Thread: [718] Fire Surge

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  1. #1 [718] Fire Surge 
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    Hi, i tryed to make that the fire surge never splashes on a Glacor with a basedamage of 80.
    Well, the basedamage worked, but it still splashes.
    This is my code in the playercombat class.

    Code:
    				if (target instanceof NPC) {
    					NPC n = (NPC) target;
    					if (n.getId() == 14301)
    					baseDamage= 80;
    				}
    Anyone?
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  2. #2  
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  3. #3  
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    Registered Member 00o0o0oo0's Avatar
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    First of all, I would like to call you the biggest Hypocrite I've ever seen in my life.

    Secondly, I would like to quote you:
    Quote Originally Posted by Savions sw View Post
    Well, i think everyone knows now, that we have alot people here who start coding with 718+.

    And people (like me) are helping them always, but is it worth it?

    I mean, we help actually to make sure that the threadstarter learns of it, but i think we are giving away codes instead.
    So it still worth to help new coders with 667+ ?

    Like everyone knows we have an advertisement section, but i can barely see a advertisement who is unique, well unique.. just not leeched too much.
    I mean, why do people think ''My server is the best'' if they coded nothing?

    Wouldn't it just be a good idea to close server who where you can see that its leeched (for 90% +)?
    Yes, they give credits.. But it would clean the advertisements section alot.

    So what do you think?
    OT: Why the FUCK should anyone help you after what you said in the topic below and the quotation above?

    [Only registered and activated users can see links. ]
    Never Back Down!
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  7. #6  
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    Quote Originally Posted by 00o0o0oo0 View Post
    First of all, I would like to call you the biggest Hypocrite I've ever seen in my life.

    Secondly, I would like to quote you:


    OT: Why the FUCK should anyone help you after what you said in the topic below and the quotation above?

    [Only registered and activated users can see links. ]
    Oh, wow, another one who's not reading my posts.
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