Code:
REFLECTION_CHECK = new IncommingOpcode(1, -2);
RECIEVE_PM = new IncommingOpcode(3, -2);
SEND_FULL_CONTAINER_PACKET = new IncommingOpcode(5, -2);
WORLD_LIST_PACKET = new IncommingOpcode(6, -2);
SEND_ITEMS = new IncommingOpcode(10, -2);
ITEM_ON_ICOMPONENT_PACKET = new IncommingOpcode(16, 10);
VARC_SMALL = new IncommingOpcode(17, 3);
FRIEND_CHAT_MESSAGE = new IncommingOpcode(21, -1);
PLAYER_UPDATE = new IncommingOpcode(23, -2);
MUSIC_PACKET = new IncommingOpcode(25, 3);
SYSTEM_UPDATE = new IncommingOpcode(26, 2);
SEND_COORDS = new IncommingOpcode(30, 3);
COORD_RELATED = new IncommingOpcode(34, -2);
SEND_CREATION_EMAIL_STATUS = new IncommingOpcode(37, 1);
SEND_INTERFACE = new IncommingOpcode(38, 23);
GAME_MESSAGE_PACKET = new IncommingOpcode(47, -1);
RUN_ENERGY_PACKET = new IncommingOpcode(50, 2);
SEND_VARP_SMALL = new IncommingOpcode(55, 3);
NPC_ON_ICOMPONENT = new IncommingOpcode(58, 8);
SEND_CLOSE_WIDGET = new IncommingOpcode(62, 4);
KEEP_ALIVE = new IncommingOpcode(63, 0);
STATIC_REGION = new IncommingOpcode(64, -2);
NPC_UPDATE_LARGE = new IncommingOpcode(67, -2);
SEND_CS2SCRIPT = new IncommingOpcode(82, -2);
SEND_GAMESCENE_UPDATE_OBJ = new IncommingOpcode(85, 6);
DYNAMIC_REGION = new IncommingOpcode(90, -2);
NPC_UPDATE = new IncommingOpcode(93, -2);
REMOVE_GROUND_ITEM = new IncommingOpcode(94, 3);
LOBBY_LOGOUT = new IncommingOpcode(97, 0);
SEND_GAMESCENE_ADD_ITEM = new IncommingOpcode(101, 5);
aClass371_4202 = new IncommingOpcode(102, 8);
SEND_WINDOW_PANE = new IncommingOpcode(103, 19);
MINIMAP_FLAG = new IncommingOpcode(106, 2);
SEND_VARC_STRING_LARGE = new IncommingOpcode(109, -1);
SEND_VARBIT_SMALL = new IncommingOpcode(110, 3);
SEND_INTERFACE_SETTINGS = new IncommingOpcode(115, 10);
SEND_RUN_ENERGY = new IncommingOpcode(116, 1);
SEND_GROUND_ITEM = new IncommingOpcode(117, 5);
SEND_GAMESCENE_UPDATE_ITEM = new IncommingOpcode(124, 7);
SEND_VARP_LARGE = new IncommingOpcode(125, 6);
REFRESH_NIS = new IncommingOpcode(126, 0);
VARC_LARGE = new IncommingOpcode(130, 6);
IF_SETSPRITE = new IncommingOpcode(134, 8);
SEND_VARPBIT_LARGE = new IncommingOpcode(135, 6);
ANIMATE_ICOMP = new IncommingOpcode(137, 8);
UPDATE_FRIENDS_LIST = new IncommingOpcode(140, -2);
aClass371_4265 = new IncommingOpcode(141, 6);
SEND_PLAYER_OPTION = new IncommingOpcode(142, -1);
SEND_FRIEND_CHAT = new IncommingOpcode(143, -2);
SEND_COMMAND = new IncommingOpcode(146, -1);
NPC_ON_ICOMPONENT_PACKET = new IncommingOpcode(148, 4);
HIDE_ICOMP = new IncommingOpcode(150, 5);
APPEARENCE = new IncommingOpcode(151, -2);
SEND_PRIVATE_MESSAGE = new IncommingOpcode(152, -2);
PLAYER_ON_ICOMPONENT = new IncommingOpcode(153, 4);
VARCACHE_RESET = new IncommingOpcode(156, 0);
WORLD_LOGOUT = new IncommingOpcode(161, 0);
STRING_ON_ICOMP = new IncommingOpcode(167, -2);
UPDATE_IGNORE_LIST = new IncommingOpcode(173, -2);
SEND_SKILLS = new IncommingOpcode(174, 6);
VARC_STRING_LARGE = new IncommingOpcode(179, -2);
And for future reference, threads like this belong in