This happens to me too sometimes. It does get annoying when ppl log on and say "omg ive been hacked!" etc..
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Well looking through it
FileManager.java
private Stream stream = new Stream(20000, 20000);
Player a saves, player b saves same time and stream can't process it fast enough,
player a gets overlapped by player b, the file gets saved to player a, b is still fine.
Possibility? Some servers do not synchronize these things right, maybe?
Note: Out offset could not be processed fast enough?
OR
Loading + Saving = same stream, loading and saving on 2 separate threads, synchronization issue there. Therefore, Player a is logging in, b is logging out, saves b and a into the stream (Out offset cannot be processed fast enough?)
This happens to me too sometimes. It does get annoying when ppl log on and say "omg ive been hacked!" etc..
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