Code:
[WorldPacketsDecoder] Missing packet 117, expected size: 6, actual size: 6
[WorldPacketsDecoder] Missing packet 17, expected size: 5, actual size: -1
[WorldPacketsDecoder] Missing packet 117, expected size: 6, actual size: 6
[WorldPacketsDecoder] Missing packet 72, expected size: 0, actual size: 0
[WorldPacketsDecoder] Missing packet 45, expected size: 3, actual size: 3
Hello, i currently posess the Matrix 742/838 Client/Server.
When I'm ingame i get all theese packets missing, problem is i dont quite understand the readin of packets.
Like if i go to ClientSide and find the packet in Outgoingpackets, open it in call hiearchy and find where it outputs information. There is the problem, i dont know what to do with this information, do i have to go to server side WorldPacketsDecoder and read the packet?
If so how do i read it, and how do iknow what to read it towards? If anyone understands how i am thinking around this subject, feel free to help me and please explain as in-depth as you can, im not trying to develop a server, merely starting to code for fun, i know how to
do other things, but never touched packets.. and it's quite confusing.
Thanks in advance!