rewrite networking
delete stuff from your process()
delete npcs wich will reduce lagg to
remove any useless minigames
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Any one know a way to make z508 base more stability?
I want start my own project on a z508 source and they totaly unstable.
If anyone know how to make a source more stable please post!
Rep++++++++ for helpers, The people to help will get two reps (from 2 accounts).
use events instead of process
I'm gonna make a really big project on z508.
Which I'm gonna add all minigames, So I need to know how to make source more stability without delete stuffs.
Removing content should not resolve this issue. A server should be able to scale with an unrelistic amount of content.
To make a server scalable you have to design a scalable core. Z508 and many other servers just add shit into the global process which doesn't help anything. Timers should be executed using a timing system such as an event system. Timer.class in the Java.util package is an ideal solution for this problem.
For the z508 just remove all timers from process like I said^. Without major rework to the core that is all I can think of apart from making your existing code efficient. A server running on one thread has only X amount of scalability.
Thank you.
Another question, Removing timers from process will probably wont help in a shit about z508 random dc's..
Can some1 tell me how I can make my source stable and wont dc players every while?
I know Brkownz made interrupted more stable, Any1 know how I can stop the random dc's?
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