use:
Known packets
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I've never worked with Clients, can anyone explain how to find Packet Ids? And how to find how many bytes/shorts to send?
I believe there's a file in the client that has almost nothing but a large array, this has all the packet IDs and their traces inside them. From there, you're going to have to trace them yourself, and figure out what they're supposed to do. Not an easy process, but be sure to upload a client with refactored packets if you do get enough of them done...contributing to the community is a good thing!
P.S. If you want help with that kind of stuff, Anthony-| might be your guy. He's really interested in clients and tracing packets was the first thing I helped him learn to do (though I must say, he's way better than I am, rofl)
If your client is renamed the Class its named PacketParser, if you dont have it renamed use Z-FileSearcher and search "T2 -" that is the packetParser thing.. in that is the info or packets shit.
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