Thread: [Matrix 718] Need some very simple help.

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  1. #1 [Matrix 718] Need some very simple help. 
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    I have added a starter pack to matrix, easy.

    BUT every time i log in it gives me it not just once..


    Using this.
    Code:
    private boolean starter = false;
    and this
    Code:
    		if (starter == false); {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
    I dont really under stand why its giving unlimited ones?
    Both in Player.java
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  2. #2  
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    Add this somewhere near your welcome message.
    Code:
    		if (starter == false) {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
    ?
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  3. #3  
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    Where are you added it? And no need for the semicolon after the ) lol
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  4. #4  
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    Quote Originally Posted by Datbeastmayne View Post
    Where are you added it? And no need for the semicolon after the ) lol
    Player.java

    The second code is under

    Code:
    	public void run() {
    		if (World.exiting_start != 0) {
    			int delayPassed = (int) ((Utils.currentTimeMillis() - World.exiting_start) / 1000);
    			getPackets().sendSystemUpdate(World.exiting_delay - delayPassed);
    		}
    		lastIP = getSession().getIP();
    		interfaceManager.sendInterfaces();
    		getPackets().sendRunEnergy();
    		getPackets().sendItemsLook();
    		refreshAllowChatEffects();
    		refreshMouseButtons();
    		refreshPrivateChatSetup();
    		refreshOtherChatsSetup();
    		sendRunButtonConfig();
    		getPackets().sendGameMessage("Welcome to " + Settings.SERVER_NAME + ".");
    		getPackets().sendGameMessage("Please go to www.matrixftw.com to keep up with updates.");
    		getPackets().sendGameMessage(Settings.LASTEST_UPDATE);
    		getPackets().sendGameMessage("You are playing with "+(isOldItemsLook() ? "old" : "new") + " item looks. Type ::switchitemslook if you wish to switch.");
    
    		//temporary for next 2days
    		donatorTill = 0;
    		extremeDonatorTill = 0;
    		
    		if (starter == false); {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
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  5. #5  
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    Quote Originally Posted by LitleFela View Post
    Player.java

    The second code is under

    Code:
    	public void run() {
    		if (World.exiting_start != 0) {
    			int delayPassed = (int) ((Utils.currentTimeMillis() - World.exiting_start) / 1000);
    			getPackets().sendSystemUpdate(World.exiting_delay - delayPassed);
    		}
    		lastIP = getSession().getIP();
    		interfaceManager.sendInterfaces();
    		getPackets().sendRunEnergy();
    		getPackets().sendItemsLook();
    		refreshAllowChatEffects();
    		refreshMouseButtons();
    		refreshPrivateChatSetup();
    		refreshOtherChatsSetup();
    		sendRunButtonConfig();
    		getPackets().sendGameMessage("Welcome to " + Settings.SERVER_NAME + ".");
    		getPackets().sendGameMessage("Please go to www.matrixftw.com to keep up with updates.");
    		getPackets().sendGameMessage(Settings.LASTEST_UPDATE);
    		getPackets().sendGameMessage("You are playing with "+(isOldItemsLook() ? "old" : "new") + " item looks. Type ::switchitemslook if you wish to switch.");
    
    		//temporary for next 2days
    		donatorTill = 0;
    		extremeDonatorTill = 0;
    		
    		if (starter == false); {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
    I told you what to do.
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  6. #6  
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    Quote Originally Posted by Annihilator View Post
    I told you what to do.
    Code:
    		if (starter == false); {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
    		getPackets().sendGameMessage("Welcome to " + Settings.SERVER_NAME + ".");
    		getPackets().sendGameMessage("Please go to www.matrixftw.com to keep up with updates.");
    		getPackets().sendGameMessage(Settings.LASTEST_UPDATE);
    		getPackets().sendGameMessage("You are playing with "+(isOldItemsLook() ? "old" : "new") + " item looks. Type ::switchitemslook if you wish to switch.");
    
    		//temporary for next 2days
    		donatorTill = 0;
    		extremeDonatorTill = 0;
    Like this?
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  7. #7  
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    Quote Originally Posted by LitleFela View Post
    Code:
    		if (starter == false); {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
    		getPackets().sendGameMessage("Welcome to " + Settings.SERVER_NAME + ".");
    		getPackets().sendGameMessage("Please go to www.matrixftw.com to keep up with updates.");
    		getPackets().sendGameMessage(Settings.LASTEST_UPDATE);
    		getPackets().sendGameMessage("You are playing with "+(isOldItemsLook() ? "old" : "new") + " item looks. Type ::switchitemslook if you wish to switch.");
    
    		//temporary for next 2days
    		donatorTill = 0;
    		extremeDonatorTill = 0;
    Like this?
    No, like this.
    Code:
    		if (starter == false) {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
    		getPackets().sendGameMessage("Welcome to " + Settings.SERVER_NAME + ".");
    		getPackets().sendGameMessage("Please go to www.matrixftw.com to keep up with updates.");
    		getPackets().sendGameMessage(Settings.LASTEST_UPDATE);
    		getPackets().sendGameMessage("You are playing with "+(isOldItemsLook() ? "old" : "new") + " item looks. Type ::switchitemslook if you wish to switch.");
    
    		//temporary for next 2days
    		donatorTill = 0;
    		extremeDonatorTill = 0;
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  8. #8  
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    Quote Originally Posted by LitleFela View Post
    I have added a starter pack to matrix, easy.

    BUT every time i log in it gives me it not just once..

    Using this.
    Code:
    private boolean starter = false;
    and this
    Code:
    		if (starter == false); {
    			getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    			starter = true;
    				
    		}
    I dont really under stand why its giving unlimited ones?
    Both in Player.java
    add this somewhere below where they welcome a new player.
    Code:
    if (starter == 0) {
    for (Player p2: World.getPlayers()) {
    getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    starter = 1;
    }
    }
    And yeah remember to add this in Player.Java
    Code:
    public int starter =0;
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  9. #9  
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    Quote Originally Posted by Enth_ View Post
    add this somewhere below where they welcome a new player.
    Code:
    if (starter == 0) {
    for (Player p2: World.getPlayers()) {
    getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    starter = 1;
    }
    }
    And yeah remember to add this in Player.Java
    Code:
    public int starter =0;
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  10. #10  
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    Quote Originally Posted by Enth_ View Post
    add this somewhere below where they welcome a new player.
    Code:
    if (starter == 0) {
    for (Player p2: World.getPlayers()) {
    getInventory().addItem(995, 1000000);
    			getInventory().addItem(1333, 1);
    			getInventory().addItem(1323, 1);
    			getInventory().addItem(1153, 1);
    			getInventory().addItem(1115, 1);
    			getInventory().addItem(1067, 1);
    			getInventory().addItem(841, 1);
    			getInventory().addItem(884, 10000);
    starter = 1;
    }
    }
    And yeah remember to add this in Player.Java
    Code:
    public int starter =0;

    Is this what you mean?

    Code:
    	public void run() {
    		if (World.exiting_start != 0) {
    			int delayPassed = (int) ((Utils.currentTimeMillis() - World.exiting_start) / 1000);
    			getPackets().sendSystemUpdate(World.exiting_delay - delayPassed);
    		}
    		if (starter == 0) {
    			for (Player p2: World.getPlayers()) {
    			getInventory().addItem(995, 100000);
    						getInventory().addItem(1333, 1);
    						getInventory().addItem(1323, 1);
    						getInventory().addItem(1153, 1);
    						getInventory().addItem(1115, 1);
    						getInventory().addItem(1067, 1);
    						getInventory().addItem(841, 1);
    						getInventory().addItem(884, 10000);
    			starter = 1;
    			}
    			}
    		lastIP = getSession().getIP();
    		interfaceManager.sendInterfaces();
    		getPackets().sendRunEnergy();
    		getPackets().sendItemsLook();
    		refreshAllowChatEffects();
    		refreshMouseButtons();
    		refreshPrivateChatSetup();
    		refreshOtherChatsSetup();
    		sendRunButtonConfig();
    		getPackets().sendGameMessage("Welcome to " + Settings.SERVER_NAME + ".");
    		getPackets().sendGameMessage("Please go to www.matrixftw.com to keep up with updates.");
    		getPackets().sendGameMessage(Settings.LASTEST_UPDATE);
    		getPackets().sendGameMessage("You are playing with "+(isOldItemsLook() ? "old" : "new") + " item looks. Type ::switchitemslook if you wish to switch.");
    
    		//temporary for next 2days
    		donatorTill = 0;
    		extremeDonatorTill = 0;
    Reply With Quote  
     

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