Yep. Palidino is very unstable.
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Well im just testing some things on my server and what not and this shows up::
Now starting Drowning508... Please wait...
Starting server on port: 43594
[Ge Prices loaded]
[GrandExchange] - Loaded Offers
Connection recieved from: 127.0.0.1
[SERVER-PROTECT] Checking Host...
[SERVER-PROTECT] Checking Pattern...
Interface Id: 378 Button Id: 140.
Interface Id: 548 Button Id: 34.
Interface Id: 274 Button Id: 8.
Connection recieved from: 127.0.0.1
[SERVER-PROTECT] Checking Host...
[SERVER-PROTECT] Checking Pattern...
Interface Id: 378 Button Id: 140.
Connection recieved from: 127.0.0.1
[SERVER-PROTECT] Checking Host...
[SERVER-PROTECT] Checking Pattern...
Interface Id: 378 Button Id: 140.
Connection recieved from: 127.0.0.1
[SERVER-PROTECT] Checking Host...
[SERVER-PROTECT] Checking Pattern...
Interface Id: 378 Button Id: 140.
Interface Id: 771 Button Id: 20.
Interface Id: 771 Button Id: 319.
Interface Id: 771 Button Id: 362.
Interface Id: 548 Button Id: 34.
Interface Id: 274 Button Id: 15.
Interface Id: 274 Button Id: 11.
Exception in thread "Thread-0" java.lang.NullPointerException
at palidino76.rs2.player.Player.dropStuff(Player.java :3526)
at palidino76.rs2.player.Player.process(Player.java:2 149)
at palidino76.rs2.Engine.run(Engine.java:230)
at java.lang.Thread.run(Thread.java:662)
Connection recieved from: 127.0.0.1
The exception thread thing is what worries me, because it logs me out, and i have to restart the server.
nope i just teleported and then it did that. How would i make pali stable?
sorry for bumping but i really need a solution to fix the error!
post the codes involved in the error please.
Do you even really understand the basics of programming.
if(p == null)
return;
if ( p
what ever P is, which in this case is PLAYER, and if it's in the PLAYER class, that means you can use THIS so.
if(this == null)
return;
I don't even know what your true problem is, I outlined it in my original post but you obviously skipped over one of the more educated responses to your question.
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