Thread: Rendering

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  1. #1 Rendering 
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    alright, I have a blank rs2hd base, and it loads to the client. the only problem is when I try to login the account gets created but the client freez @ that point,
    I just cant login, It has to do something with player updating/loading files, I just dont know how..

    need more info? post.
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  2. #2  
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    Maybe it's the location your spawning at maybe it's the mapdata?

    Listen children don't become this guy.
    Quote Originally Posted by Owner Spikey View Post
    Why can I attack lower level npc's in a matter of a mouse hover but for a higher level npc the only choice to attack is by right clicking option attack?

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  3. #3  
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    the location is right, and i have the mapdata, I guess I miss the Login-on part @ server.

    Error I get is;
    Error: T1 - 152,85,154 - 1
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  4. #4  
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    wrong loginpacket/location
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  5. #5  
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    T1 is packet error.
    T2 is stream error.
    T3 is mapdata error

    so in you case packet error.
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  6. #6  
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    Quote Originally Posted by Serenity View Post
    T1 is packet error.
    T2 is stream error.
    T3 is mapdata error

    so in you case packet error.
    Actually, T1 is an entity update error (players or NPC's)..T2 is a packet error (thrown when packet data isn't valid, except for entity update packets), and T3 is a cache decompression error.

    at OP :-
    Rendering the player won't crash unless you're requesting an appearance update and the rendering block isn't right.

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  7. #7  
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    alright, we know the cause wath is the fix?
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  8. #8  
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    Send the data in the order the client expects.

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  9. #9  
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    Quote Originally Posted by Luke132 View Post
    Actually, T1 is an entity update error (players or NPC's)..T2 is a packet error (thrown when packet data isn't valid, except for entity update packets), and T3 is a cache decompression error.

    at OP :-
    Rendering the player won't crash unless you're requesting an appearance update and the rendering block isn't right.
    didnt know that but thanks for clearing that up.
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  10. #10  
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    Quote Originally Posted by Luke132 View Post
    Actually, T1 is an entity update error (players or NPC's)..T2 is a packet error (thrown when packet data isn't valid, except for entity update packets), and T3 is a cache decompression error.

    at OP :-
    Rendering the player won't crash unless you're requesting an appearance update and the rendering block isn't right.
    T3 is mapdata.....
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