Thread: Source stability

Results 1 to 7 of 7
  1. #1 Source stability 
    Registered Member
    Join Date
    Jan 2010
    Posts
    590
    Thanks given
    15
    Thanks received
    6
    Rep Power
    3
    Any one know a way to make z508 base more stability?
    I want start my own project on a z508 source and they totaly unstable.

    If anyone know how to make a source more stable please post!

    Rep++++++++ for helpers, The people to help will get two reps (from 2 accounts).
    Reply With Quote  
     

  2. #2  
    Registered Member
    bracket's Avatar
    Join Date
    Aug 2009
    Posts
    5,278
    Thanks given
    1,059
    Thanks received
    1,465
    Rep Power
    5000
    rewrite networking

    delete stuff from your process()
    delete npcs wich will reduce lagg to
    remove any useless minigames
    Reply With Quote  
     

  3. #3  
    Registered Member ii claw iii's Avatar
    Join Date
    Apr 2010
    Posts
    211
    Thanks given
    5
    Thanks received
    6
    Rep Power
    4
    use events instead of process
    Reply With Quote  
     

  4. #4  
    Registered Member
    Join Date
    Jan 2010
    Posts
    590
    Thanks given
    15
    Thanks received
    6
    Rep Power
    3
    I'm gonna make a really big project on z508.
    Which I'm gonna add all minigames, So I need to know how to make source more stability without delete stuffs.
    Reply With Quote  
     

  5. #5  
    Registered Member

    Join Date
    Jul 2008
    Posts
    539
    Thanks given
    4
    Thanks received
    8
    Rep Power
    89
    Quote Originally Posted by iobpkbarrage View Post
    I'm gonna make a really big project on z508.
    Which I'm gonna add all minigames, So I need to know how to make source more stability without delete stuffs.
    Well make every thing you can region based e.g npc, rendering, objects them kinda things and use events instead of process.
    Be smart, but never show it.



    List of scammers - `Luke, nym0, tim xxx.
    Reply With Quote  
     

  6. #6  
    Registered Member
    craig903's Avatar
    Join Date
    Sep 2007
    Age
    30
    Posts
    1,357
    Thanks given
    14
    Thanks received
    92
    Rep Power
    238
    Quote Originally Posted by owner pkin View Post
    rewrite networking

    delete stuff from your process()
    delete npcs wich will reduce lagg to
    remove any useless minigames

    Removing content should not resolve this issue. A server should be able to scale with an unrelistic amount of content.


    To make a server scalable you have to design a scalable core. Z508 and many other servers just add shit into the global process which doesn't help anything. Timers should be executed using a timing system such as an event system. Timer.class in the Java.util package is an ideal solution for this problem.

    For the z508 just remove all timers from process like I said^. Without major rework to the core that is all I can think of apart from making your existing code efficient. A server running on one thread has only X amount of scalability.
    Visit Rune Miracle Here
    Reply With Quote  
     

  7. #7  
    Registered Member
    Join Date
    Jan 2010
    Posts
    590
    Thanks given
    15
    Thanks received
    6
    Rep Power
    3
    Thank you.
    Another question, Removing timers from process will probably wont help in a shit about z508 random dc's..

    Can some1 tell me how I can make my source stable and wont dc players every while?
    I know Brkownz made interrupted more stable, Any1 know how I can stop the random dc's?
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •