : "0.0.0.0";
    I don't know why that would make a difference, but that is one variable that I had set differently when I ran the client. I have noticed others having success without changing that variable, but who knows.


    Can you do me a favor and copy the entire code and send me it so i could paste it in maybe im doing something wrong
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  3. #13  
    rage against the dying of the light


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    Quote Originally Posted by yenthe View Post
    Can you do me a favor and copy the entire code and send me it so i could paste it in maybe im doing something wrong
    When I get home from work, sure, but do me a favor and run the Engine class (located in src.net.kagani), copy all of the contents from your Eclipse console, and paste it in a private message to me.
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    Hello i followed this guide https://www.rune-server.ee/runescape...ml#post5244371 and so far everything worked but one thing
    i have a problem with the Login Server Channel Manager

    Here is what i get when i run LoginEngine i can't seem to figure it out can you please help me

    [LoginEngine] Starting login core...
    [LoginEngine] Starting executors...
    [LoginEngine] Initiating Login Server Channel Manager...
    ERROR! THREAD NAME: main
    java.net.BindException: Address already in use: Cannot bind
    at java.net.DualStackPlainDatagramSocketImpl.socketBi nd(Native Method)
    at java.net.DualStackPlainDatagramSocketImpl.bind0(Un known Source)
    at java.net.AbstractPlainDatagramSocketImpl.bind(Unkn own Source)
    at java.net.DatagramSocket.bind(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at net.kagani.network.UDPDevice.bind(UDPDevice.java:6 2)
    at net.kagani.network.LoginServerChannelManager.init( LoginServerChannelManager.java:67)
    at net.kagani.LoginEngine.main(LoginEngine.java:35)
    [LoginEngine] Failed Initiating Login Server Channel Manager. Shutting down...
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  5. #15  
    rage against the dying of the light


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    Quote Originally Posted by aetherium View Post
    Hello i followed this guide https://www.rune-server.ee/runescape...ml#post5244371 and so far everything worked but one thing
    i have a problem with the Login Server Channel Manager

    Here is what i get when i run LoginEngine i can't seem to figure it out can you please help me

    [LoginEngine] Starting login core...
    [LoginEngine] Starting executors...
    [LoginEngine] Initiating Login Server Channel Manager...
    ERROR! THREAD NAME: main
    java.net.BindException: Address already in use: Cannot bind
    at java.net.DualStackPlainDatagramSocketImpl.socketBi nd(Native Method)
    at java.net.DualStackPlainDatagramSocketImpl.bind0(Un known Source)
    at java.net.AbstractPlainDatagramSocketImpl.bind(Unkn own Source)
    at java.net.DatagramSocket.bind(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at net.kagani.network.UDPDevice.bind(UDPDevice.java:6 2)
    at net.kagani.network.LoginServerChannelManager.init( LoginServerChannelManager.java:67)
    at net.kagani.LoginEngine.main(LoginEngine.java:35)
    [LoginEngine] Failed Initiating Login Server Channel Manager. Shutting down...
    I highlighted the problem above. The address you're trying to connect to is already in use. Disconnect anything that is already connected and you'll be fine. The easiest way to do this is probably just to restart your computer.
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  6. #16  
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    There's no problem with kagani source. Just use eclipse to run it.
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  7. #17  
    Registered Member XI magicka IX's Avatar
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    Have an issue with settings intilating NPCs the method encode (int, int, int) of type new mapUtils.StructireEncoder() {} must override at mapUtils line 47 at line 47 is


    Public int encode(int x, int y, int plane) {


    Thanks sorry if this is bad on a not so smart phone
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  8. #18  
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    kagani isnt even worth it lol wouldnt recommend
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