Thread: Skin Colours (like blue/green/red)

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  1. #1 Skin Colours (like blue/green/red) 
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    Is it possible to make a command that change your skincolour?
    I only found pink till brown to change your skin.
    It would be funny if i could add blue,green,red,purple,yellow just with a simple command.

    I really hope someone can help me

    Kind Regards
    Master V
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  2. #2  
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    Yes
    its in every matrix source
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  3. #3  
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    Quote Originally Posted by Datbeastmayne View Post
    Yes
    its in every matrix source
    The original matrix isn't available...
    I tried to find for week and never seen a re-upload.

    So i need a way with codes
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  4. #4  
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    Does anyone have the original Matrix Release i can use?
    Or can someone find the codes to change skin colour to blue,red,purple,green,yellow, orange.... ?

    I really appreciate any kind of help.
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  5. #5  
    Registered Member TheZarfot's Avatar
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    i have one that you can only change it from blue and green, maybe test out different
    Code:
    case "blueskin":
    				if (!player.isDonator()) {
    					player.getPackets().sendGameMessage(
    							"You do not have the privileges to use this.");
    					return true;
    				}
    				player.getAppearence().setSkinColor(12);
    				player.getAppearence().generateAppearenceData();
    				return true;
    Code:
    case "greenskin":
    				if (!player.isDonator()) {
    					player.getPackets().sendGameMessage(
    							"You do not have the privileges to use this.");
    					return true;
    				}
    				player.getAppearence().setSkinColor(13);
    				player.getAppearence().generateAppearenceData();
    				return true;
    maybe play around with the number of the skin color?
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  7. #6  
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    Really thank you, if there are more colors, always welcome
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  8. #7  
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    i don't have the codes in appearance.java
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  9. #8  
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    Quote Originally Posted by TheZarfot View Post
    i have one that you can only change it from blue and green, maybe test out different
    Code:
    case "blueskin":
    				if (!player.isDonator()) {
    					player.getPackets().sendGameMessage(
    							"You do not have the privileges to use this.");
    					return true;
    				}
    				player.getAppearence().setSkinColor(12);
    				player.getAppearence().generateAppearenceData();
    				return true;
    Code:
    case "greenskin":
    				if (!player.isDonator()) {
    					player.getPackets().sendGameMessage(
    							"You do not have the privileges to use this.");
    					return true;
    				}
    				player.getAppearence().setSkinColor(13);
    				player.getAppearence().generateAppearenceData();
    				return true;
    maybe play around with the number of the skin color?
    what do you have in appearance.java?
    Because i don't have that skin colour there
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  10. #9  
    Registered Member TheZarfot's Avatar
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    Quote Originally Posted by Master V View Post
    what do you have in appearance.java?
    Because i don't have that skin colour there
    Code:
    package com.rs.game.player;
    
    import java.io.Serializable;
    import java.util.Arrays;
    
    import com.rs.cache.loaders.ClientScriptMap;
    import com.rs.cache.loaders.ItemDefinitions;
    import com.rs.cache.loaders.ItemsEquipIds;
    import com.rs.cache.loaders.NPCDefinitions;
    import com.rs.game.World;
    import com.rs.game.item.Item;
    import com.rs.io.OutputStream;
    import com.rs.utils.Utils;
    
    public class Appearence implements Serializable {
    
    	private static final long serialVersionUID = 7655608569741626586L;
    
    	private transient int renderEmote;
    	private int title;
    	private int[] lookI;
    	private byte[] colour;
    	private boolean male;
    	private transient boolean glowRed;
    	private transient byte[] appeareanceData;
    	private transient byte[] md5AppeareanceDataHash;
    	private transient short transformedNpcId;
    	private transient boolean hidePlayer;
    
    	private transient Player player;
    
    	private boolean appearanceUpdate;
    
    	public Appearence() {
    		male = true;
    		renderEmote = -1;
    		title = -1;
    		resetAppearence();
    	}
    
    	public void setGlowRed(boolean glowRed) {
    		this.glowRed = glowRed;
    		generateAppearenceData();
    	}
    
    	public void setPlayer(Player player) {
    		this.player = player;
    		transformedNpcId = -1;
    		renderEmote = -1;
    		if (lookI == null)
    			resetAppearence();
    	}
    
    	public void transformIntoNPC(int id) {
    		transformedNpcId = (short) id;
    		generateAppearenceData();
    	}
    
    	public void switchHidden() {
    		hidePlayer = !hidePlayer;
    		generateAppearenceData();
    	}
    
    	public boolean isHidden() {
    		return hidePlayer;
    	}
    
    	public boolean isGlowRed() {
    		return glowRed;
    	}
    
    	public void generateAppearenceData() {
    		OutputStream stream = new OutputStream();
    		int flag = 0;
    		if (!male)
    			flag |= 0x1;
    		if (transformedNpcId >= 0
    				&& NPCDefinitions.getNPCDefinitions(transformedNpcId).aBoolean3190)
    			flag |= 0x2;
    		if (title != 0)
    			flag |= title >= 32 && title <= 37 ? 0x80 : 0x40; // after/before
    		stream.writeByte(flag);
    		if (title != 0) {
    			String titleName = title == 1000 ? "<col=FF0000># </col>"
    					: ClientScriptMap.getMap(male ? 1093 : 3872)
    							.getStringValue(title);
    			stream.writeGJString(titleName);
    		}
    		stream.writeByte(player.hasSkull() ? player.getSkullId() : -1); // pk//
    																		// icon
    		stream.writeByte(player.getPrayer().getPrayerHeadIcon()); // prayer icon
    		stream.writeByte(hidePlayer ? 1 : 0);
    		// npc
    		if (transformedNpcId >= 0) {
    			stream.writeShort(-1); // 65535 tells it a npc
    			stream.writeShort(transformedNpcId);
    			stream.writeByte(0);
    		} else {
    			for (int index = 0; index < 4; index++) {
    				Item item = player.getEquipment().getItems().get(index);
    				if (glowRed) {
    					if (index == 0) {
    						stream.writeShort(32768 + ItemsEquipIds
    								.getEquipId(2910));
    						continue;
    					}
    					if (index == 1) {
    						stream.writeShort(32768 + ItemsEquipIds
    								.getEquipId(14641));
    						continue;
    					}
    				}
    				if (item == null)
    					stream.writeByte(0);
    				else
    					stream.writeShort(32768 + item.getEquipId());
    			}
    			Item item = player.getEquipment().getItems()
    					.get(Equipment.SLOT_CHEST);
    			stream.writeShort(item == null ? 0x100 + lookI[2] : 32768 + item
    					.getEquipId());
    			item = player.getEquipment().getItems().get(Equipment.SLOT_SHIELD);
    			if (item == null)
    				stream.writeByte(0);
    			else
    				stream.writeShort(32768 + item.getEquipId());
    			item = player.getEquipment().getItems().get(Equipment.SLOT_CHEST);
    			if (item == null || !Equipment.hideArms(item))
    				stream.writeShort(0x100 + lookI[3]);
    			else
    				stream.writeByte(0);
    			item = player.getEquipment().getItems().get(Equipment.SLOT_LEGS);
    			stream.writeShort(glowRed ? 32768 + ItemsEquipIds.getEquipId(2908)
    					: item == null ? 0x100 + lookI[5] : 32768 + item
    							.getEquipId());
    			item = player.getEquipment().getItems().get(Equipment.SLOT_HAT);
    			if (!glowRed && (item == null || !Equipment.hideHair(item)))
    				stream.writeShort(0x100 + lookI[0]);
    			else
    				stream.writeByte(0);
    			item = player.getEquipment().getItems().get(Equipment.SLOT_HANDS);
    			stream.writeShort(glowRed ? 32768 + ItemsEquipIds.getEquipId(2912)
    					: item == null ? 0x100 + lookI[4] : 32768 + item
    							.getEquipId());
    			item = player.getEquipment().getItems().get(Equipment.SLOT_FEET);
    			stream.writeShort(glowRed ? 32768 + ItemsEquipIds.getEquipId(2904)
    					: item == null ? 0x100 + lookI[6] : 32768 + item
    							.getEquipId());
    			// tits for female, bear for male
    			item = player.getEquipment().getItems()
    					.get(male ? Equipment.SLOT_HAT : Equipment.SLOT_CHEST);
    			if (item == null || (male && Equipment.showBear(item)))
    				stream.writeShort(0x100 + lookI[1]);
    			else
    				stream.writeByte(0);
    			item = player.getEquipment().getItems().get(Equipment.SLOT_AURA);
    			if (item == null)
    				stream.writeByte(0);
    			else
    				stream.writeShort(32768 + item.getEquipId()); // Fixes the
    																// winged auras
    																// lookIing
    																// fucked.
    			int pos = stream.getOffset();
    			stream.writeShort(0);
    			int hash = 0;
    			int slotFlag = -1;
    			for (int slotId = 0; slotId < player.getEquipment().getItems()
    					.getSize(); slotId++) {
    				if (Equipment.DISABLED_SLOTS[slotId] != 0)
    					continue;
    				slotFlag++;
    				if (slotId == Equipment.SLOT_HAT) {
    					int hatId = player.getEquipment().getHatId();
    					if (hatId == 20768 || hatId == 20770 || hatId == 20772) {
    						ItemDefinitions defs = ItemDefinitions
    								.getItemDefinitions(hatId - 1);
    						if ((hatId == 20768
    								&& Arrays.equals(
    										player.getMaxedCapeCustomized(),
    										defs.originalModelColors) || ((hatId == 20770 || hatId == 20772) && Arrays
    								.equals(player.getCompletionistCapeCustomized(),
    										defs.originalModelColors))))
    							continue;
    						hash |= 1 << slotFlag;
    						stream.writeByte(0x4); // modify 4 model colors
    						int[] hat = hatId == 20768 ? player
    								.getMaxedCapeCustomized() : player
    								.getCompletionistCapeCustomized();
    						int slots = 0 | 1 << 4 | 2 << 8 | 3 << 12;
    						stream.writeShort(slots);
    						for (int i = 0; i < 4; i++)
    							stream.writeShort(hat[i]);
    					}
    				} else if (slotId == Equipment.SLOT_CAPE) {
    					int capeId = player.getEquipment().getCapeId();
    					if (capeId == 20767 || capeId == 20769 || capeId == 20771) {
    						ItemDefinitions defs = ItemDefinitions
    								.getItemDefinitions(capeId);
    						if ((capeId == 20767
    								&& Arrays.equals(
    										player.getMaxedCapeCustomized(),
    										defs.originalModelColors) || ((capeId == 20769 || capeId == 20771) && Arrays
    								.equals(player.getCompletionistCapeCustomized(),
    										defs.originalModelColors))))
    							continue;
    						hash |= 1 << slotFlag;
    						stream.writeByte(0x4); // modify 4 model colors
    						int[] cape = capeId == 20767 ? player
    								.getMaxedCapeCustomized() : player
    								.getCompletionistCapeCustomized();
    						int slots = 0 | 1 << 4 | 2 << 8 | 3 << 12;
    						stream.writeShort(slots);
    						for (int i = 0; i < 4; i++)
    							stream.writeShort(cape[i]);
    					}
    				} else if (slotId == Equipment.SLOT_AURA) {
    					int auraId = player.getEquipment().getAuraId();
    					if (auraId == -1 || !player.getAuraManager().isActivated())
    						continue;
    					ItemDefinitions auraDefs = ItemDefinitions
    							.getItemDefinitions(auraId);
    					if (auraDefs.getMaleWornModelId1() == -1
    							|| auraDefs.getFemaleWornModelId1() == -1)
    						continue;
    					hash |= 1 << slotFlag;
    					stream.writeByte(0x1); // modify model ids
    					int modelId = player.getAuraManager().getAuraModelId();
    					stream.writeBigSmart(modelId); // male modelid1
    					stream.writeBigSmart(modelId); // female modelid1
    					if (auraDefs.getMaleWornModelId2() != -1
    							|| auraDefs.getFemaleWornModelId2() != -1) {
    						int modelId2 = player.getAuraManager()
    								.getAuraModelId2();
    						stream.writeBigSmart(modelId2);
    						stream.writeBigSmart(modelId2);
    					}
    				}
    			}
    			int pos2 = stream.getOffset();
    			stream.setOffset(pos);
    			stream.writeShort(hash);
    			stream.setOffset(pos2);
    		}
    
    		for (int index = 0; index < colour.length; index++)
    			// colour length 10
    			stream.writeByte(colour[index]);
    
    		stream.writeShort(getRenderEmote());
    		stream.writeString(player.getDisplayName());
    		boolean pvpArea = World.isPvpArea(player);
    		stream.writeByte(pvpArea ? player.getSkills().getCombatLevel() : player
    				.getSkills().getCombatLevelWithSummoning());
    		stream.writeByte(pvpArea ? player.getSkills()
    				.getCombatLevelWithSummoning() : 0);
    		stream.writeByte(-1); // higher level acc name appears in front :P
    		stream.writeByte(transformedNpcId >= 0 ? 1 : 0); // to end here else id
    															// need to send more
    															// data
    		if (transformedNpcId >= 0) {
    			NPCDefinitions defs = NPCDefinitions
    					.getNPCDefinitions(transformedNpcId);
    			stream.writeShort(defs.anInt876);
    			stream.writeShort(defs.anInt842);
    			stream.writeShort(defs.anInt884);
    			stream.writeShort(defs.anInt875);
    			stream.writeByte(defs.anInt875);
    		}
    
    		// done separated for safe because of synchronization
    		byte[] appeareanceData = new byte[stream.getOffset()];
    		System.arraycopy(stream.getBuffer(), 0, appeareanceData, 0,
    				appeareanceData.length);
    		byte[] md5Hash = Utils.encryptUsingMD5(appeareanceData);
    		this.appeareanceData = appeareanceData;
    		md5AppeareanceDataHash = md5Hash;
    	}
    
    	public int getSize() {
    		if (transformedNpcId >= 0)
    			return NPCDefinitions.getNPCDefinitions(transformedNpcId).size;
    		return 1;
    	}
    
    	public void setRenderEmote(int id) {
    		this.renderEmote = id;
    		generateAppearenceData();
    	}
    
    	public int getRenderEmote() {
    		if (renderEmote >= 0)
    			return renderEmote;
    		if (transformedNpcId >= 0)
    			return NPCDefinitions.getNPCDefinitions(transformedNpcId).renderEmote;
    		return player.getEquipment().getWeaponRenderEmote();
    	}
    
    	public void resetAppearence() {
    		lookI = new int[7];
    		colour = new byte[10];
    		male();
    	}
    
    	public void male() {
    		lookI[0] = 3; // Hair
    		lookI[1] = 14; // Beard
    		lookI[2] = 18; // Torso
    		lookI[3] = 26; // Arms
    		lookI[4] = 34; // Bracelets
    		lookI[5] = 38; // Legs
    		lookI[6] = 42; // Shoes~
    
    		colour[2] = 16;
    		colour[1] = 16;
    		colour[0] = 3;
    		male = true;
    	}
    
    	public void female() {
    		lookI[0] = 48; // Hair
    		lookI[1] = 57; // Beard
    		lookI[2] = 57; // Torso
    		lookI[3] = 65; // Arms
    		lookI[4] = 68; // Bracelets
    		lookI[5] = 77; // Legs
    		lookI[6] = 80; // Shoes
    
    		colour[2] = 16;
    		colour[1] = 16;
    		colour[0] = 3;
    		male = false;
    	}
    
    	public byte[] getAppeareanceData() {
    		return appeareanceData;
    	}
    
    	public byte[] getMD5AppeareanceDataHash() {
    		return md5AppeareanceDataHash;
    	}
    
    	public boolean isMale() {
    		return male;
    	}
    
    	public void setLook(int i, int i2) {
    		lookI[i] = i2;
    	}
    
    	public void setColor(int i, int i2) {
    		colour[i] = (byte) i2;
    	}
    
    	public void setMale(boolean male) {
    		this.male = male;
    	}
    
    	public void setHairStyle(int i) {
    		lookI[0] = i;
    	}
    
    	public void setTopStyle(int i) {
    		lookI[2] = i;
    	}
    
    	public int getTopStyle() {
    		return lookI[2];
    	}
    
    	public void setArmsStyle(int i) {
    		lookI[3] = i;
    	}
    
    	public void setWristsStyle(int i) {
    		lookI[4] = i;
    	}
    
    	public void setLegsStyle(int i) {
    		lookI[5] = i;
    	}
    
    	public int getHairStyle() {
    		return lookI[0];
    	}
    
    	public void setBeardStyle(int i) {
    		lookI[1] = i;
    	}
    
    	public int getBeardStyle() {
    		return lookI[1];
    	}
    
    	public void setFacialHair(int i) {
    		lookI[1] = i;
    	}
    
    	public int getFacialHair() {
    		return lookI[1];
    	}
    
    	public void setSkinColor(int color) {
    		colour[4] = (byte) color;
    	}
    
    	public int getSkinColor() {
    		return colour[4];
    	}
    
    	public void setHairColor(int color) {
    		colour[0] = (byte) color;
    	}
    
    	public void setTopColor(int color) {
    		colour[1] = (byte) color;
    	}
    
    	public void setLegsColor(int color) {
    		colour[2] = (byte) color;
    	}
    
    	public int getHairColor() {
    		return colour[0];
    	}
    
    	public void setTitle(int title) {
    		this.title = title;
    		generateAppearenceData();
    	}
    
        public void setApperanceUpdate(boolean appearanceUpdate) {
            this.appearanceUpdate = appearanceUpdate;
        }
    }
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  12. #10  
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    Strange, no errors and it didn't do anything, but thank you anyway, i ill find a method so it will works
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