Thread: I'v tried to trace what causes Dcs..

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  1. #1 I'v tried to trace what causes Dcs.. 
    Registered Member Himplx's Avatar
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    Well everybody knows that sometimes palis based sources dcs all players.

    I wrote script to calculate each thing in engine excecution time, and found that when server kicks players,
    Code:
    for (Player p : players) {
                        // Reset masks and send bytes.
                        if (p == null || !p.online) {
                            continue;
                        }
                        playerUpdate.clearUpdateReqs(p);
                        Server.socketListener.writeBuffer(p);
                    }
    takes more a lot of time, e.g. 30 seconds or so.

    Anyone know what might be bad in clearUpdateReqs or write buffer?
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  2. #2  
    Registered Member Himplx's Avatar
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    For fucks sake, noone cares about THE BIGGEST ERROR ON 508S??

    EVERYONE WHO DIDINT FIXED HAS THIS PROBLEM! EVERYONE USING PALIS SHOULD FUCKING DO SOMETHING ABOUT THIS.
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