Thread: Deadzone

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  1. #1 Deadzone 
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    Hello,

    im currently working on shooting stars. When mining a star, it switches after X-amount of dust to the next stage. If you don't click away you can mine it entirely, but from stage 2 on, nobody else can mine...

    When you click away after stage one, then you and nobody else can mine it anymore. I correctly deleted the world object (id star stage 1) and spawned world object (id star stage 2) and s on until last stage.

    Also when everything is mined, then there is a blank spot on the floor but nobody can walk on it. (Deadzone).

    This only happens when spawning and deleting the sat on the same coords. If you spawn on other coords, then it works perfectly, but more deadzones and ugly as hell...

    Hopefully anyone can help me out.

    Thanks
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  2. #2  
    Success is the worst teacher

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    I added the +1 world tile because after a object is spawned onto another object the object can no longer be useable, no idea why, didnt study it in great detail, but in order for it to work for others you would have to + 1 :/


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  3. #3  
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    Quote Originally Posted by Santa Hat View Post
    I added the +1 world tile because after a object is spawned onto another object the object can no longer be useable, no idea why, didnt study it in great detail, but in order for it to work for others you would have to + 1 :/
    Hmm. I'm rewriting it. Bcs +1 is pretty ugly Nevertheless, your code is a great start Adding the lvl reqs, all areas, Early bird bonus etc ... Thought there could have been an easy fix for deadzone/nullpointer.
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