Thread: 718 Weapon Render Animations

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  1. #1 718 Weapon Render Animations 
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    Just getting into adding custom items, and recently I figured out how to add them, however, I noticed that the items don't have any movement to them, and they just sort of sit there. I looked around a bit and found out I need to have render animations. Does anyone have a list to these, or is there some way I can get them? Much appreciated
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    go to playercombat and type in the weapons name and set an animation attk, or just search for the if statements containing longsword an paste in there
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    Quote Originally Posted by 423 Million View Post
    go to playercombat and type in the weapons name and set an animation attk, or just search for the if statements containing longsword an paste in there
    That's what I'm trying to figure out. I don't know where to find the animation ID. For example, I added the whip, and I got the attack animation correct, but the idling animation is what my problem is. You know how the normal whip sways when you stand? How do I make the whip I added do that?
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    Quote Originally Posted by Owone View Post
    That's what I'm trying to figure out. I don't know where to find the animation ID. For example, I added the whip, and I got the attack animation correct, but the idling animation is what my problem is. You know how the normal whip sways when you stand? How do I make the whip I added do that?
    o mb idk that one tbh :/ if i find out how ill let you know tho but i believe it might have to do with the character's models...ill see what i can find out for you tho
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    Quote Originally Posted by 423 Million View Post
    o mb idk that one tbh :/ if i find out how ill let you know tho but i believe it might have to do with the character's models...ill see what i can find out for you tho
    Sweet! Thanks man! I've looked EVERYWHERE for it, but haven't been able to find anything. If it helps, I used Something Catchy to add the model, and used an Item Def Editor 735+ to add the render animation.
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    Quote Originally Posted by Owone View Post
    Sweet! Thanks man! I've looked EVERYWHERE for it, but haven't been able to find anything. If it helps, I used Something Catchy to add the model, and used an Item Def Editor 735+ to add the render animation.
    I'm no expert within this field - but don't you just get an item definition editor and (for example) find the abyssal whip, click 'edit' and look where it says render animation, then copy the same ID into yours?
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    Quote Originally Posted by Kaleem View Post
    I'm no expert within this field - but don't you just get an item definition editor and (for example) find the abyssal whip, click 'edit' and look where it says render animation, then copy the same ID into yours?
    That works for the attack animation, yes, but what I'm talking about is when you're standing and the whip sways? The custom whip I added doesn't do that. The attack animation is the same as whip, but the idle-sway is what isn't working
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    Quote Originally Posted by Owone View Post
    That works for the attack animation, yes, but what I'm talking about is when you're standing and the whip sways? The custom whip I added doesn't do that. The attack animation is the same as whip, but the idle-sway is what isn't working
    I'm not talking about the attack animation (Since that would be stored externally, not within your cache) - Get an item definition editor and look into 4151 - find render animation and copy + paste it
    Or just look for something in your server along the lines of:
    Code:
    ItemDefinitions.forID(item).getRenderID();
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    [Only registered and activated users can see links. ]

    I don't see a render animation in that, which is why I went to my PlayerCombat.java and found the combat animation for 4151, and used that ID in Something Catchy. I figured that would work overall with the animations instead of having to use seperate ones. Is there a way to find the animation ID?

    P.S: Apologies for any kind of frustration you feel during this... I'm quite new so some things I don't understand. We all start somewhere, right?
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    Is the whip just solid? like doesn't move with the character as it moves? and when teleporting it stays there
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