Thread: Failure to change dialogue? #718

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  1. #1 Failure to change dialogue? #718 
    Registered Member Grown's Avatar
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    I decided to write up the dialogue for 'Ogress Banker' based off the 'Banker' Dialogue.

    Once finished editing up the code, I compiled hoping to restore and see my new dialogue; rather to see the 'Banker' dialogue and not the one I just wrote up.

    Please keep any flame/negativity to a minimum, thanks.

    [key]
    Red = Added into code
    [/key]

    In NPCHandler.java I added

    Code:
    				else if (npc.getId() == 7049)
    					player.getDialogueManager().startDialogue("OgressBanker", npc.getId());
    Following that I added this in DialogueHandler.java

    Code:
    			Class<Dialogue> value49 = (Class<Dialogue>) Class
    					.forName(OgressBanker.class.getCanonicalName());
    			handledDialogues.put("OgressBanker", value49);
    Based off the Banker.java class I made a OgressBanker.java class

    I'll put it in spoiler tags, it's a bit long.

    Spoiler for OgressBanker.java:

    Code:
    package com.rs.game.player.dialogues;
    
    import com.rs.Settings;
    
    public class OgressBanker extends Dialogue {
    
    	int npcId;
    
    	@Override
    	public void start() {
    		npcId = (Integer) parameters[0];
    		sendNPCDialogue(npcId, 9827, "Hi, human! You want to take or give your things?" );
    	}
    
    	@Override
    	public void run(int interfaceId, int componentId) {
    		if (stage == -1) {
    			stage = 0;
    			sendOptionsDialogue("What would you like to say?",
    					"I'd like to acess my bank account, please.",
    					"I'd like to check my PIN settings.",
    					"I'd like to see my collection box.", "What is this place?");
    		} else if (stage == 0) {
    			if (componentId == OPTION_1) {
    				player.getBank().openBank();
    				end();
    			} else if (componentId == OPTION_2) {
    				player.getBank().openSetPin();
    				end();
    			} else if (componentId == OPTION_3) {
    				end();
    			} else if (componentId == OPTION_4) {
    				stage = 1;
    				sendPlayerDialogue( 9827, "What is this place?" );
    			} else
    				end();
    		} else if (stage == 1) {
    			stage = 2;
    			sendNPCDialogue(npcId, 9845, "Dis Oo'glog bank place! We friends with Bank of" + Settings.SERVER_NAME + ".",
    					"We no thumpy-thumpy customers for their stuffses.");
    		} else if (stage == 2) {
    			stage = 3;
    			sendOptionsDialogue("What would you like to say?",
    					"Are you a official bank?",
    					"Why do you not speak proper english?");
    		} else if (stage == 3) {
    			if (componentId == OPTION_1) {
    				stage = 4;
    				sendPlayerDialogue( 9827, "Are you a official Bank of "+ Settings.SERVER_NAME + "?" );
    			} else if (componentId == OPTION_2) {
    				stage = 5;
    				sendPlayerDialogue( 9827, "Why do you not speak proper english?" );
    			} else
    				end();
    		} else if (stage == 4) {
    			stage = -2;
    			sendNPCDialogue(npcId, 9830, "Wat dat?");
    		} else if (stage == 5) {
    			stage = -2;
    			sendNPCDialogue(npcId, 9785, "No, because Will...That developed the dialogue for us",
    					"thinks the Ogress Bankers speak like illiterate idiots!");
    		} else
    			end();
    	}
    
    	@Override
    	public void finish() {
    
    	}
    
    }


    I must be missing something very simple, please share if you know how you may be able to help.
    "Programs aren’t just built in one go, like a bridge. They are talked about,
    sketched out, prototyped, played with, refactored, tuned, tested, tweaked,
    deleted, rewritten....
    A program is not built; it is grown.
    Because a program is always growing and always changing, it must be written
    with change in mind."
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  2. #2  
    Set the World on Fire
    Unsafe's Avatar
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    Code:
    			handledDialogues.put("OgressBanker", (Class<Dialogue>) Class
    					.forName(OgressBanker.class.getCanonicalName()));


    Stand up for what you believe in, Even if it means Standing Alone


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  3. #3  
    Registered Member Grown's Avatar
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    Quote Originally Posted by Unsafe View Post
    Code:
    			handledDialogues.put("OgressBanker", (Class<Dialogue>) Class
    					.forName(OgressBanker.class.getCanonicalName()));
    I'm sorry, but what would that be doing?

    When I tried to switch the code from

    Code:
    			Class<Dialogue> value49 = (Class<Dialogue>) Class
    					.forName(OgressBanker.class.getCanonicalName());
    			handledDialogues.put("OgressBanker", value49);
    to

    Code:
    			Class<Dialogue> value49 = (Class<Dialogue>) Class
    					handledDialogues.put("OgressBanker", (Class<Dialogue>) Class
    							.forName(OgressBanker.class.getCanonicalName()));
    I'm working on about 4 hours of rest, so bare with me.


    I don't understand why it would be different than another dialogue.

    Spoiler for DialogueHandler.java:
    Code:
    private static final HashMap<Object, Class<Dialogue>> handledDialogues = new HashMap<Object, Class<Dialogue>>();
    
    	@SuppressWarnings("unchecked")
    	public static final void init() {
    		try {
    			Class<Dialogue> value1 = (Class<Dialogue>) Class
    					.forName(LevelUp.class.getCanonicalName());
    			handledDialogues.put("LevelUp", value1);
    			Class<Dialogue> value2 = (Class<Dialogue>) Class
    					.forName(ZarosAltar.class.getCanonicalName());
    			handledDialogues.put("ZarosAltar", value2);
    			Class<Dialogue> value3 = (Class<Dialogue>) Class
    					.forName(ClimbNoEmoteStairs.class.getCanonicalName());
    			handledDialogues.put("ClimbNoEmoteStairs", value3);
    			Class<Dialogue> value4 = (Class<Dialogue>) Class
    					.forName(Banker.class.getCanonicalName());
    			handledDialogues.put("Banker", value4);
    			Class<Dialogue> value5 = (Class<Dialogue>) Class
    					.forName(DestroyItemOption.class.getCanonicalName());
    			handledDialogues.put("DestroyItemOption", value5);
    			Class<Dialogue> value6 = (Class<Dialogue>) Class
    					.forName(FremennikShipmaster.class.getCanonicalName());
    			handledDialogues.put("FremennikShipmaster", value6);
    			Class<Dialogue> value8 = (Class<Dialogue>) Class
    					.forName(NexEntrance.class.getCanonicalName());
    			handledDialogues.put("NexEntrance", value8);
    			Class<Dialogue> value9 = (Class<Dialogue>) Class
    					.forName(MagicPortal.class.getCanonicalName());
    			handledDialogues.put("MagicPortal", value9);
    			Class<Dialogue> value10 = (Class<Dialogue>) Class
    					.forName(LunarAltar.class.getCanonicalName());
    			handledDialogues.put("LunarAltar", value10);
    			Class<Dialogue> value11 = (Class<Dialogue>) Class
    					.forName(AncientAltar.class.getCanonicalName());
    			handledDialogues.put("AncientAltar", value11);
    			// TODO 12 and 13
    			Class<Dialogue> value12 = (Class<Dialogue>) Class
    					.forName(FletchingD.class.getCanonicalName());
    			handledDialogues.put("FletchingD", value12);
    			Class<Dialogue> value14 = (Class<Dialogue>) Class
    					.forName(RuneScapeGuide.class.getCanonicalName());
    			handledDialogues.put("RuneScapeGuide", value14);
    			Class<Dialogue> value15 = (Class<Dialogue>) Class
    					.forName(SurvivalExpert.class.getCanonicalName());
    			handledDialogues.put("SurvivalExpert", value15);
    			Class<Dialogue> value16 = (Class<Dialogue>) Class
    					.forName(SimpleMessage.class.getCanonicalName());
    			handledDialogues.put("SimpleMessage", value16);
    			Class<Dialogue> value17 = (Class<Dialogue>) Class
    					.forName(ItemMessage.class.getCanonicalName());
    			handledDialogues.put("ItemMessage", value17);
    			Class<Dialogue> value18 = (Class<Dialogue>) Class
    					.forName(ClimbEmoteStairs.class.getCanonicalName());
    			handledDialogues.put("ClimbEmoteStairs", value18);
    			Class<Dialogue> value19 = (Class<Dialogue>) Class
    					.forName(QuestGuide.class.getCanonicalName());
    			handledDialogues.put("QuestGuide", value19);
    			Class<Dialogue> value20 = (Class<Dialogue>) Class
    					.forName(GemCuttingD.class.getCanonicalName());
    			handledDialogues.put("GemCuttingD", value20);
    			Class<Dialogue> value21 = (Class<Dialogue>) Class
    					.forName(CookingD.class.getCanonicalName());
    			handledDialogues.put("CookingD", value21);
    			Class<Dialogue> value22 = (Class<Dialogue>) Class
    					.forName(HerbloreD.class.getCanonicalName());
    			handledDialogues.put("HerbloreD", value22);
    			Class<Dialogue> value23 = (Class<Dialogue>) Class
    					.forName(BarrowsD.class.getCanonicalName());
    			handledDialogues.put("BarrowsD", value23);
    			Class<Dialogue> value24 = (Class<Dialogue>) Class
    					.forName(SmeltingD.class.getCanonicalName());
    			handledDialogues.put("SmeltingD", value24);
    			Class<Dialogue> value25 = (Class<Dialogue>) Class
    					.forName(LeatherCraftingD.class.getCanonicalName());
    			handledDialogues.put("LeatherCraftingD", value25);
    			Class<Dialogue> value26 = (Class<Dialogue>) Class
    					.forName(EnchantedGemDialouge.class.getCanonicalName());
    			handledDialogues.put("EnchantedGemDialouge", value26);
    			Class<Dialogue> value27 = (Class<Dialogue>) Class
    					.forName(ForfeitDialouge.class.getCanonicalName());
    			handledDialogues.put("ForfeitDialouge", value27);
    			Class<Dialogue> value28 = (Class<Dialogue>) Class
    					.forName(Transportation.class.getCanonicalName());
    			handledDialogues.put("Transportation", value28);
    			Class<Dialogue> value29 = (Class<Dialogue>) Class
    					.forName(WildernessDitch.class.getCanonicalName());
    			handledDialogues.put("WildernessDitch", value29);
    			Class<Dialogue> value30 = (Class<Dialogue>) Class
    					.forName(SimpleNPCMessage.class.getCanonicalName());
    			handledDialogues.put("SimpleNPCMessage", value30);
    			Class<Dialogue> value31 = (Class<Dialogue>) Class
    					.forName(Transportation.class.getCanonicalName());
    			handledDialogues.put("Transportation", value31);
    			Class<Dialogue> value32 = (Class<Dialogue>) Class
    					.forName(DTSpectateReq.class.getCanonicalName());
    			handledDialogues.put("DTSpectateReq", value32);
    			Class<Dialogue> value33 = (Class<Dialogue>) Class
    					.forName(StrangeFace.class.getCanonicalName());
    			handledDialogues.put("StrangeFace", value33);
    			Class<Dialogue> value34 = (Class<Dialogue>) Class
    					.forName(AncientEffigiesD.class.getCanonicalName());
    			handledDialogues.put("AncientEffigiesD", value34);
    			Class<Dialogue> value35 = (Class<Dialogue>) Class
    					.forName(DTClaimRewards.class.getCanonicalName());
    			handledDialogues.put("DTClaimRewards", value35);
    			Class<Dialogue> value36 = (Class<Dialogue>) Class
    					.forName(SetSkills.class.getCanonicalName());
    			handledDialogues.put("SetSkills", value36);
    			Class<Dialogue> value37 = (Class<Dialogue>) Class
    					.forName(DismissD.class.getCanonicalName());
    			handledDialogues.put("DismissD", value37);
    			Class<Dialogue> value38 = (Class<Dialogue>) Class
    					.forName(MrEx.class.getCanonicalName());
    			handledDialogues.put("MrEx", value38);
    			Class<Dialogue> value39 = (Class<Dialogue>) Class
    					.forName(MakeOverMage.class.getCanonicalName());
    			handledDialogues.put("MakeOverMage", value39);
    			Class<Dialogue> value40 = (Class<Dialogue>) Class
    					.forName(KaramjaTrip.class.getCanonicalName());
    			handledDialogues.put("KaramjaTrip", value40);
    			Class<Dialogue> value42 = (Class<Dialogue>) Class
    					.forName(DagonHai.class.getCanonicalName());
    			handledDialogues.put("DagonHai", value42);
                            Class<Dialogue> value43 = (Class<Dialogue>) Class
    					.forName(dungTutor.class.getCanonicalName());
    			handledDialogues.put("dungTutor", value43);
    			  Class<Dialogue> value44 = (Class<Dialogue>) Class
    					.forName(Skilling.class.getCanonicalName());
    			handledDialogues.put("Skilling", value44);
    			  Class<Dialogue> value45 = (Class<Dialogue>) Class
    					.forName(SlayerMaster.class.getCanonicalName());
    			handledDialogues.put("SlayerMaster", value45);
    			  Class<Dialogue> value46 = (Class<Dialogue>) Class
    					.forName(DungMaster.class.getCanonicalName());
    			handledDialogues.put("DungMaster", value46);
    			  Class<Dialogue> value47 = (Class<Dialogue>) Class
    					.forName(SpiritTree.class.getCanonicalName());
    			handledDialogues.put("SpiritTree", value47);
    			  Class<Dialogue> value48 = (Class<Dialogue>) Class
    					.forName(HomeTele.class.getCanonicalName());
    			handledDialogues.put("HomeTele", value48);
    			Class<Dialogue> value49 = (Class<Dialogue>) Class
    					.forName(OgressBanker.class.getCanonicalName());
    			handledDialogues.put("OgressBanker", value49);
    "Programs aren’t just built in one go, like a bridge. They are talked about,
    sketched out, prototyped, played with, refactored, tuned, tested, tweaked,
    deleted, rewritten....
    A program is not built; it is grown.
    Because a program is always growing and always changing, it must be written
    with change in mind."
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  4. #4  
    Registered Member Grown's Avatar
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    24hour Bump
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  5. #5  
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    bump
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  6. #6  
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    Same thing happened to me, I went to the bottom of the dialogue point and made it there. It worked for me.




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  7. #7  
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    Quote Originally Posted by Riddler View Post
    Same thing happened to me, I went to the bottom of the dialogue point and made it there. It worked for me.
    I'm sorry the bottom of the what, please elaborate.
    "Programs aren’t just built in one go, like a bridge. They are talked about,
    sketched out, prototyped, played with, refactored, tuned, tested, tweaked,
    deleted, rewritten....
    A program is not built; it is grown.
    Because a program is always growing and always changing, it must be written
    with change in mind."
    Reply With Quote  
     

  8. #8  
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    Code:
    else if (npc.getId() == 2600 << 2700) // 1 to 24 in java if im sure, change if not
    player.getDialogueManager().startDialogue(
    		"Man", npc.getId(), false);
    				else if (npc.getId() == 3000 << 4000) // 1 to 24 in java if im sure, change if not
    					player.getDialogueManager().startDialogue("Man", npc.getId(), false);
    			else if (npc.getId() == 9707)
    					player.getDialogueManager().startDialogue("FremennikShipmaster", npc.getId(), true);
    				else if (npc.getId() == 9708)
    					player.getDialogueManager().startDialogue("FremennikShipmaster", npc.getId(), false);
    				else if (npc.getId() == 8555)
    					PlayerLook.openMageMakeOver(player);
    				else if (npc.getId() == 320 << 400) // 1 to 24 in java if im sure, change if not
    					player.getDialogueManager().startDialogue(
    							"Man", npc.getId(), false);
    				else if (npc.getId() == 8080 << 8125) // 1 to 24 in java if im sure, change if not
    					player.getDialogueManager().startDialogue(
    							"Man", npc.getId(), false);
    				else if (npc.getId() == 13727)
                        player.getDialogueManager().startDialogue("Xuan", npc.getId());
    				else if (npc.getId() == 13335)
                        player.getDialogueManager().startDialogue("MineShop", npc.getId());
    					else if (npc.getId() == 13929)
                        player.getDialogueManager().startDialogue("Ariane", npc.getId());
    				else if (npc.getId() == 13926)
                        player.getDialogueManager().startDialogue("Veteran", npc.getId());
    				else if (npc.getId() == 4247)
                        player.getDialogueManager().startDialogue("EstateAgent", npc.getId());
    				else if (npc.getId() == 230)
                        player.getDialogueManager().startDialogue("PortalTeleport", npc.getId());
    					else if (npc.getId() == 456)
                        player.getDialogueManager().startDialogue("Switcher", npc.getId());
    					else if (npc.getId() == 744)
    	                    player.getDialogueManager().startDialogue("Klarense", npc.getId());
    					else if (npc.getId() == 13768)
                        player.getDialogueManager().startDialogue("Manager", npc.getId());
    				else if (npc.getId() == 4526)
                        player.getDialogueManager().startDialogue("Bouquet", npc.getId());
    				else if (npc.getId() == 755)
                        player.getDialogueManager().startDialogue("Morgan", npc.getId());
    			else if (npc.getId() == 1918)
                        player.getDialogueManager().startDialogue("Mandrith", npc.getId());
    				else if (npc.getId() == 6970)
    					player.getDialogueManager().startDialogue("SummoningShop", npc.getId(), false);
    				else if (npc.getId() == 598)
    					player.getDialogueManager().startDialogue("Hairdresser", npc.getId());
    				else if (npc.getId() == 548)
    					player.getDialogueManager().startDialogue("Thessalia", npc.getId());
    				else if (npc.getId() == 15849)
    					player.getDialogueManager().startDialogue("Wendy", npc.getId());
    				else if (npc.getId() == 12379)
    					player.getDialogueManager().startDialogue("GrimReaper", npc.getId());
    				else if (npc.getId() == 549)
    					ShopsHandler.openShop(player, 15);
    				else if (npc.getId() == 3820)
    					ShopsHandler.openShop(player, 29);
    					else if (npc.getId() == 576)
    					ShopsHandler.openShop(player, 31);
    				else if (npc.getId() == 4288)
    					ShopsHandler.openShop(player, 30);
    				else if (npc.getId() == 6537)
    					ShopsHandler.openShop(player, 34);
    				else if (npc.getId() == 1167)
    					ShopsHandler.openShop(player, 35);
    				else if (npc.getId() == 6892)
    					player.getDialogueManager().startDialogue("PetShop", npc.getId());
    			    else if (npc.getId() == 15946)
    					player.getDialogueManager().startDialogue("DwarfShops", npc.getId());
    				{
    
    
                                                                   HERE
    Below Dwarf Shops. The end of player.getDialogueManager()
    To the point where there is no dialogue underneath it. Sorry the term slips my head.




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  9. #9  
    Registered Member Grown's Avatar
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    Quote Originally Posted by Riddler View Post
    Code:
    else if (npc.getId() == 2600 << 2700) // 1 to 24 in java if im sure, change if not
    player.getDialogueManager().startDialogue(
    		"Man", npc.getId(), false);
    				else if (npc.getId() == 3000 << 4000) // 1 to 24 in java if im sure, change if not
    					player.getDialogueManager().startDialogue("Man", npc.getId(), false);
    			else if (npc.getId() == 9707)
    					player.getDialogueManager().startDialogue("FremennikShipmaster", npc.getId(), true);
    				else if (npc.getId() == 9708)
    					player.getDialogueManager().startDialogue("FremennikShipmaster", npc.getId(), false);
    				else if (npc.getId() == 8555)
    					PlayerLook.openMageMakeOver(player);
    				else if (npc.getId() == 320 << 400) // 1 to 24 in java if im sure, change if not
    					player.getDialogueManager().startDialogue(
    							"Man", npc.getId(), false);
    				else if (npc.getId() == 8080 << 8125) // 1 to 24 in java if im sure, change if not
    					player.getDialogueManager().startDialogue(
    							"Man", npc.getId(), false);
    				else if (npc.getId() == 13727)
                        player.getDialogueManager().startDialogue("Xuan", npc.getId());
    				else if (npc.getId() == 13335)
                        player.getDialogueManager().startDialogue("MineShop", npc.getId());
    					else if (npc.getId() == 13929)
                        player.getDialogueManager().startDialogue("Ariane", npc.getId());
    				else if (npc.getId() == 13926)
                        player.getDialogueManager().startDialogue("Veteran", npc.getId());
    				else if (npc.getId() == 4247)
                        player.getDialogueManager().startDialogue("EstateAgent", npc.getId());
    				else if (npc.getId() == 230)
                        player.getDialogueManager().startDialogue("PortalTeleport", npc.getId());
    					else if (npc.getId() == 456)
                        player.getDialogueManager().startDialogue("Switcher", npc.getId());
    					else if (npc.getId() == 744)
    	                    player.getDialogueManager().startDialogue("Klarense", npc.getId());
    					else if (npc.getId() == 13768)
                        player.getDialogueManager().startDialogue("Manager", npc.getId());
    				else if (npc.getId() == 4526)
                        player.getDialogueManager().startDialogue("Bouquet", npc.getId());
    				else if (npc.getId() == 755)
                        player.getDialogueManager().startDialogue("Morgan", npc.getId());
    			else if (npc.getId() == 1918)
                        player.getDialogueManager().startDialogue("Mandrith", npc.getId());
    				else if (npc.getId() == 6970)
    					player.getDialogueManager().startDialogue("SummoningShop", npc.getId(), false);
    				else if (npc.getId() == 598)
    					player.getDialogueManager().startDialogue("Hairdresser", npc.getId());
    				else if (npc.getId() == 548)
    					player.getDialogueManager().startDialogue("Thessalia", npc.getId());
    				else if (npc.getId() == 15849)
    					player.getDialogueManager().startDialogue("Wendy", npc.getId());
    				else if (npc.getId() == 12379)
    					player.getDialogueManager().startDialogue("GrimReaper", npc.getId());
    				else if (npc.getId() == 549)
    					ShopsHandler.openShop(player, 15);
    				else if (npc.getId() == 3820)
    					ShopsHandler.openShop(player, 29);
    					else if (npc.getId() == 576)
    					ShopsHandler.openShop(player, 31);
    				else if (npc.getId() == 4288)
    					ShopsHandler.openShop(player, 30);
    				else if (npc.getId() == 6537)
    					ShopsHandler.openShop(player, 34);
    				else if (npc.getId() == 1167)
    					ShopsHandler.openShop(player, 35);
    				else if (npc.getId() == 6892)
    					player.getDialogueManager().startDialogue("PetShop", npc.getId());
    			    else if (npc.getId() == 15946)
    					player.getDialogueManager().startDialogue("DwarfShops", npc.getId());
    				{
    
    
                                                                   HERE
    Below Dwarf Shops. The end of player.getDialogueManager()
    To the point where there is no dialogue underneath it. Sorry the term slips my head.

    I understand that, but what did you put where it says. "HERE"
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  10. #10  
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    Code:
    				else if (npc.getId() == 7049)
    					player.getDialogueManager().startDialogue("OgressBanker", npc.getId());
    that




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