Thread: 525 D Bow problem.(and delays)

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  1. #1 525 D Bow problem.(and delays) 
    Gfx/Coder


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    Ok, i know this is happening on many servers, but the d bow, not with special, just normal, it hits 3 times instaead of 2. If anyone knows what to do plz let me know. Heres my playercombat.java,Also if someone can figure it out, can u tell me how to fix the delays on specs?


    Code:
    package com.rs2hd.combat;
    
    import com.rs2hd.model.Equipment;
    import com.rs2hd.model.Item;
    import com.rs2hd.model.Player;
    import com.rs2hd.util.Misc;
    import com.rs2hd.net.Packet;
    import com.rs2hd.model.*;
    import com.rs2hd.Constants;
    import com.rs2hd.model.ChatMessage;
    import com.rs2hd.*;
    
    /**
     * Handles PvP.
     * @author JC
     *
     */
    
    public class PlayerCombat {
    	private Player p;
    
    	public PlayerCombat(Player p) {
    		this.p = p;
    	}
    	public void checkSpecials(Player p, Player p2) {
    
    		if(p == null || p2 == null) {
    			return;
    		}
    
    		int rangeDamage = Misc.random(p.MaxHitRange());
    		int meleeDamage = Misc.random(p.MaxHitMelee());
    		int meleeDamage2 = Misc.random(p.MaxHitMelee());
    		int clawDamage = 5+Misc.random(35);
    
    		if(p.getEquipment().get(3) == null) {
    			return;
    		}	
    	if (p.getEquipment().get(3).getDefinition().getId() == 13902) { //Statius warhammer
    		p2.hit(meleeDamage);
    		p.faceId(p2);
                    p.specDelay = 8;
    		p.animate(10505);
    		p.graphics(1840, 0); 
    		meleeDamage = Misc.random((int) (p.MaxHitMelee() * 1.30));
    	}	
    	if (p.getEquipment().get(3).getDefinition().getId() == 13899) { // Vesta 
    		p.faceId(p2);
                    p.specDelay = 8;
    		p.animate(7181, 0);
    		p2.hit(meleeDamage);
    		}
    	if (p.getEquipment().get(3).getDefinition().getId() == 11694) { //AGS
    		p.faceId(p2);
                    p.specDelay = 8;
    		p.animate(7074, 0); 
    		p.graphics(1222, 0); 
    		p2.hit(meleeDamage);
    	}
    	if (p.getEquipment().get(3).getDefinition().getId() == 11696) { //BGS
    		p.faceId(p2);
                    p.specDelay = 8;
    		p.animate(7073, 0); 
    		p.graphics(1223, 0); 
    		p2.hit(meleeDamage);
    	}
    	if (p.getEquipment().get(3).getDefinition().getId() == 11698) { //SGS
    		p.faceId(p2);
                    p.specDelay = 8;
    		p.animate(7071, 0); 
    		p.graphics(1220, 0); 
    		p2.hit(meleeDamage);
    	}
    		if (p.getEquipment().get(3).getDefinition().getId() == 11700) { //ZGS
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(7070, 0); 
                    	                p.graphics(1221, 0); 
    			p2.graphics(369, 0);
    			p2.hit(meleeDamage);
    			p2.freezeDelay = 20;
    			p2.getWalkingQueue().reset();
                    }
                    if (p.getEquipment().get(3).getDefinition().getId() == 4214) {
    		    p.graphics(250, 100);
    		    p.graphics(250, 100);				     			
                        p2.hit(rangeDamage);
                        p.animate(424, 0);
    
                    }
                    if (p.getEquipment().get(3).getDefinition().getId() == 9185) {
                       p.animate(4230, 0);			     			
                        p2.hit(rangeDamage);
                        p.animate(424, 0);
    
                    }
                    if (p.getEquipment().get(3).getDefinition().getId() == 4734) {
                        p.animate(427, 0);				     			
                        p2.hit(rangeDamage);
                        p.animate(424, 0);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 11730) { //SS
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(7072, 0); 
                    	                p.graphics(1224, 0); 
    			p2.graphics(1194, 0);
    			p2.hit(meleeDamage);
    			p2.hit(meleeDamage2);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 10887) { //Barrelchest Anchor
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(5870, 0); 
                    	                p.graphics(1027, 0); 
    			p2.hit(meleeDamage);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4151) { //Whip
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(1658, 0); 
                    	                p2.graphics(341, 0); 
    			p2.hit(meleeDamage);
    		}
    	if(p.getEquipment().get(3).getDefinition().getId() == 14484  && p.specialAmount >= 50) { //Dragon Claws
    		p.faceId(p2);
                    p.specDelay = 8;
    		int hit = clawDamage;
    		int hit2 = hit/2;
    		p.graphics(1950, 0);
    		p.animate(10961, 0);
    		p2.hit(hit2);
    		p2.hit(hit);						
    		p2.hit(hit2/2);
    		p2.hit(hit2/2);	
    		p2.combatWith = p.getIndex();							
    		p.combatDelay = getCombatDelay(p);
    		p2.cmbResetTimer = 8;						
    		p.specialAmount -= p.getSpecialAmount();
    		p.usingSpecial = false;	
    		} else {							
    		p.faceId(p2);
    		p.specialAmount -= p.getSpecialAmount();
    		p2.cmbResetTimer = 8;
    		p2.combatWith = p.getIndex();			
    		p.usingSpecial = false;
    		p.getActionSender().sendConfig(301, 0);  
    		p.combatDelay = getCombatDelay(p);
    	}
    		if (p.getEquipment().get(3).getDefinition().getId() == 7158) { //Dragon 2h
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(3157, 0); 
                    	                p.graphics(559, 0); 
    			p2.hit(meleeDamage);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 3204) { //Dragon hally
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(1203, 0); 
                    	                p.graphics(282, 0); 
    			p2.hit(meleeDamage);
    			p2.hit(meleeDamage2);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4587) { //Dragon scimi
    			p.faceId(p2);
                    p.specDelay = 8;
    
                    	                p.animate(1872, 0); 
                    	                p.graphics(347, 100); 
    			p2.hit(meleeDamage);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 1434) { //Dragon Mace
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(1060, 0); 
                    	                p.graphics(251, 100); 
    			p2.hit(meleeDamage);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 1305) { //Dragon Long
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(1058, 0); 
                    	                p.graphics(248, 100); 
    			p2.hit(meleeDamage);
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 5698) { //Dragon Dagger(s)
    			p.faceId(p2);
                    p.specDelay = 8;
                    	                p.animate(0x426, 0); 
                    	                p.graphics(252, 100); 
    			p2.hit(meleeDamage);
    			p2.hit(meleeDamage2);
    		}	
    	}
    
    	public void attackPlayer(Player p) {
    
    			try {
    				for(Player p2 : World.getInstance().getPlayerList()) {
    
    					if(p == null || p2 == null) {
    						System.out.println("p/p2 = null");
    						return;
    					}
    
    
    					int rangeDamage = Misc.random(p.MaxHitRange());
    					int meleeDamage = Misc.random(p.MaxHitMelee());
    
    					if(p2.getIndex() == p.enemyIndex) {	
    
    
    	
    						if(p2.isDead || p2.deathDelay > 0 && p2.getSkills().getLevel(3) <= 0) {
    							p.faceId(p2);
    							p.resetAttack();
    							return;
    						}
    						if(p.isDead || p.deathDelay > 0 && p.getSkills().getLevel(3) <= 0) {
    							p.resetAttack();
    							return;
    						}
    						if(p2.isDisconnected()) {
    							p.resetAttack();
    							return;
    						}	
    						if(p.SafeZone()) {
    							p.faceId(p2);
    							p.sm("Please move to a PvP area to attack.");
    							p.resetAttack();
    							return;
    						}
    
    						if(p2.SafeZone()) {
    							p.faceId(p2);
    							p.sm("This player must be in a PvP area to be attacked.");
    							p.resetAttack();
    							return;
    						}
    						if(!p.combatDifference(p2.getSkills().getCombatLevel())) {
    							p.faceId(p2);							
    							p.sm("Your combat level difference is too great.");
    							p.sm("You can attack anyone from level: "+p.lowestLvl()+" - "+p.highestLvl()+".");
    							p.resetAttack();
    							return;
    						}
    						if (p.inEdgePk() && p2.inEdgePk() || !p.multiZone() && !p2.multiZone()) {
    							if(p2.getIndex() == p.enemyIndex) {
    								if (p.combatWith != p2.getIndex() && p.combatWith != 0) {				
    									p.sm("You are already in combat.");	
    									p.resetAttack();
    									p.resetPvP = true;
    									p.faceId(p2);
    									return;		
    								}
    								if (p2.combatWith != p.getIndex() && p2.combatWith != 0) {				
    									p.sm("That player is already in combat.");	
    									p.resetAttack();
    									p.resetPvP = true;
    									p.faceId(p2);
    									return;			
    								}
    							}
    						}
    						if(p.resetPvP == true) {
    							p.resetAttack();
    							p.resetPvP = false;
    							return;
    						}
    							if(Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) <= getDistance(p)) {
    								if(!p.usingSpecial) { //If not using Specials
    									if(!usingRange(p)) { //Melee
    										if(p.combatDelay == 0) {
    											p.faceId(p2);											
    											p2.hit(meleeDamage);					
    											p.combatDelay = getCombatDelay(p);
    											p.animate(getCombatAnim(p));
    	    										p2.cmbResetTimer = 8;
    											p2.combatWith = p.getIndex();
    											int playerDamage = Misc.random(p.MaxHitMelee());
    											if (p2.usingVeng) {
    												p.hit((int)((playerDamage / 4) * 3));
    												p2.forceChat("Taste Vengeance!");
    												p2.vengDelay = 60;
    												p2.vengUseDelay = 0;
    												p2.usingVeng = false;
    											}
    										}	
    									} else { //Range
    										if(p.combatDelay == 0) {
    											if(p.getEquipment().get(3).getDefinition().getId() == 11235) {
    												p.faceId(p2);
    												p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);
    												p2.hit(rangeDamage);
    																							
    	    											p2.cmbResetTimer = 8;
    												p2.combatWith = p.getIndex();
    												p.combatDelay = getCombatDelay(p);
    												p.animate(getCombatAnim(p));
    											if(p.getEquipment().get(3).getDefinition().getId() == 4675) {
    												p.faceId(p2);
    												p2.hit(rangeDamage);
    												p2.hit(rangeDamage);
    												p2.graphics(369, 0);
    												p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);							
    	    											p2.cmbResetTimer = 8;
    												p2.combatWith = p.getIndex();
    												p.combatDelay = getCombatDelay(p);
    												p.animate(1979);
    											} else { //If not using item # 11235
    											if(p.getEquipment().get(3).getDefinition().getId() == 9185) {
    												if(Misc.random(10) == 1) {																									p.faceId(p2);
    													p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);
    													p2.hit(rangeDamage + Misc.random(30));	
    													p2.graphics(756, 0);									
    	    												p2.cmbResetTimer = 8;
    													p2.combatWith = p.getIndex();
    													p.combatDelay = getCombatDelay(p);
    													p.animate(getCombatAnim(p));
    													return;
    												}
    											}
    										}
    													p.faceId(p2);
    													p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);
    													p2.hit(rangeDamage);											
    	    												p2.cmbResetTimer = 8;
    													p2.combatWith = p.getIndex();
    													p.combatDelay = getCombatDelay(p);
    													p.animate(getCombatAnim(p));
    											}			
    										}	
    									}
    								} else { //If using Specials.
    									checkSpecials(p, p2);
    									if(!usingRange(p)) { //Melee
    										if(p.combatDelay == 0) {
    											p.faceId(p2);
    											p.specialAmount -= p.getSpecialAmount();
    											p2.cmbResetTimer = 8;
    											p2.combatWith = p.getIndex();										
    											p.usingSpecial = false;
    											p.getActionSender().sendConfig(301, 0);
    											p.combatDelay = getCombatDelay(p);
    										}
    
    									} else { //Range
    										if(p.combatDelay == 0) {
    											if(p.getEquipment().get(3).getDefinition().getId() == 11235) {
    												p.faceId(p2);
    												p2.hit(rangeDamage);
    												p2.hit(rangeDamage);
    												p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);							
    	    											p2.cmbResetTimer = 8;
    												p2.combatWith = p.getIndex();
    												p.combatDelay = getCombatDelay(p);
    												p.animate(getCombatAnim(p));
    											if(p.getEquipment().get(3).getDefinition().getId() == 4675) {
    												p.faceId(p2);
    												p2.hit(rangeDamage);
    												p2.hit(rangeDamage);
    												p2.graphics(369, 0);
    												p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);							
    	    											p2.cmbResetTimer = 8;
    												p2.combatWith = p.getIndex();
    												p.combatDelay = getCombatDelay(p);
    												p.animate(1979);
    											} else { //If not using item # 11235
    												p.faceId(p2);
    												p2.hit(rangeDamage);
    												p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);								
    	    											p2.cmbResetTimer = 8;
    												p2.combatWith = p.getIndex();
    												p.combatDelay = getCombatDelay(p);
    												p.animate(getCombatAnim(p));
    											}			
    										}
    						        		}				
    								}
    							}
    						}
    					}
    }
    				} catch (Exception e) { //Stops Exceptions from happening and crashing the server.
    					if(p != null)
    						p.resetAttack();
    							System.out.println("PlayerCombat.java Error" +e);			
    				} // End of Exception
    		
    	} //End of AttackPlayer();
    
    
    
    	public int getCombatDelay(Player p) {
    		if(p.getEquipment().get(3) == null) {
    			return 5;
    		}
    		switch(p.getEquipment().get(3).getDefinition().getId()) {
    			case 14484: return 7;
    			case 11694: return 7;
    			case 11696: return 7;
    			case 11698: return 7;
    			case 11700: return 7;
    			case 10887: return 7;
    			case 11730: return 7;
    			case 5698: return 5;
    			case 4151: return 5;
    			case 860: return 4;
    			case 4734: return 4;
    			case 11235: return 8;
    			default: return 5;
    		}
    	}
    
    	public int getCombatAnim(Player p) {
    		if(p.getEquipment().get(3) == null) {
    			return 451;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == -1) {
    				return 422;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4718) {
    				return 2067;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() >= 806 && p.getEquipment().get(3).getDefinition().getId() <= 811) {
    				return 582;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 11230) {
    				return 582;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() >= 863 && p.getEquipment().get(3).getDefinition().getId() <= 876) {
    			return 806;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 10581) {
    			return 402;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4726) {
    			return 2080;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 6528) {
    			return 2661;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4153) {
    			return 1665;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4734) {
    			return 2075;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 9703) {
    			return 412;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 3204) {
    			return 440;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 11696 || p.getEquipment().get(3).getDefinition().getId() == 11694 || p.getEquipment().get(3).getDefinition().getId() == 11698 || p.getEquipment().get(3).getDefinition().getId() == 11700 ||
    		    p.getEquipment().get(3).getDefinition().getId() == 1307 ||
    		    p.getEquipment().get(3).getDefinition().getId() == 1309 || 
    		    p.getEquipment().get(3).getDefinition().getId() == 1311 || 
    		    p.getEquipment().get(3).getDefinition().getId() == 1313 || 
    		    p.getEquipment().get(3).getDefinition().getId() == 1315 ||
    		    p.getEquipment().get(3).getDefinition().getId() == 1317 ||
    		    p.getEquipment().get(3).getDefinition().getId() == 1319 || p.getEquipment().get(3).getDefinition().getId() == 11730) {
    			return 7041;
    		}
    		for (int i = 9174; i < 9186; i++) {
    			if (p.getEquipment().get(3).getDefinition().getId() == i) {
    				return 4230;
    			}
    		}
    		for (int i = 1265; i < 1276; i++) {
    			if (p.getEquipment().get(3).getDefinition().getId() == i) {
    				return 401;
    			}
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4755) {
    			return 2062;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 10887) {
    			return 5865;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 4151) {
    			return 1658;
    		}
    		if (p.getEquipment().get(3).getDefinition().getId() == 5698) {
    			return 402;
    		}
    		switch(p.getEquipment().get(3).getDefinition().getId()) {
    			case 861:
    			case 11235:
    			case 4212:
    			case 4214:
    				return 426;
    
    			default: return 451;
    		}
    	}
    
    
    	public boolean usingRange(Player p) {
    		if(p.getEquipment().get(3) == null) {
    			return false;
    		}
    			switch(p.getEquipment().get(3).getDefinition().getId()) {
    				case 4212: return true;
    				case 4214: return true;
    				case 4734: return true;
    				case 11235: return true;
    				case 4675: return true;
    				case 9185: return true;
    				case 861: return true;
    				case 0: return false;
    				case -1: return false;
    				default: return false;
    		}
    	}
    
    	public int getDistance(Player p) {
    		if(usingRange(p)) {
    			return 8;
    		} else {
    		return 1;
    		}
    	}
    
    }//End of PlayerCombat.java
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  2. #2  
    Registered Member
    Join Date
    Aug 2008
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    hmmm, the server i have hits twice.. ill try and release.[COLOR="Silver"]

    ---------- Post added at 03:18 PM ---------- Previous post was at 03:14 PM ----------

    Code:
    package com.rs2hd.combat;
    
    import com.rs2hd.model.Equipment;
    import com.rs2hd.model.Item;
    import com.rs2hd.model.Player;
    import com.rs2hd.util.Misc;
    import com.rs2hd.net.Packet;
    import com.rs2hd.model.*;
    import com.rs2hd.Constants;
    import com.rs2hd.model.ChatMessage;
    import com.rs2hd.*;
    
    /**
     * Handles PvP.
     * @author JC
     *
     */
    
    
    public class PlayerCombat {
        private Player p;
    
        public PlayerCombat(Player p) {
            this.p = p;
        }
    
            public boolean Defence(Player p) {
        int BestAttack = p.getSkills().getLevelForXp(1) + Misc.random(10);
            if ((Misc.random(BestAttack)) <= 3) {
            return true;
        }
            return false;
            }
        public void attackPlayer(Player p) {
    
                try {
                    for(Player p2 : World.getInstance().getPlayerList()) {
    
                        if(p == null || p2 == null) {
                            System.out.println("p/p2 = null");
                            return;
                        }
    
    
                        int rangeDamage = Misc.random(p.MaxHitRange());
                        int rangeDamage2 = Misc.random(p.MaxHitRange());
                        int meleeDamage = Misc.random(p.MaxHitMelee());
                        int vengDamage = Misc.random(p2.MaxHitMelee());
                        int meleeDamage2 = Misc.random(p.MaxHitMelee());
    
                        if(p2.getIndex() == p.enemyIndex) {    
    
    
    
                            if(p2.isDead || p2.deathDelay > 0 && p2.getSkills().getLevel(3) <= 0) {
                                p.faceId(p2);
                                p.resetAttack();
                                return;
                            }
                            if(p.isDead || p.deathDelay > 0 && p.getSkills().getLevel(3) <= 0) {
                                p.resetAttack();
                                return;
                            }
                            if(p2.isDisconnected()) {
                                p.resetAttack();
                                return;
                            }    
                            if(p.SafeZone()) {
                                p.faceId(p2);
                                p.sm("Please move to a PvP area to attack.");
                                p.resetAttack();
                                return;
                            }
    
                            if(p2.SafeZone()) {
                                p.faceId(p2);
                                p.sm("This player must be in a PvP area to be attacked.");
                                p.resetAttack();
                                return;
                            }
        if (p.isInWildRange(p) == false && !p.bountyArea()) {
           p.sm("You need to move deeper into the wilderness!");
    p.resetAttack();
    p.faceId(p2);
           return;
        }
                            if (p.inEdgePk() && p2.inEdgePk() || !p.multiZone() && !p2.multiZone()) {
                                if(p2.getIndex() == p.enemyIndex) {
                                    if (p.combatWith != p2.getIndex() && p.combatWith != 0) {                
                                        p.sm("You are already in combat.");    
                                        p.resetAttack();
                                        p.resetPvP = true;
                                        p.faceId(p2);
                                        return;        
                                    }
                                    if (p2.combatWith != p.getIndex() && p2.combatWith != 0) {                
                                        p.sm("That player is already in combat.");    
                                        p.resetAttack();
                                        p.resetPvP = true;
                                        p.faceId(p2);
                                        return;            
                                    }
                                }
                            }
                            if(p.resetPvP == true) {
                                p.resetAttack();
                                p.resetPvP = false;
                                return;
                            }
                                if(Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) <= getDistance(p)) {
    
                                    if(!p.usingSpecial) { //If not using Specials
                                        if(!usingRange(p)) { //Melee
                                            if(p.combatDelay == 0) {
    
    if (p2.veng == true) {
    p2.forceChat("Taste Vengeance!");
    p.hit(((meleeDamage/4)*3));
    p2.veng = false;
            }
                                                p.faceId(p2);    
                                                if (p.sDefence(p)) {                                        
                                                p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }                    
                                                p.combatDelay = getCombatDelay(p);
                                                p.animate(getCombatAnim(p));
                                                p2.animate(403);
                                                    p2.cmbResetTimer = 8;
                                                p2.combatWith = p.getIndex();
            if(p2.autoRetaliate == 0){
    p2.attackingPlayer = true;
    p2.faceId(p);
            }
                                            }    
                                        } else { //Range
    p.getWalkingQueue().reset();
                                            if(p.combatDelay == 0) {
                                                if(p.getEquipment().get(3).getDefinition().getId() == 11235) {
                                                    p.faceId(p2);
                                                    p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);
                                                if (p.sRDefence(p)) {                                        
                                                    p2.hit(rangeDamage);
                                                } else {
                                                p2.hit(0);
                                                }
                                                if (p.sRDefence(p)) {                                        
                                                    p2.hit(rangeDamage2);
                                                } else {
                                                p2.hit(0);
                                                }                                        
                                                        p2.cmbResetTimer = 8;
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p.animate(getCombatAnim(p));
    }
                                                if(p.getEquipment().get(3).getDefinition().getId() == 4675 || p.getEquipment().get(3).getDefinition().getId() == 13867) {
                                                    p.faceId(p2);
                                                    p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);                                        
                                                        p2.cmbResetTimer = 8;
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = 10;
    
    if (p.barrage == 0 || p.barrage == 1 || p.barrage == 2) {
    p.sm("Please choise a spell to cast.");
    }
    if (p.barrage == 5 && p.getEquipment().get(3).getDefinition().getId() == 13867) {
    if (p.MDefence(p)) {
    p2.hit(Misc.random(32));
    p2.miasmicspec = 70;
    p2.sm("You feel tired.");
                            p2.graphics(1854, 0);
                            p.graphics(1853, 0);
    } else {
                            p2.graphics(85, 100);
    }
                p.animate(1979);
    }
    if (p.barrage == 3) {
    if (p.MDefence(p)) {
    int hitblood = Misc.random(29);
    p2.hit(hitblood);
    p.getSkills().addHp(hitblood/4);
    p.sm("You absorve some of enemy health.");
                            p2.graphics(377, 0);
    } else {
                            p2.graphics(85, 100);
    }
                p.animate(1979);
    }
    if (p.barrage == 4) {
    if (p.MDefence(p)) {    
    if (p2.freezeDelay != 0) {
                            p2.graphics(1677, 100);
                            p2.hit(Misc.random(30));
    }
    if (p2.freezeDelay == 0) {
    p2.sm("You have been frozen!");
    p.sm("You freeze the enemy!");
                            p2.freezeDelay = 30;
                            p2.graphics(369, 0);
                            p2.hit(Misc.random(30));
    }
    } else {
                            p2.graphics(85, 100);
    }
                p.animate(1979);
    }
                                                } else { //If not using item # 11235 or magic
                                                if(p.getEquipment().get(3).getDefinition().getId() == 9185) {
                                                    if(Misc.random(10) == 1) {                                                                                                    p.faceId(p2);
                                                        p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);
                                                        p2.hit(rangeDamage + Misc.random(30));    
                                                
                                                        p2.graphics(756, 0);                                    
                                                            p2.cmbResetTimer = 8;
                                                        p2.combatWith = p.getIndex();
                                                        p.combatDelay = getCombatDelay(p);
                                                        p.animate(getCombatAnim(p));
                                                p2.animate(403);
                                                        return;
                                                    }
                                                }
    if (p.getEquipment().get(3).getDefinition().getId() != 11235) {
                                                        p.faceId(p2);
                                                        p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);    
                                                if (p.sRDefence(p)) {                                        
                                                        p2.hit(rangeDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                    
                                                            p2.cmbResetTimer = 8;
                                                        p2.combatWith = p.getIndex();
                                                        p.combatDelay = getCombatDelay(p);
                                                        p.animate(getCombatAnim(p));
    }
                                                }            
                                            }    
                                        }
                                    } else { //If using Specials.
                                        if(!usingRange(p)) { //Melee    
                                            if(p.combatDelay == 0) {
                                                if (p.getEquipment().get(3).getDefinition().getId() == 14484  && p.specialAmount >= 50) { //Dragon Claws
                                                    p.faceId(p2);
                                                    p.graphics(1950, 0);
                                                    p.animate(10961, 0);
                                                p2.animate(403);
            int dclaw1 = meleeDamage/2;
            int dclaw2 = meleeDamage/4;
            int dclaw3 = meleeDamage/4;
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(20);
                                                }
                                                if (p.Defence(p)) {                                        
                    p2.hit(dclaw1);
                                                } else {
                                                p2.hit(10);
                                                }
                                                if (p.Defence(p)) {                                        
                    p2.hit(dclaw2);
                                                } else {
                                                p2.hit(5);
                                                }
                                                if (p.Defence(p)) {                                        
                    p2.hit(dclaw3);
                                                } else {
                                                p2.hit(5);
                                                }                                    
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= p.getSpecialAmount();
                                                    p.usingSpecial = false;
                                                } else if(p.getEquipment().get(3).getDefinition().getId() == 13899  && p.specialAmount >= 25) { //Vesta's long
                                                    p.faceId(p2);
                                                    p.animate(10502, 0);
                                                p2.animate(403);
                                                    //p.VestaSpecial();
                                                    int specialDamage = Misc.random((int) (p.MaxHitMelee() * 1.20));                        
                                                if (p.Defence(p)) {                                        
                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(0);
                                                }        
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 25;
                                                    p.usingSpecial = false;
                                                } else if(p.getEquipment().get(3).getDefinition().getId() == 13905  && p.specialAmount >= 50) { //Vesta's spear
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.animate(10499, 0);
                                                    p.graphics(1835, 0);
                int specialDamage = Misc.random((int) (p.MaxHitMelee() * 1.20));
                                                if (p.Defence(p)) {                                        
                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= p.getSpecialAmount();
                                                    p.usingSpecial = false;
                                                } else if(p.getEquipment().get(3).getDefinition().getId() == 4151 && p.specialAmount >= 50) { //Abyssal Whip
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p2.graphics(341, 100);
                                                    p.animate(1658, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                            
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 5698 && p.specialAmount >= 25) { //Dragon dagger (p++)
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.graphics(252, 100);
                                                    p.animate(1062, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage2);
                                                } else {
                                                p2.hit(0);
                                                }                                        
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 25;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 11730 && p.specialAmount >= 100) { //Saradomin sword
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.graphics(1224, 0);
                                                    p2.graphics(1194, 0);
                                                    p.animate(7072, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }    
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage2);
                                                } else {
                                                p2.hit(0);
                                                }                                        
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 100;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 11694 && p.specialAmount >= 50) { //Armadyl Godsword
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.graphics(1222, 0);
                                                    p.animate(7074, 0);
                int specialDamage = Misc.random((int) (p.MaxHitMelee() * 1.25));
                                                if (p.Defence(p)) {                                        
                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                        
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 11696 && p.specialAmount >= 100) { //Bandos Godsword
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.graphics(1223, 0);
                                                    p.animate(7073, 0);
                int specialDamage = Misc.random((int) (p.MaxHitMelee() * 1.10));
                                                if (p.Defence(p)) {                                        
                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                        
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 100;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 11698 && p.specialAmount >= 50) { //Saradomin Godsword
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.graphics(1220, 0);
                                                    p.animate(7071, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                            
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 11700 && p.specialAmount >= 50) { //Zamorak Godsword
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.graphics(1221, 0);
                                                    p.animate(7070, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                                
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 1305 && p.specialAmount >= 25) { //Dragon longsword
                                                    p.faceId(p2);
                int specialDamage = Misc.random((int) (p.MaxHitMelee() * 1.20));
                                                if (p.Defence(p)) {                                        
                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(0);
                                                }    
                                                    p.graphics(248, 100);
                                                    p.animate(1058, 0);                                                
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 100;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 4587 && p.specialAmount >= 50) { //Dragon scimitar
                                                    p.faceId(p2);
                                                    p.graphics(347, 100);
        
                                                    p.animate(2081, 0);
                int specialDamage = Misc.random((int) (p.MaxHitMelee() * 1.20));
                                                if (p.Defence(p)) {                                        
                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                            
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 3204 && p.specialAmount >= 100) { //Dragon halberd
                                                    p.faceId(p2);
                                                    p.graphics(282, 100);
                                                    p2.graphics(254, 0);
                                                p2.animate(403);
                                                    p.animate(1665, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage2);
                                                } else {
                                                p2.hit(0);
                                                }                                            
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 100;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 1434 && p.specialAmount >= 40) { //Dragon mace
                                                    p.faceId(p2);
                                                    p.graphics(251, 100);
                                                    p.animate(1060, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }        
                                                p2.animate(403);                                    
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 40;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 7158 && p.specialAmount >= 50) { //Dragon 2h
                                                    p.faceId(p2);
                                                    p.graphics(559, 0);
                                                    p.animate(3157, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                            
                                                    p2.combatWith = p.getIndex();
                                                p2.animate(403);
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 10887 && p.specialAmount >= 50) { //Barrelchest anchor
                                                    p.faceId(p2);
                                                    p.graphics(1027, 0);
                                                p2.animate(403);
                                                    p.animate(5870, 0);
                                                if (p.Defence(p)) {                                        
                    p2.hit(meleeDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                                
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else if(p.getEquipment().get(3).getDefinition().getId() == 13902 && p.specialAmount >= 50) { //Statius warhammer
                                                    p.faceId(p2);
                                                p2.animate(403);
                                                    p.graphics(1840, 0);
                                                    p.animate(10505, 0);
                int specialDamage = Misc.random((int) (p.MaxHitMelee() * 1.30));
                                                if (p.Defence(p)) {                                        
                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(0);
                                                }                                            
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p2.cmbResetTimer = 8;    
                                                    p.specialAmount -= 50;
                                                    p.usingSpecial = false;
                                                    } else {
                                                p.faceId(p2);
                                                p.specialAmount -= p.getSpecialAmount();
                                                p2.cmbResetTimer = 8;
                                                p2.combatWith = p.getIndex();                                        
                                                p.usingSpecial = false;
                                                p.combatDelay = getCombatDelay(p);
                                                if(p2.veng == true) {
                                                p.hit((int)((meleeDamage/4)*3));
                                                p2.forceChat("Taste Vengeance!");
                                                p2.veng = false;
                                                }
                                                p2.animate(403);
                                            }    
                                            }    
                                        } else { //range
                                            if(p.combatDelay == 0) {
    if (p.getEquipment().get(3).getDefinition().getId() == 11235 && p.specialAmount >= 55) { //Dark Bow
            p.graphics(1099, 0);
            p2.graphics(1099, 0);
            p2.graphics(1100, 100);
            p.graphics(1111, 100);
                                                    p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);                            
                                                        p2.cmbResetTimer = 8;
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p.animate(getCombatAnim(p));
                                                p.specialAmount -= p.getSpecialAmount();
                                                p.usingSpecial = false;
    p.faceId(p2);
                int specialDamage = Misc.random((int) (p.MaxHitRange() * 1.50));
                int specialDamage2 = Misc.random((int) (p.MaxHitRange() * 1.50));
                                                if (p.RDefence(p)) {                                        
                                                    p2.hit(specialDamage);
                                                } else {
                                                p2.hit(7);
                                                }
                                                if (p.RDefence(p)) {                                        
                                                    p2.hit(specialDamage2);
                                                } else {
                                                p2.hit(9);
                                                }
                                                } else { //If not using item # 11235
    if (p.specialAmount >= 55) {
                                                p.specialAmount -= 55;
                                                p.usingSpecial = false;
                                                    p.faceId(p2);
                                                    p2.hit(rangeDamage);
                                                    p.tele(p.getLocation().getX(), p.getLocation().getY(), 0);                                
                                                        p2.cmbResetTimer = 8;
                                                    p2.combatWith = p.getIndex();
                                                    p.combatDelay = getCombatDelay(p);
                                                    p.animate(getCombatAnim(p));
                                                p2.animate(403);
    }
                                                }            
                                            }
                                            }                
                                    }
                                }
                            }
                        }
                    } catch (Exception e) { //Stops Exceptions from happening and crashing the server.
                        if(p != null)
                            p.resetAttack();
                                System.out.println("PlayerCombat.java Error" +e);            
                    } // End of Exception
            
        } //End of AttackPlayer();
    
    
    
    
        public int getCombatDelay(Player p) {
            if(p.getEquipment().get(3) == null) {
                return 20*p.miasmicdelay;
            }
            switch(p.getEquipment().get(3).getDefinition().getId()) {
    
                case 806: // Start of Darts
                case 807:
                case 808:
                case 809:
                case 810:
                case 811:
                case 11230:
                case 863: // Start of Knifes
                case 864:
                case 865:
                case 866:
                case 867:
                case 868:
                case 869:
                    return 3*p.miasmicdelay;
    
                case 841: // Start of Shortbows
                case 843:
                case 849:
                case 853:
                case 857:
                case 861:
                case 4734: // Start of Karil's Cross & X-bow
                case 4934:
                case 4935:
                case 4936:
                case 4937:
                    return 4*p.miasmicdelay;
    
                case 1321: // Start of Scimitars
                case 1323:
                case 1325:
                case 1327:
                case 1329:
                case 1331:
                case 1333:
                case 4587:
                case 6611:
                case 11998:
                case 746: // Start of Daggers
                case 747:
                case 1213:
                case 1215:
                case 5696: // Start of Daggers(p++)
                case 5698:
                case 6597:
                case 4151: // Whip & Sara Sword
                case 11730:
                    return 5*p.miasmicdelay;
    
                case 1420: // Start of Maces
                case 1422:
                case 1424:
                case 1426:
                case 1428:
                case 1430:
                case 1432:
                case 1434:
                case 6601:
                case 7808:
                case 8841:
                case 11061:
                case 839: // Start of Longbows
                case 845:
                case 847:
                case 851:
                case 855:
                case 859:
                case 1291: // Start of Longswords
                case 1293:
                case 1295:
                case 1297:
                case 1299:
                case 1301:
                case 1303:
                case 1305:
                case 6607:
                case 13899:
                case 1379: // Start of Staffs
                case 1381:
                case 1383:
                case 1385:
                case 1387:
                case 2415: // Start of God Staffs & Iban's Staff & Slayer staff
                case 2416:
                case 2417:
                case 1409:
                case 4170:
                case 1391: // Start of BattleStaffs
                case 1393:
                case 1395:
                case 1397:
                case 1399:
                case 4710: // Start of Ahrim's Staff
                case 4862:
                case 4863:
                case 4864:
                case 4865:
                case 9174: // Start of CrossBows
                case 9176:
                case 9177:
                case 9179:
                case 9181:
                case 9183:
                case 9185:
                case 14484: // Dragon Claws
                    return 6*p.miasmicdelay;
    
                case 1335: // Start of WarHammers
                case 1337: 
                case 1339:
                case 1341:
                case 1343: 
                case 1345:
                case 1347: 
                case 6613:
                case 13902:
                case 4747: // Start of Torag's Hammers
                case 4958:
                case 4959:
                case 4960:
                case 4861:
                case 1363: // Start of BattleAxes
                case 1365:
                case 1367:
                case 136:
                case 1371:
                case 1373:
                case 1375:
                case 1377:
                case 6589:
                case 7807:
                case 4755: // Start of Verac's Flail
                case 4982:
                case 4983:
                case 4984:
                case 4985:
                case 1237: // Start of Spears
                case 1239:
                case 1241:
                case 1243:
                case 1245:
                case 1247:
                case 1249:
                case 7809:
                case 11716:
                case 13905:
                case 5718: // Start of Spears(p++)
                case 5720:
                case 5722:
                case 5724:
                case 5726:
                case 5728:
                case 5730:
                case 5736:
                case 4726: // Start of Guthan's Warspear
                case 4910:
                case 4911:
                case 4912:
                case 4913:
                case 3190: // Start of Halberds
                case 3192:
                case 3194:
                case 3196:
                case 3198:
                case 3200:
                case 3202:
                case 3204:
                case 6599:
                    return 7*p.miasmicdelay;
    
                case 11694: // Start of GodSwords
                case 11696:
                case 11698:
                case 11700:
                case 1307: // Start of 2Hs
                case 1309:
                case 1311:
                case 1313:
                case 1315:
                case 1317:
                case 1319:
                case 7158:
                case 6609:
                case 4718: // Start of Dharok's Greataxe
                case 4886:
                case 4887:
                case 4888:
                case 4889:
                case 10887: // BarrelChest Anchor, Dark Bow, Granite Maul, Obby Maul
                case 11235:
                case 4153:
                case 6528:
                    return 8*p.miasmicdelay;
    
                default:
                    return 20*p.miasmicdelay;
            }
        }
        public int getDefAnim(Player p) {
            if(p.getEquipment().get(3) == null) {
                return 424;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == -1) {
                    return 424;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 11696 || p.getEquipment().get(3).getDefinition().getId() == 11694 || p.getEquipment().get(3).getDefinition().getId() == 11698 || p.getEquipment().get(3).getDefinition().getId() == 11700 ||
                p.getEquipment().get(3).getDefinition().getId() == 1307 ||
                p.getEquipment().get(3).getDefinition().getId() == 1309 || 
                p.getEquipment().get(3).getDefinition().getId() == 1311 || 
                p.getEquipment().get(3).getDefinition().getId() == 1313 || 
                p.getEquipment().get(3).getDefinition().getId() == 1315 ||
                p.getEquipment().get(3).getDefinition().getId() == 1317 ||
                p.getEquipment().get(3).getDefinition().getId() == 1319 || p.getEquipment().get(3).getDefinition().getId() == 11730) {
                return 7050;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 14484 || p.getEquipment().get(3).getDefinition().getId() == 13902 || p.getEquipment().get(3).getDefinition().getId() == 13899 || p.getEquipment().get(3).getDefinition().getId() == 13905 ||
                p.getEquipment().get(3).getDefinition().getId() == 13941 ||
                p.getEquipment().get(3).getDefinition().getId() == 13666 ||
                p.getEquipment().get(3).getDefinition().getId() == 11235 ||
                p.getEquipment().get(3).getDefinition().getId() == 4734 ||
                p.getEquipment().get(3).getDefinition().getId() == 4934 ||
                p.getEquipment().get(3).getDefinition().getId() == 4935 ||
                p.getEquipment().get(3).getDefinition().getId() == 4936 ||
                p.getEquipment().get(3).getDefinition().getId() == 4937 ||
                p.getEquipment().get(3).getDefinition().getId() == 9185 ||
                p.getEquipment().get(3).getDefinition().getId() == 861) {
                return 424;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 4151) {
                return 1659;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 5698) {
                return 403;
            }
            switch(p.getEquipment().get(5).getDefinition().getId()) {
                case 8850:
                case 8849:
                case 8847:
                case 8846:
                case 8845:
                case 8844:
                    return 4177;
    
                case 11283:
                case 11284:
                    return 1156;
    
                default: return 403;
            }
        }
    
        public int getCombatAnim(Player p) {
            if(p.getEquipment().get(3) == null) {
                return 451;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == -1) {
                    return 422;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 14484) {
                    return 10501;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 4718) {
                    return 2067;
            }
            if (p.getEquipment().get(3).getDefinition().getId() >= 806 && p.getEquipment().get(3).getDefinition().getId() <= 811) {
                    return 582;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 11230) {
                    return 582;
            }
            if (p.getEquipment().get(3).getDefinition().getId() >= 863 && p.getEquipment().get(3).getDefinition().getId() <= 876) {
                return 806;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 10581) {
                return 402;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 4726) {
                return 2080;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 6528) {
                return 2661;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 4153) {
                return 1665;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 4734) {
                return 2075;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 9703) {
                return 412;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 3204) {
                return 440;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 11696 || p.getEquipment().get(3).getDefinition().getId() == 11694 || p.getEquipment().get(3).getDefinition().getId() == 11698 || p.getEquipment().get(3).getDefinition().getId() == 11700 ||
                p.getEquipment().get(3).getDefinition().getId() == 1307 ||
                p.getEquipment().get(3).getDefinition().getId() == 1309 || 
                p.getEquipment().get(3).getDefinition().getId() == 1311 || 
                p.getEquipment().get(3).getDefinition().getId() == 1313 || 
                p.getEquipment().get(3).getDefinition().getId() == 1315 ||
                p.getEquipment().get(3).getDefinition().getId() == 1317 ||
                p.getEquipment().get(3).getDefinition().getId() == 1319 || p.getEquipment().get(3).getDefinition().getId() == 11730) {
                return 7041;
            }
            for (int i = 9174; i < 9186; i++) {
                if (p.getEquipment().get(3).getDefinition().getId() == i) {
                    return 4230;
                }
            }
            for (int i = 1265; i < 1276; i++) {
                if (p.getEquipment().get(3).getDefinition().getId() == i) {
                    return 401;
                }
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 4755) {
                return 2062;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 10887) {
                return 5865;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 4151) {
                return 1658;
            }
            if (p.getEquipment().get(3).getDefinition().getId() == 5698) {
                return 402;
            }
            switch(p.getEquipment().get(3).getDefinition().getId()) {
                case 861:
                case 11235:
                case 4212:
                case 4214:
                    return 426;
    
                default: return 451;
            }
        }
    
    
    
    
        public boolean usingRange(Player p) {
            if(p.getEquipment().get(3) == null) {
                return false;
            }
                switch(p.getEquipment().get(3).getDefinition().getId()) {
                    case 13867: return true;
                    case 4675: return true;
                    case 4212: return true;
                    case 4214: return true;
                    case 4734: return true;
                    case 11235: return true;
                    case 9185: return true;
                    case 861: return true;
                    case 0: return false;
                    case -1: return false;
                    default: return false;
            }
        }
    
        public int getDistance(Player p) {
            if(usingRange(p)) {
                return 8;
            } else {
            return 1;
            }
        }
    
    }//End of PlayerCombat.java
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  3. #3  
    Gfx/Coder


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    I got a bad feeling thats not gonna work...
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  4. #4  
    Registered Member

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    lols that revenge.
    Click if you support
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    clicky
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  5. #5  
    Gfx/Coder


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    I know thats why im not using
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