Thread: 10 Minute Play Time before user can Speak?

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  1. #1 10 Minute Play Time before user can Speak? 
    BoomScape #1
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    I wan't to make it so when a new user joins they have to wait 10 minutes of playtime before they can speak in-game how could I do this?
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    logs in -> *you must wait 10 minutes before speaking* -> *logsout*.
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    Quote Originally Posted by helpMe View Post
    logs in -> *you must wait 10 minutes before speaking* -> *logsout*.

    Looks at your help threads -> notices your 852 help threads/posts -> gets eye cancer
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  5. #4  
    BoomScape #1
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    Quote Originally Posted by helpMe View Post
    logs in -> *you must wait 10 minutes before speaking* -> *logsout*.
    Hmm I don't really care what you say, your a idiot who can't do anything if you don't post help then gtfo don't want responses telling me what I asked for -,-
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    Quote Originally Posted by Denology View Post
    Looks at your help threads -> notices your 852 help threads/posts -> gets eye cancer
    owned*
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    Don't work with 508+ though it can't be much difference between the code that would be used.

    Just have it so upon first login a timer is created. Give the timer a number, (10 minutes = 600 seconds), and have it count down.
    To stop them from typing, look for your chat method and have:

    Code:
    if (timer >= 1) {
    sendMessage("You can't talk for "+timer+" more seconds.");
    return;
    }
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  9. #7  
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    Quote Originally Posted by Zivik View Post
    Don't work with 508+ though it can't be much difference between the code that would be used.

    Just have it so upon first login a timer is created. Give the timer a number, (10 minutes = 600 seconds), and have it count down.
    To stop them from typing, look for your chat method and have:

    Code:
    if (timer >= 1) {
    sendMessage("You can't talk for "+timer+" more seconds.");
    return;
    }
    that would work.
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