Thread: trying to fix max cash glitch everytime i try i get errors because prevoius coder

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  1. #1 trying to fix max cash glitch everytime i try i get errors because prevoius coder 
    Registered Member vistrexz's Avatar
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    im using chronicscape as a base edited alot of shit but his coding is so werid sometimes its hard to patch bugs and such okay so everyone knows the maxcash + any coins poof back to 1 coin


    found this to fix it


    go to Inventory.java and find the addItem boolean method, in that method, under this:

    Code:
    Item[] itemsBefore = items.getItemsCopy();
    add this:




    Code:
    		int coinsInInventory = getNumerOf(995) + amount;
    		if (itemId == 995 && coinsInInventory < 0) {
    			player.out("Sorry you do not have enough space in your inventory.");
    			return false;
    		}



    did that always get crazy errors here is an unedited versoin that doesnt give erros how would i add that to this inventory.java without any error





    Inventory.java i use


    Code:
    package com.rs.game.player;
    
    import java.io.Serializable;
    
    import com.rs.game.item.Item;
    import com.rs.game.item.ItemsContainer;
    import com.rs.utils.ItemExamines;
    import com.rs.utils.Utils;
    
    public final class Inventory implements Serializable {
    
    	private static final long serialVersionUID = 8842800123753277093L;
    
    	private ItemsContainer<Item> items;
    
    	private transient Player player;
    
    	public static final int INVENTORY_INTERFACE = 679;
    
    	public Inventory() {
    		items = new ItemsContainer<Item>(28, false);
    	}
    
    	public void setPlayer(Player player) {
    		this.player = player;
    	}
    
    	public void init() {
    		player.getPackets().sendItems(93, items);
    	}
    
    	public void unlockInventoryOptions() {
    		player.getPackets().sendIComponentSettings(INVENTORY_INTERFACE, 0, 0,
    				27, 4554126);
    		player.getPackets().sendIComponentSettings(INVENTORY_INTERFACE, 0, 28,
    				55, 2097152);
    	}
    
    	public void reset() {
    		items.reset();
    		init(); // as all slots reseted better just send all again
    	}
    
    	public void refresh(int... slots) {
    		player.getPackets().sendUpdateItems(93, items, slots);
    	}
    
    	public boolean addItem(int itemId, int amount) {
    		if (itemId < 0
    				|| amount < 0
    				|| !Utils.itemExists(itemId)
    				|| !player.getControlerManager().canAddInventoryItem(itemId,
    						amount))
    			return false;
    		Item[] itemsBefore = items.getItemsCopy();
    		if (!items.add(new Item(itemId, amount))) {
    			items.add(new Item(itemId, items.getFreeSlots()));
    			player.getPackets().sendGameMessage(
    					"Not enough space in your inventory.");
    			refreshItems(itemsBefore);
    			return false;
    		}
    		refreshItems(itemsBefore);
    		return true;
    	}
    
    	public boolean addItem(Item item) {
    		if (item.getId() < 0
    				|| item.getAmount() < 0
    				|| !Utils.itemExists(item.getId())
    				|| !player.getControlerManager().canAddInventoryItem(
    						item.getId(), item.getAmount()))
    			return false;
    		Item[] itemsBefore = items.getItemsCopy();
    		if (!items.add(item)) {
    			items.add(new Item(item.getId(), items.getFreeSlots()));
    			player.getPackets().sendGameMessage(
    					"Not enough space in your inventory.");
    			refreshItems(itemsBefore);
    			return false;
    		}
    		refreshItems(itemsBefore);
    		return true;
    	}
    
    	public void deleteItem(int slot, Item item) {
    		if (!player.getControlerManager().canDeleteInventoryItem(item.getId(),
    				item.getAmount()))
    			return;
    		Item[] itemsBefore = items.getItemsCopy();
    		items.remove(slot, item);
    		refreshItems(itemsBefore);
    	}
    
    	public boolean removeItems(Item... list) {
    		for (Item item : list)  {
    			if(item == null)
    				continue;
    				deleteItem(item);
    		}
    		return true;
    	}
    
    	public void deleteItem(int itemId, int amount) {
    		if (!player.getControlerManager()
    				.canDeleteInventoryItem(itemId, amount))
    			return;
    		Item[] itemsBefore = items.getItemsCopy();
    		items.remove(new Item(itemId, amount));
    		refreshItems(itemsBefore);
    	}
    
    	public void deleteItem(Item item) {
    		if (!player.getControlerManager().canDeleteInventoryItem(item.getId(),
    				item.getAmount()))
    			return;
    		Item[] itemsBefore = items.getItemsCopy();
    		items.remove(item);
    		refreshItems(itemsBefore);
    	}
    
    	/*
    	 * No refresh needed its client to who does it :p
    	 */
    	public void switchItem(int fromSlot, int toSlot) {
    		Item[] itemsBefore = items.getItemsCopy();
    		Item fromItem = items.get(fromSlot);
    		Item toItem = items.get(toSlot);
    		items.set(fromSlot, toItem);
    		items.set(toSlot, fromItem);
    		refreshItems(itemsBefore);
    	}
    
    	public void refreshItems(Item[] itemsBefore) {
    		int[] changedSlots = new int[itemsBefore.length];
    		int count = 0;
    		for (int index = 0; index < itemsBefore.length; index++) {
    			if (itemsBefore[index] != items.getItems()[index])
    				changedSlots[count++] = index;
    		}
    		int[] finalChangedSlots = new int[count];
    		System.arraycopy(changedSlots, 0, finalChangedSlots, 0, count);
    		refresh(finalChangedSlots);
    	}
    
        public void recolour(Player player, int originalItem, int colouredItem) {
        		player.getInterfaceManager().closeChatBoxInterface();
        		player.closeInterfaces();
        		if (!hasFreeSlots())
        			return;
        		player.getInventory().deleteItem(new Item(originalItem,1));
        		player.getInventory().addItem(colouredItem, 1);
        		player.getInventory().refresh();
        		}
    
    	public ItemsContainer<Item> getItems() {
    		return items;
    	}
    
    	public boolean hasFreeSlots() {
    		return items.getFreeSlot() != -1;
    	}
    
    	public int getFreeSlots() {
    		return items.getFreeSlots();
    	}
    	
    	public int getNumerOf(int itemId) {
    		return items.getNumberOf(itemId);
    	}
    
    	public Item getItem(int slot) {
    		return items.get(slot);
    	}
    
    	public int getItemsContainerSize() {
    		return items.getSize();
    	}
    
    	public boolean containsItems(Item[] item) {
    		for (int i = 0; i < item.length; i++)
    			if (!items.contains(item[i]))
    				return false;
    		return true;
    	}
    
    	public boolean containsItems(int[] itemIds, int[] ammounts) {
    		int size = itemIds.length > ammounts.length ? ammounts.length
    				: itemIds.length;
    		for (int i = 0; i < size; i++)
    			if (!items.contains(new Item(itemIds[i], ammounts[i])))
    				return false;
    		return true;
    	}
    
    	public boolean containsItem(int itemId, int ammount) {
    		return items.contains(new Item(itemId, ammount));
    	}
    
    	public boolean containsOneItem(int... itemIds) {
    		for (int itemId : itemIds) {
    			if (items.containsOne(new Item(itemId, 1)))
    				return true;
    		}
    		return false;
    	}
    
    	public void sendExamine(int slotId) {
    		if (slotId >= getItemsContainerSize())
    			return;
    		Item item = items.get(slotId);
    		if (item == null)
    			return;
    		player.getPackets().sendInventoryMessage(0, slotId, ItemExamines.getExamine(item));
    	}
    	
    	public void refresh() {
    		player.getPackets().sendItems(93, items);
    	}
    
    
    }
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  2. #2  
    Registered Member

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    Should post the errors...
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  4. #3  
    Registered Member chucky009's Avatar
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    Quote Originally Posted by vistrexz View Post
    im using chronicscape as a base edited alot of shit but his coding is so werid sometimes its hard to patch bugs and such okay so everyone knows the maxcash + any coins poof back to 1 coin


    found this to fix it


    go to Inventory.java and find the addItem boolean method, in that method, under this:

    Code:
    Item[] itemsBefore = items.getItemsCopy();
    add this:




    Code:
    		int coinsInInventory = getNumerOf(995) + amount;
    		if (itemId == 995 && coinsInInventory < 0) {
    			player.out("Sorry you do not have enough space in your inventory.");
    			return false;
    		}



    did that always get crazy errors here is an unedited versoin that doesnt give erros how would i add that to this inventory.java without any error





    Inventory.java i use


    Code:
    package com.rs.game.player;
    
    import java.io.Serializable;
    
    import com.rs.game.item.Item;
    import com.rs.game.item.ItemsContainer;
    import com.rs.utils.ItemExamines;
    import com.rs.utils.Utils;
    
    public final class Inventory implements Serializable {
    
    	private static final long serialVersionUID = 8842800123753277093L;
    
    	private ItemsContainer<Item> items;
    
    	private transient Player player;
    
    	public static final int INVENTORY_INTERFACE = 679;
    
    	public Inventory() {
    		items = new ItemsContainer<Item>(28, false);
    	}
    
    	public void setPlayer(Player player) {
    		this.player = player;
    	}
    
    	public void init() {
    		player.getPackets().sendItems(93, items);
    	}
    
    	public void unlockInventoryOptions() {
    		player.getPackets().sendIComponentSettings(INVENTORY_INTERFACE, 0, 0,
    				27, 4554126);
    		player.getPackets().sendIComponentSettings(INVENTORY_INTERFACE, 0, 28,
    				55, 2097152);
    	}
    
    	public void reset() {
    		items.reset();
    		init(); // as all slots reseted better just send all again
    	}
    
    	public void refresh(int... slots) {
    		player.getPackets().sendUpdateItems(93, items, slots);
    	}
    
    	public boolean addItem(int itemId, int amount) {
    		if (itemId < 0
    				|| amount < 0
    				|| !Utils.itemExists(itemId)
    				|| !player.getControlerManager().canAddInventoryItem(itemId,
    						amount))
    			return false;
    		Item[] itemsBefore = items.getItemsCopy();
    		if (!items.add(new Item(itemId, amount))) {
    			items.add(new Item(itemId, items.getFreeSlots()));
    			player.getPackets().sendGameMessage(
    					"Not enough space in your inventory.");
    			refreshItems(itemsBefore);
    			return false;
    		}
    		refreshItems(itemsBefore);
    		return true;
    	}
    
    	public boolean addItem(Item item) {
    		if (item.getId() < 0
    				|| item.getAmount() < 0
    				|| !Utils.itemExists(item.getId())
    				|| !player.getControlerManager().canAddInventoryItem(
    						item.getId(), item.getAmount()))
    			return false;
    		Item[] itemsBefore = items.getItemsCopy();
    		if (!items.add(item)) {
    			items.add(new Item(item.getId(), items.getFreeSlots()));
    			player.getPackets().sendGameMessage(
    					"Not enough space in your inventory.");
    			refreshItems(itemsBefore);
    			return false;
    		}
    		refreshItems(itemsBefore);
    		return true;
    	}
    
    	public void deleteItem(int slot, Item item) {
    		if (!player.getControlerManager().canDeleteInventoryItem(item.getId(),
    				item.getAmount()))
    			return;
    		Item[] itemsBefore = items.getItemsCopy();
    		items.remove(slot, item);
    		refreshItems(itemsBefore);
    	}
    
    	public boolean removeItems(Item... list) {
    		for (Item item : list)  {
    			if(item == null)
    				continue;
    				deleteItem(item);
    		}
    		return true;
    	}
    
    	public void deleteItem(int itemId, int amount) {
    		if (!player.getControlerManager()
    				.canDeleteInventoryItem(itemId, amount))
    			return;
    		Item[] itemsBefore = items.getItemsCopy();
    		items.remove(new Item(itemId, amount));
    		refreshItems(itemsBefore);
    	}
    
    	public void deleteItem(Item item) {
    		if (!player.getControlerManager().canDeleteInventoryItem(item.getId(),
    				item.getAmount()))
    			return;
    		Item[] itemsBefore = items.getItemsCopy();
    		items.remove(item);
    		refreshItems(itemsBefore);
    	}
    
    	/*
    	 * No refresh needed its client to who does it :p
    	 */
    	public void switchItem(int fromSlot, int toSlot) {
    		Item[] itemsBefore = items.getItemsCopy();
    		Item fromItem = items.get(fromSlot);
    		Item toItem = items.get(toSlot);
    		items.set(fromSlot, toItem);
    		items.set(toSlot, fromItem);
    		refreshItems(itemsBefore);
    	}
    
    	public void refreshItems(Item[] itemsBefore) {
    		int[] changedSlots = new int[itemsBefore.length];
    		int count = 0;
    		for (int index = 0; index < itemsBefore.length; index++) {
    			if (itemsBefore[index] != items.getItems()[index])
    				changedSlots[count++] = index;
    		}
    		int[] finalChangedSlots = new int[count];
    		System.arraycopy(changedSlots, 0, finalChangedSlots, 0, count);
    		refresh(finalChangedSlots);
    	}
    
        public void recolour(Player player, int originalItem, int colouredItem) {
        		player.getInterfaceManager().closeChatBoxInterface();
        		player.closeInterfaces();
        		if (!hasFreeSlots())
        			return;
        		player.getInventory().deleteItem(new Item(originalItem,1));
        		player.getInventory().addItem(colouredItem, 1);
        		player.getInventory().refresh();
        		}
    
    	public ItemsContainer<Item> getItems() {
    		return items;
    	}
    
    	public boolean hasFreeSlots() {
    		return items.getFreeSlot() != -1;
    	}
    
    	public int getFreeSlots() {
    		return items.getFreeSlots();
    	}
    	
    	public int getNumerOf(int itemId) {
    		return items.getNumberOf(itemId);
    	}
    
    	public Item getItem(int slot) {
    		return items.get(slot);
    	}
    
    	public int getItemsContainerSize() {
    		return items.getSize();
    	}
    
    	public boolean containsItems(Item[] item) {
    		for (int i = 0; i < item.length; i++)
    			if (!items.contains(item[i]))
    				return false;
    		return true;
    	}
    
    	public boolean containsItems(int[] itemIds, int[] ammounts) {
    		int size = itemIds.length > ammounts.length ? ammounts.length
    				: itemIds.length;
    		for (int i = 0; i < size; i++)
    			if (!items.contains(new Item(itemIds[i], ammounts[i])))
    				return false;
    		return true;
    	}
    
    	public boolean containsItem(int itemId, int ammount) {
    		return items.contains(new Item(itemId, ammount));
    	}
    
    	public boolean containsOneItem(int... itemIds) {
    		for (int itemId : itemIds) {
    			if (items.containsOne(new Item(itemId, 1)))
    				return true;
    		}
    		return false;
    	}
    
    	public void sendExamine(int slotId) {
    		if (slotId >= getItemsContainerSize())
    			return;
    		Item item = items.get(slotId);
    		if (item == null)
    			return;
    		player.getPackets().sendInventoryMessage(0, slotId, ItemExamines.getExamine(item));
    	}
    	
    	public void refresh() {
    		player.getPackets().sendItems(93, items);
    	}
    
    
    }
    For me it works fine... Go to you´re Inventory.java class and replace you´re AddItem with this
    Code:
    	public boolean addItem(int itemId, int amount) {
    		if (itemId < 0 || amount < 0 || !Utils.itemExists(itemId) || !player.getControlerManager().canAddInventoryItem(itemId, amount))
    			return false;
    		Item[] itemsBefore = items.getItemsCopy();
    		int amount2 = player.getInventory().getItems().getNumberOf(itemId);
    		if((amount2 + amount) < 0) {
    			int amount3 = (Integer.MAX_VALUE - amount2);
    			if (itemId == 995) {
    				if (amount2 == Integer.MAX_VALUE) {
    					MoneyPouch.addMoney(amount, player, false);
    					return true;
    				}
    			}
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