Thread: [637/639] Dementhium PathFinding Issues [URGENT]

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  1. #1 [637/639] Dementhium PathFinding Issues [URGENT] 
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    I've been searching and searching for tips on this issue, here is some background on it:

    Dementhium Stability Issues: http://www.rune-server.org/runescape...stability.html

    The issue i'm having is basically, every few hours of the server being online, a player will lagg out of the server after doing a simple task like walking, npc actions, etc. The player will then be stuck at the lobby and UNABLE to login, this locks out the rest of the players from entering the server, until the server is restarted. I've been reading some background on it for the last hour and it basically comes down to what mystic flow said himself:

    The current methods used for pathfinding are VERY slow, takes around 100-20 ms for each route, if you have 20+ players who are clicking objects you're going to get some serious delay, you have to optimize your pathfinding code by using a different system
    I've never worked with pathfinding before, as far as I know its using the A* pathfinding method. That's why I am here, asking you for some tips or the fix for this issue. My server is online and running and i'm purchasing advertisement campaigns, so I need to have this issue fixed, we can discuss further on skype: im_oh_fasho

    Thanks in advance for any help with this, I really appreciate it.
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  2. #2  
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    BUMP, willing to pay for this fix, I know everyone that uses dementhium has this issue, and I know a few people have to have the fix.
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  3. #3  
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    Bumpity bump.
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  4. #4  
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    Does the issue with pathfinding regard to how many times it loops when it searches for a path?

    You can find my GitHub here, for what I'm currently working on.
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    tried adding ur skype 1000 names came up add me skype gala.tic
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