Thread: 718/742 - Changing Drygore Custom Inventory Item Image - Help - [REQ]

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  1. #1 718/742 - Changing Drygore Custom Inventory Item Image - Help - [REQ] 
    Registered Member gildedscape's Avatar
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    Well heres my last attempt at getting an answer , There is no tutorials what so ever for 718 on this topic..
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    私はちょうど何が重要か

    Jae`'s Avatar
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    Quote Originally Posted by gildedscape View Post
    Well heres my last attempt at getting an answer , There is no tutorials what so ever for 718 on this topic..
    In itemdefinitionseditor, change the model id of the inventory model.
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    Registered Member gildedscape's Avatar
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    Quote Originally Posted by Jae` View Post
    In itemdefinitionseditor, change the model id of the inventory model.


    Maybe im using teh wrong editor, which do you reccomend i should download?
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    私はちょうど何が重要か

    Jae`'s Avatar
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    Quote Originally Posted by gildedscape View Post
    Maybe im using teh wrong editor, which do you reccomend i should download?
    I use this one: http://www.rune-server.org/runescape...ns-editor.html
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    Registered Member gildedscape's Avatar
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    Quote Originally Posted by Jae` View Post

    OKay so where should i put the model id in what box?
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    Registered Member gildedscape's Avatar
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    Quote Originally Posted by Jae` View Post


    ok i get what u mean but when i got this model it doesnt have an " inventory drygore model " just main hand model. and off hand etc...or.. do i change the inventory ID to the New Item ID code I set in basic options. ?
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    私はちょうど何が重要か

    Jae`'s Avatar
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    Quote Originally Posted by gildedscape View Post
    ok i get what u mean but when i got this model it doesnt have an " inventory drygore model " just main hand model. and off hand etc...or.. do i change the inventory ID to the New Item ID code I set in basic options. ?
    You'll have to pack in the models yourself then.
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    Registered Member gildedscape's Avatar
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    Quote Originally Posted by Jae` View Post
    You'll have to pack in the models yourself then.

    i got it it was the item def didnt have options for z x y etc
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