Thread: Dementhium saving method conversion

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  1. #1 Dementhium saving method conversion 
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    Since the Dementhium saving method is awful, is there a way to convert it to 718? I'd really appreciate some guidance!

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    Registered Member Hexagon's Avatar
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    Save method is not bound to the server/client revision, it is based on your ability to program it and to come up with a creative and efficient way of doing it.
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    Quote Originally Posted by Hexagon View Post
    Save method is not bound to the server/client revision, it is based on your ability to program it and to come up with a creative and efficient way of doing it.
    Yes, I understand this, but I need help on making the saving method more efficient.

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    If you wanna use 718's saving you can use their serialized file manager shit.
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    Quote Originally Posted by 10100111001 View Post
    If you wanna use 718's saving you can use their serialized file manager shit.
    I'll look into this, thank you.

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    Registered Member Hexagon's Avatar
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    If you're going to use serialization be careful when you save a player, modify a class name (like renaming it), it won't be able to de-serialize back because it can't find the class to rebuild the object. You won't encounter problems when creating completly new classes allthough.
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