Thread: model files

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  1. #1 model files 
    Ed
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    When writing tools, scripts or what ever else to read specific 3d model format, you first identify the header of that 3d model to determine where vertex count, face count etc. is defined. Well it's usually in the header of most of the formats I've come across.
    But for Runescape model formats, it's in the footer...

    How the fux would I go on about telling the program to read it from the footer instead of header? I'm not gonna tell it to skip this many and that many bytes (because it'll be different for every model), am I?

    If anyone knows or have any idea, can you tell me please? (c)
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    Make a tool wich switches bytes from footer to header, and after changes it could switch bytes from header to footer.
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  3. #3  
    Ed
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    Can't do, because I'm writing an import script to 3dsmax
    It can't be hard, looked at Tom's mdl->3ds converter but can't see what it does to read the footer instead of header
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