in case 60 of packetmanager add this in itCode:p.loadStaticObjects();
|
|

There's a bug when you teleport somewhere, all spawned objects dissapear
I'm using MithScape btw, i've also experienced this with alot of other sources (Bulby's as far as i can remember)
If anyone has fixed this, can you tell me how please? I just started working on 508s I can't seem to figure this out.![]()
in case 60 of packetmanager add this in itCode:p.loadStaticObjects();
add it in ur walking class then![]()
| « error | must be final..access...inner class » |
| Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |