Thread: Hello, Need Help With Matrix 838 Packets.

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  1. #1 Hello, Need Help With Matrix 838 Packets. 
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    Code:
    [WorldPacketsDecoder] Missing packet 117, expected size: 6, actual size: 6
    [WorldPacketsDecoder] Missing packet 17, expected size: 5, actual size: -1
    [WorldPacketsDecoder] Missing packet 117, expected size: 6, actual size: 6
    [WorldPacketsDecoder] Missing packet 72, expected size: 0, actual size: 0
    [WorldPacketsDecoder] Missing packet 45, expected size: 3, actual size: 3
    Hello, i currently posess the Matrix 742/838 Client/Server.
    When I'm ingame i get all theese packets missing, problem is i dont quite understand the readin of packets.
    Like if i go to ClientSide and find the packet in Outgoingpackets, open it in call hiearchy and find where it outputs information. There is the problem, i dont know what to do with this information, do i have to go to server side WorldPacketsDecoder and read the packet?
    If so how do i read it, and how do iknow what to read it towards? If anyone understands how i am thinking around this subject, feel free to help me and please explain as in-depth as you can, im not trying to develop a server, merely starting to code for fun, i know how to
    do other things, but never touched packets.. and it's quite confusing.

    Thanks in advance!
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  2. #2  
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    If you want to start learning code for fun, i'd highly recommend using a lower revision server such as a 718 and start from there.

    OT: Check to see what you do ingame that causes those messages as those are usually types of actions or information the client is sending the server on information based off the player. So, lets say you had a run script interface open and you input some text and once you pressed enter and received that missing packet, you know that packet is related to the run script interface. Etc.
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