go to playercombat and type in the weapons name and set an animation attk, or just search for the if statements containing longsword an paste in there
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Just getting into adding custom items, and recently I figured out how to add them, however, I noticed that the items don't have any movement to them, and they just sort of sit there. I looked around a bit and found out I need to have render animations. Does anyone have a list to these, or is there some way I can get them? Much appreciated![]()

go to playercombat and type in the weapons name and set an animation attk, or just search for the if statements containing longsword an paste in there
That's what I'm trying to figure out. I don't know where to find the animation ID. For example, I added the whip, and I got the attack animation correct, but the idling animation is what my problem is. You know how the normal whip sways when you stand? How do I make the whip I added do that?



I'm not talking about the attack animation (Since that would be stored externally, not within your cache) - Get an item definition editor and look into 4151 - find render animation and copy + paste it
Or just look for something in your server along the lines of:
Code:ItemDefinitions.forID(item).getRenderID();

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I don't see a render animation in that, which is why I went to my PlayerCombat.java and found the combat animation for 4151, and used that ID in Something Catchy. I figured that would work overall with the animations instead of having to use seperate ones. Is there a way to find the animation ID?
P.S: Apologies for any kind of frustration you feel during this... I'm quite new so some things I don't understand. We all start somewhere, right?![]()
Is the whip just solid? like doesn't move with the character as it moves? and when teleporting it stays there
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