Code:
if (buttonId == 57) { //Turmoil
prayer = 26;
//p.dr4in(p);
name = "Turmoil";
if (!p.usingPrayer(prayer)) p.switchPrayers(new int[] {0, 1, 2, 3, 4, 5, 6, 7, 11, 12, 13, 14, 15, 20, 21}, prayer);
p.requestGFX(658, 0);
p.requestAnim(725, 1);
}
if (!p.canPray(prayer)) {
p.headIconPrayer = -1;
if (p.getLevelForXP(5) < p.prayers[prayer][0] && p.skillLvl[5] > 0) {
p.getActionSender().dialogue(p, -1, -1, "", 1, "You need a <col=000080>Prayer</col> level of "+(int)p.prayers[prayer][0]+" to use <col=000080>"+name, "", "", "");
}
break;
}
if (prayer == 25 && p.getLevelForXP(1) < 30) {
p.getActionSender().dialogue(p, -1, -1, "", 1, "You need a <col=000080>Defence</col> level of 30 to use <col=000080>"+name, "", "", "");
break;
}
if (prayer == 26 && p.getLevelForXP(1) < 30) {
p.getActionSender().dialogue(p, -1, -1, "", 1, "You need a <col=000080>Defence</col> level of 30 to use <col=000080>"+name, "", "", "");
break;
}
the 30 is the defence level required, change it to what lvl u want.