Thread: 838 chat packet info

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  1. #1 838 chat packet info 
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    hey does anyone know the 838 chat packet id?

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  2. #2  
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    It's 2. Or might be 54.
    Project thread
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  3. #3  
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    then what are the other packets to get chat to work.

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  4. #4  
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    anyone?

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  5. #5  
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    Outgoingpacket for PUBLIC_CHAT is 54. (client-sided)

    If you need any more help, pm me. I identified most packets in the client.
    I'm working on: [Only registered and activated users can see links. ]
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  6. #6  
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    It doesn't seem the packets are the problem. The chat system works differently, it isn't being displayed but it is being put through. The characters are locked in tutorial island status. If it was as simple as putting the right packets in I'm sure a lot of people would already have it working and someone would have shared such a simple fix already.

    Also, you should post/pm those identified packets _Neon.
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    Code:
    REFLECTION_CHECK = new IncommingOpcode(1, -2);
    		RECIEVE_PM = new IncommingOpcode(3, -2);
    		SEND_FULL_CONTAINER_PACKET = new IncommingOpcode(5, -2);
    		WORLD_LIST_PACKET = new IncommingOpcode(6, -2);
    		SEND_ITEMS = new IncommingOpcode(10, -2);
    		ITEM_ON_ICOMPONENT_PACKET = new IncommingOpcode(16, 10);
    		VARC_SMALL = new IncommingOpcode(17, 3);
    		FRIEND_CHAT_MESSAGE = new IncommingOpcode(21, -1);
    		PLAYER_UPDATE = new IncommingOpcode(23, -2);
    		MUSIC_PACKET = new IncommingOpcode(25, 3);
    		SYSTEM_UPDATE = new IncommingOpcode(26, 2);
    		SEND_COORDS = new IncommingOpcode(30, 3);
    		COORD_RELATED = new IncommingOpcode(34, -2);
    		SEND_CREATION_EMAIL_STATUS = new IncommingOpcode(37, 1);
    		SEND_INTERFACE = new IncommingOpcode(38, 23);
    		GAME_MESSAGE_PACKET = new IncommingOpcode(47, -1);
    		RUN_ENERGY_PACKET = new IncommingOpcode(50, 2);
    		SEND_VARP_SMALL = new IncommingOpcode(55, 3);
    		NPC_ON_ICOMPONENT = new IncommingOpcode(58, 8);
    		SEND_CLOSE_WIDGET = new IncommingOpcode(62, 4);
    		KEEP_ALIVE = new IncommingOpcode(63, 0);
    		STATIC_REGION = new IncommingOpcode(64, -2);
    		NPC_UPDATE_LARGE = new IncommingOpcode(67, -2);
    		SEND_CS2SCRIPT = new IncommingOpcode(82, -2);
    		SEND_GAMESCENE_UPDATE_OBJ = new IncommingOpcode(85, 6);
    		DYNAMIC_REGION = new IncommingOpcode(90, -2);
    		NPC_UPDATE = new IncommingOpcode(93, -2);
    		REMOVE_GROUND_ITEM = new IncommingOpcode(94, 3);
    		LOBBY_LOGOUT = new IncommingOpcode(97, 0);
    		SEND_GAMESCENE_ADD_ITEM = new IncommingOpcode(101, 5);
    		aClass371_4202 = new IncommingOpcode(102, 8);
    		SEND_WINDOW_PANE = new IncommingOpcode(103, 19);
    		MINIMAP_FLAG = new IncommingOpcode(106, 2);
    		SEND_VARC_STRING_LARGE = new IncommingOpcode(109, -1);
    		SEND_VARBIT_SMALL = new IncommingOpcode(110, 3);
    		SEND_INTERFACE_SETTINGS = new IncommingOpcode(115, 10);
    		SEND_RUN_ENERGY = new IncommingOpcode(116, 1);
    		SEND_GROUND_ITEM = new IncommingOpcode(117, 5);
    		SEND_GAMESCENE_UPDATE_ITEM = new IncommingOpcode(124, 7);
    		SEND_VARP_LARGE = new IncommingOpcode(125, 6);
    		REFRESH_NIS = new IncommingOpcode(126, 0);
    		VARC_LARGE = new IncommingOpcode(130, 6);
    		IF_SETSPRITE = new IncommingOpcode(134, 8);
    		SEND_VARPBIT_LARGE = new IncommingOpcode(135, 6);
    		ANIMATE_ICOMP = new IncommingOpcode(137, 8);
    		UPDATE_FRIENDS_LIST = new IncommingOpcode(140, -2);
    		aClass371_4265 = new IncommingOpcode(141, 6);
    		SEND_PLAYER_OPTION = new IncommingOpcode(142, -1);
    		SEND_FRIEND_CHAT = new IncommingOpcode(143, -2);
    		SEND_COMMAND = new IncommingOpcode(146, -1);
    		NPC_ON_ICOMPONENT_PACKET = new IncommingOpcode(148, 4);
    		HIDE_ICOMP = new IncommingOpcode(150, 5);
    		APPEARENCE = new IncommingOpcode(151, -2);
    		SEND_PRIVATE_MESSAGE = new IncommingOpcode(152, -2);
    		PLAYER_ON_ICOMPONENT = new IncommingOpcode(153, 4);
    		VARCACHE_RESET = new IncommingOpcode(156, 0);
    		WORLD_LOGOUT = new IncommingOpcode(161, 0);
    		STRING_ON_ICOMP = new IncommingOpcode(167, -2);
    		UPDATE_IGNORE_LIST = new IncommingOpcode(173, -2);
    		SEND_SKILLS = new IncommingOpcode(174, 6);
    		VARC_STRING_LARGE = new IncommingOpcode(179, -2);
    And for future reference, threads like this belong in [Only registered and activated users can see links. ].
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  8. #8  
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    Still not working for me though...
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  9. #9  
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    Quote Originally Posted by lolll View Post
    Still not working for me though...
    You have to make it work, there is already a chat system implemented, it just isn't functioning as it's commented out.
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  10. #10  
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