For fucks sake, noone cares about THE BIGGEST ERROR ON 508S??
EVERYONE WHO DIDINT FIXED HAS THIS PROBLEM! EVERYONE USING PALIS SHOULD FUCKING DO SOMETHING ABOUT THIS.
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Well everybody knows that sometimes palis based sources dcs all players.
I wrote script to calculate each thing in engine excecution time, and found that when server kicks players,
takes more a lot of time, e.g. 30 seconds or so.Code:for (Player p : players) { // Reset masks and send bytes. if (p == null || !p.online) { continue; } playerUpdate.clearUpdateReqs(p); Server.socketListener.writeBuffer(p); }
Anyone know what might be bad in clearUpdateReqs or write buffer?
For fucks sake, noone cares about THE BIGGEST ERROR ON 508S??
EVERYONE WHO DIDINT FIXED HAS THIS PROBLEM! EVERYONE USING PALIS SHOULD FUCKING DO SOMETHING ABOUT THIS.
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