Thread: [718/742] Barbarian Agility Course - Missing Net?

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  1. #1 [718/742] Barbarian Agility Course - Missing Net? 
    Lost Redemption Owner & Founder
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    Hey guys, I am just wondering if I could get any help on fixing the net at the barbarian agility course in my server. All that is the problem is the net that is missing for some reason. I can't seem to find a fix for this, but any help on it would be great!

    Here is a pic of it:


    Again, any help would be great and much appreciated!

    Thank you,
    ~Derek
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  2. #2  
    The stupid noob


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    Couldn't you just spawn one there?
    Working on a 592 project c:
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  3. #3  
    Lost Redemption Owner & Founder
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    I tried with multiple suspected ids, but when I click on it, nothing happens. Any tips?
    Quote Originally Posted by Tyler Hurst View Post
    Couldn't you just spawn one there?
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  4. #4  
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    Also, even if i do spawn a net, every single one I have tried, I do not climb up on it at all? Its just wierd.. :\
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  5. #5  
    The stupid noob


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    Did you try id 20211?

    Working on a 592 project c:
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  6. #6  
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    I think I have, but I am not sure. What is the exaclt location and direction you have the net pointed in? If you could give me your WorldObject spawn for that if you have it? Thank you for your help too by the way.
    Quote Originally Posted by Tyler Hurst View Post
    Did you try id 20211?

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  7. #7  
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    Quote Originally Posted by Lost Redemption View Post
    Also, even if i do spawn a net, every single one I have tried, I do not climb up on it at all? Its just wierd.. :\
    Code:
    else if (id == ObjectID && x == SpawnedObjectX && y == SpawnedObjectY)
    					BarbarianOutpostAgility.climbObstacleNet(player, object);
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  8. #8  
    Lost Redemption Owner & Founder
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    Thanks, I fixed it. THe net with the object id of 20211 was nuleld for me for some reason, but I just gt a different net and its working perfectly now. Thank you.
    Quote Originally Posted by BongoProd View Post
    Code:
    else if (id == ObjectID && x == SpawnedObjectX && y == SpawnedObjectY)
    					BarbarianOutpostAgility.climbObstacleNet(player, object);
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  9. #9  
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    Haha, your welcome.
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  10. #10  
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    It's the cache, there are loads of nulled npcs, objects and mapdata on the original 718 cache so if you upgrade it to 742 it should all work.
    Quote Originally Posted by Alienware
    The heart of a server is its community.
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