Thread: 742 Squeal of Fortune items invisible

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  1. #1 742 Squeal of Fortune items invisible 
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    I used this squeal of fortune right here for my 742 server:

    http://www.rune-server.org/runescape...l-fortune.html


    After I added it i fixed the errors and I dont get any more errors in compiler but when you open it, all of the tiles are empty. Anyone know how to fix this?



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  2. #2  
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    Add the items to the interface upon show.
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  3. #3  
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    the items are already added to the squeal
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  4. #4  
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    In the console this comes up when I click the Play button that opens the squeal if it helps any I really need this fixed:


    ERROR! THREAD NAME: New I/O worker #1
    java.lang.NullPointerException
    at com.rs.game.player.content.SquealOfFortune.sendIte ms(SquealOfFortune
    java:115)
    at com.rs.game.player.content.SquealOfFortune.openSOF (SquealOfFortune.j
    va:61)
    at com.rs.net.decoders.handlers.ButtonHandler.handleB uttons(ButtonHandl
    r.java:119)
    at com.rs.net.decoders.WorldPacketsDecoder.processPac kets(WorldPacketsD
    coder.java:1168)
    at com.rs.net.decoders.WorldPacketsDecoder.decode(Wor ldPacketsDecoder.j
    va:288)
    at com.rs.net.ServerChannelHandler.messageReceived(Se rverChannelHandler
    java:98)
    at org.jboss.netty.channel.SimpleChannelHandler.handl eUpstream(SimpleCh
    nnelHandler.java:95)
    at org.jboss.netty.channel.DefaultChannelPipeline.sen dUpstream(DefaultC
    annelPipeline.java:563)
    at org.jboss.netty.channel.DefaultChannelPipeline.sen dUpstream(DefaultC
    annelPipeline.java:558)
    at org.jboss.netty.channel.Channels.fireMessageReceiv ed(Channels.java:2
    8)
    at org.jboss.netty.channel.Channels.fireMessageReceiv ed(Channels.java:2
    5)
    at org.jboss.netty.channel.socket.nio.NioWorker.read( NioWorker.java:91)
    at org.jboss.netty.channel.socket.nio.AbstractNioWork er.processSelected
    eys(AbstractNioWorker.java:373)
    at org.jboss.netty.channel.socket.nio.AbstractNioWork er.run(AbstractNio
    orker.java:247)
    at org.jboss.netty.channel.socket.nio.NioWorker.run(N ioWorker.java:35)
    at org.jboss.netty.util.ThreadRenamingRunnable.run(Th readRenamingRunnab
    e.java:102)
    at org.jboss.netty.util.internal.DeadLockProofWorker$ 1.run(DeadLockProo
    Worker.java:42)
    at java.util.concurrent.ThreadPoolExecutor.runWorker( Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
    at java.lang.Thread.run(Unknown Source)
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  5. #5  
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    Quote Originally Posted by legitkx View Post
    I used this squeal of fortune right here for my 742 server:

    http://www.rune-server.org/runescape...l-fortune.html


    After I added it i fixed the errors and I dont get any more errors in compiler but when you open it, all of the tiles are empty. Anyone know how to fix this?



    Use this has some nice prizes etc

    Code:
    package com.rs.game.player.content;
    
    import java.text.DecimalFormat;
    
    import com.rs.game.World;
    import com.rs.game.item.Item;
    import com.rs.game.item.ItemsContainer;
    import com.rs.game.player.Player;
    import com.rs.utils.Utils;
    
     public class SquealOfFortune {
    
    	public static ItemsContainer<Item> items = Player.items;
    	public Player player;
    
    	public SquealOfFortune(Player player) {
    	this.player = player;
    	}
    
    	private static Item[] SUPER_RARE_ITEM = { new Item(23695, 1), new Item(23686, 1), new Item(23687, 1), new Item(23688, 1), new Item(23697, 1), new Item(23698, 1),
    	new Item(23699, 1), new Item(23700, 1), new Item(23679, 1), new Item(23680, 1)
    	};
     
    	private static Item[] RARE_SLOT1 = { new Item(4151), new Item(23719), new Item(23723),
    	new Item(23727), new Item(23751), new Item(23755), new Item(23759),new Item(23763),
    	new Item(23812), new Item(23800), new Item(23743), new Item(19335)
    	},
    	RARE_SLOT2 = { new Item(23767), new Item(23771), new Item(23776),
    	new Item(23780), new Item(23739), new Item(23752) 
    	},
    	RARE_SLOT3 = { new Item(23756), new Item(23684), new Item(23689),
    	new Item(7140), new Item(8969), new Item(23694),
    	new Item(989), new Item(23690), new Item(6737),
    	new Item(23792) 
    	};
    
    	private static Item[] UNCOMMON_SLOT1 = { new Item(24155), new Item(24376),
    	new Item(24379) }, UNCOMMON_SLOT2 = { new Item(24382), new Item(24388),
    	new Item(20072), new Item(1515, 200) },
    	UNCOMMON_SLOT3 = { new Item(1514, 200), new Item(23750), new Item(23758) 
    	};
     
    	private static Item[] COMMON_SLOT1 = { new Item(24154), new Item(536, 100), new Item(23749),
    	new Item(23745) }, COMMON_SLOT2 = { new Item(23769),
    	new Item(23802) }, COMMON_SLOT3 = { new Item(23765),
    	new Item(23757) }, COMMON_SLOT4 = { new Item(1517, 150),
    	new Item(12183, 10000), new Item(329, 100), new Item(379, 200), new Item(1631, 50) },
    	COMMON_SLOT5 = { new Item(451, 50), new Item(23814), new Item(23810),
    	new Item(385, 100) }, COMMON_SLOT6 = { new Item(7946, 50),
    	new Item(861), new Item(1777, 150), new Item(8007, 250),
    	new Item(1359), new Item(1619, 50) };
    
    	public static void openSOF(Player player) {
    		if(player.spins <= 0) {
    		player.getPackets().sendGameMessage("You do not have enough spins to open Squeal of Fortune");
    		}
    	else
    		if(player.spins >= 0) {
    		player.isspining = 0;
    		player.getPackets().sendConfigByFile(11026, player.spins + 1);
    		player.getPackets().sendRunScript(5879);
    		player.getPackets().sendConfigByFile(11155, 3);
    		player.getPackets().sendWindowsPane(1253, 0);
    		sendItems(player);
    		}
    	}
    	public static void closeSOF(Player player) {
    		player.getPackets().sendWindowsPane(
                		player.getInterfaceManager().hasRezizableScreen() ? 746
                		: 548, -1);
                		player.closeInterfaces();
    	}
    
    	public static Item getSRare() {
    		return SUPER_RARE_ITEM[(int) (Math.random() * SUPER_RARE_ITEM.length)];
    	}
    
    	public static Item getRare(int slot) {
    		if (slot == 2) {
    		return RARE_SLOT2[(int) (Math.random() * RARE_SLOT2.length)];
    	} else if (slot == 3) {
    		return RARE_SLOT3[(int) (Math.random() * RARE_SLOT3.length)];
    	} else {
    		System.out.println(""
    				+ RARE_SLOT1[(int) (Math.random() * RARE_SLOT1.length)]);
    		return RARE_SLOT1[(int) (Math.random() * RARE_SLOT1.length)];
    		}
    	}
    
    	public static Item getCommon(int slot) {
    		if (slot == 2) {
    		return COMMON_SLOT1[(int) (Math.random() * COMMON_SLOT1.length)];
    	} else if (slot == 3) {
    		return COMMON_SLOT2[(int) (Math.random() * COMMON_SLOT2.length)];
    	} else if (slot == 4) {
    		return COMMON_SLOT3[(int) (Math.random() * COMMON_SLOT3.length)];
    	} else if (slot == 5) {
    		return COMMON_SLOT4[(int) (Math.random() * COMMON_SLOT4.length)];
    	} else if (slot == 6) {
    		return COMMON_SLOT5[(int) (Math.random() * COMMON_SLOT5.length)];
    	} else {
    		return COMMON_SLOT6[(int) (Math.random() * COMMON_SLOT6.length)];
    		}
    	}
    
    	public static Item getUnCommon(int slot) {
    		if (slot == 2) {
    		return UNCOMMON_SLOT1[(int) (Math.random() * UNCOMMON_SLOT1.length)];
    	} else if (slot == 3) {
    		return UNCOMMON_SLOT2[(int) (Math.random() * UNCOMMON_SLOT2.length)];
    	} else {
    		return UNCOMMON_SLOT3[(int) (Math.random() * UNCOMMON_SLOT3.length)];
    		}
    	}
    
    	public static void sendItems(Player player) {
    		items.clear();
    		items.add(getRare(1)); // Rare
    		items.add(getCommon(1)); // Common
    		items.add(getSRare()); // Super-Rare
    		items.add(getCommon(2)); // Common
    		items.add(getRare(2)); // Rare
    		items.add(getCommon(3)); // Common
    		items.add(getUnCommon(1)); // UnCommon
    		items.add(getCommon(4)); // Common
    		items.add(getRare(3)); // Rare
    		items.add(getUnCommon(2)); // UnCommon
    		items.add(getCommon(5)); // Com
    		items.add(getUnCommon(3)); // UnCom
    		items.add(getCommon(6)); // Common
    		player.getPackets().sendItems(665, false, items);
    	}
    
    	public static String getFormattedNumber(int amount) {
    		return new DecimalFormat("#,###,##0").format(amount).toString ();
    	}
    
    	public static void claimItem(Player player) {
    		int amount = player.getBox().getAmount();
    		int id = player.getBox().getId();
    		player.getBank().addItem(id, amount, true);
    	if(amount == 1)
    			player.getPackets().sendGameMessage(""+amount+" " + player.getBox().getName() +(amount == 1 ? " " : "'s ")+(amount == 1 ? "has" : "have")+"  been added to your bank.");
    	if (player.getBox().getName().contains("Spectral")
    	|| player.getBox().getName().contains("Katana")
        || player.getBox().getName().contains("Spirit shield")
        || player.getBox().getName().contains("Flaming")
        || player.getBox().getName().contains("Zamorakian")
        || player.getBox().getName().contains("Divine")
        || player.getBox().getName().contains("Armadyl")
        || player.getBox().getName().contains("Arcane")
        || player.getBox().getName().contains("Shiny")
        || player.getBox().getName().contains("Bandos")
        || player.getBox().getName().contains("Godsword")
        || player.getBox().getName().contains("Saradomin")
        || player.getBox().getName().contains("Coin")
        || player.getBox().getName().contains("Lucky")
    	) {
    				for (Player p : World.getPlayers()) {
    				p.getPackets().sendGameMessage("<col=800000>"+ player.getDisplayName() +" has won "+ amount +" " + player.getBox().getName() + " from the Squeal of Fortune" + "<col>", true);	
    				}
    	}
    	else if(amount > 1)
    		player.getPackets().sendGameMessage("Your " + player.getBox().getName() + "'s has been added to your bank.");
    		player.getPackets().sendConfigByFile(11026, player.spins + 1);
    		player.getPackets().sendWindowsPane(
    		player.getInterfaceManager().hasRezizableScreen() ? 746 : 548, -1);
    		player.Rewards = 0;
    		player.isspining = 0;
    	}
    	
    	public static void spin(Player player) {
    		int reward = Utils.random(1, 1000);
    		int slot = 0;
    		int slotchange = Utils.getRandom(6);
    	if (reward >= 1 && reward <= 920) {
    			if (slotchange == 1) {
    				slot = 1;
    			} else if (slotchange == 2) {
    				slot = 3;
    			} else if (slotchange == 3) {
    				slot = 5;
    			} else if (slotchange == 4) {
    				slot = 7;
    			} else if (slotchange == 5) {
    				slot = 10;
    			} else if (slotchange == 6) {
    				slot = 12;
    			}
    		} else if (reward >= 921 && reward <= 987) {
    			if (slotchange >= 5) {
    				slot = 6;
    			} else if (slotchange <= 2) {
    				slot = 9;
    			} else if (slotchange >= 3 && slotchange < 5) {
    				slot = 11;
    			}
    		} else if (reward >= 988 && reward <= 997) {
    			if (slotchange >= 5) {
    				slot = 0;
    			} else if (slotchange <= 2) {
    				slot = 4;
    			} else if (slotchange >= 3 && slotchange < 5) {
    				slot = 8;
    			}
    		} else if (reward >= 998) {
    			slot = 2;
    		}
    	if (player.isspining == 0) {
    		player.spins -= 1;//we gotta fix one more thin
    		player.isspining += 1;
    		player.getPackets().sendConfigByFile(11026, player.spins + 1);
    		player.getPackets().sendConfigByFile(10860, slot);
    		player.getPackets().sendGlobalConfig(1781, 0);
    		player.getPackets().sendGlobalConfig(1781, 0);
    		player.Rewards = slot;
    		}
    	}
     }
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  6. #6  
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    Thats pretty much the exact same thing I have except that one sents a message to everyone when you get a rare item. I just need the fix to my squeal really bad
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  7. #7  
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    bump
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  8. #8  
    BoomScape #1
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    Quote Originally Posted by legitkx View Post
    Thats pretty much the exact same thing I have except that one sents a message to everyone when you get a rare item. I just need the fix to my squeal really bad
    Did you copy and paste that in & the items were still invis?
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  9. #9  
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    yup copied and pasted yours to try and the items where still invisible. It has to be in player.java I think
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  10. #10  
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