Thread: 718 How To Remove The Gnome Copter Home Teleport Animation? Help Please.

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  1. #1 718 How To Remove The Gnome Copter Home Teleport Animation? Help Please. 
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    Hello Guys I Need Help Removing The Gnome Copter Animation And Putting Back The Spinning One.

    For Example:

    when i go tele to rockcrabs or anywhere it shows the normal Teleport Animation (Spining One)

    But When i Do ::home it shows the gnome Copter Animation which takes more time than the normal one.

    +

    When i do ::home while fighting monsters it says you must wait 10 seconds before teleporting to home, while clicking rockcrabs teleport doesnt show me that.

    help me please.

    Edit : Solved. (Had To Change The Whole Command in Commands.java)
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  2. #2  
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    Code:
    private final int HOME_ANIMATION = 16385, HOME_GRAPHIC = 317;
    Lel...
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  3. #3  
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    Quote Originally Posted by Joris View Post
    Code:
    private final int HOME_ANIMATION = 16385, HOME_GRAPHIC = 317;
    Lel...
    i tried that its gives me the normal lumbridge home teleport (the one that makes circle on the ground)

    i want the purple spining ones what used to go to varrock or any other city.
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  4. #4  
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    Quote Originally Posted by pk4uae View Post
    i tried that its gives me the normal lumbridge home teleport (the one that makes circle on the ground)

    i want the purple spining ones what used to go to varrock or any other city.
    Not sure if you found this or not. Going to go on a limb and say you're using Citellum as your source.

    Player.java;
    Search for:
    Code:
    	//Used For HomeTeleports
    	public final boolean Ass = false;
    	public final boolean Gnome = false;
    	public final boolean Demon = true;
    	public final boolean Pony = false;
    	public final boolean SuperJump = false;
    I'm sure you can figure the rest out from there.
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  5. #5  
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    Quote Originally Posted by Naturality View Post
    Code:
    	public final boolean Ass = false;
    I'm sure you can figure the rest out from there.
    Wat.
    Oh and should be 1 int and not 5 booleans >.< Idk why the creator did that.

    On Topic:

    Code:
    WorldTile tile = new WorldTile(x, y, plane);//Add coords
    Magic.sendNormalTeleportSpell(player, 1, 1, tile);
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