Thread: Variable p?

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  1. #1 Variable p? 
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    errors are:

    Code:
    .\palidino76\rs2\io\Frames.java:669: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.io.Frames
    if(p.useingHD == true) {
       ^
    .\palidino76\rs2\io\Frames.java:670: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.io.Frames
    setInterface(p, 1, 746, 87, childID); // Attack tab
                 ^
    .\palidino76\rs2\io\Frames.java:671: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.io.Frames
    } else if(p.useingHD == false) {
              ^
    .\palidino76\rs2\io\Frames.java:672: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.io.Frames
    setTab(p, 73, childID);
           ^
    4 errors
    Press any key to continue . . .

    Frames.java:

    Code:
    package palidino76.rs2.io;
    
    import palidino76.rs2.player.items.*;
    import palidino76.rs2.player.Player;
    import palidino76.rs2.*;
    import palidino76.rs2.util.Misc;
    
    
    public class Frames {
    
    
    
        public void connecttofserver(Player p){
            if(p == null || p.stream == null || p.disconnected[0]){
                return;
            }
            p.stream.createFrame(115);
            p.stream.writeByte(2);
        }
    
        public void sendSentPrivateMessage(Player p, long name, String message) {
            byte[] bytes = new byte[message.length()];
    	Misc.encryptPlayerChat(bytes, 0, 0, message.length(), message.getBytes());
    	p.stream.createFrameVarSize(89);
    	p.stream.writeQWord(name);
    	p.stream.writeByte(message.length());
    	p.stream.writeBytes(bytes, bytes.length, 0);
    	p.stream.endFrameVarSize();
        }
    
        private static int messageCounter = 6;
    
        public void sendReceivedPrivateMessage(Player p, long name, int rights, String message) {
            int id = messageCounter++;
    	if(id > 16000000) {
                id = 1;
    	}
    	byte[] bytes = new byte[message.length()+1];
    	bytes[0] = (byte) message.length();
    	Misc.encryptPlayerChat(bytes, 0, 1, message.length(), message.getBytes());
    	p.stream.createFrameVarSize(178);
    	p.stream.writeQWord(name);
    	p.stream.writeWord(1);
    	p.stream.writeByte(((id << 16) & 0xFF));
            p.stream.writeByte(((id << 8 ) & 0xFF));
            p.stream.writeByte(((id      ) & 0xFF));
    	p.stream.writeByte(rights);
    	p.stream.writeBytes(bytes, bytes.length, 0);
    	p.stream.endFrameVarSize();
        }
        /**
         *HD
         */
        public void setTabhd(Player p, int tabId, int childId) {
            setInterface(p, 1, 746, tabId, childId);
           //  System.out.println("Tabs Useing hd == "+ String.valueOf(p.useingHD));
        }
    
        public void setOverlayhd(Player p, int childId) {
            setInterface(p, 1, 746, 5, childId);
        }
    
        public void removeOverlayhd(Player p) {
            setInterface(p, 1, 746, 5, 56);
        }
    
        public void showInterfacehd(Player p, int childId) {
    
            setInterface(p, 0, 746, 3, childId);
            setInterface(p, 0, 746, 8, childId);
            p.interfaceId = childId;
        }
    
        public void removeShownInterfacehd(Player p) {
            setInterface(p, 1, 746, 3, 56);
            p.interfaceId = -1;
        }
        /**
         *
         * Removing Normal interfaces
         *
         */
           public void RemovesetInterfaces(Player p) {
            if (p == null || p.disconnected[0]) {
                return;
            }
            setTab(p, 6, 670);
            setTab(p, 11, 670); // Chat options
            setTab(p, 68, 670); // Chatbox
            setTab(p, 64, 670); // HP bar
            setTab(p, 65, 670); // Prayer bar
            setTab(p, 66, 670); // Energy bar
            setTab(p, 67, 670);
            setConfig(p, 1160, -1);
            setTab(p, 8, 670); // Playername on chat
            setTab(p, 73,  670); // Attack tab
            setTab(p, 74, 670); // Skill tab
            setTab(p, 75, 670); //  Quest tab
            setTab(p, 76, 670); // Inventory tab
            setTab(p, 77, 670); // Equipment tab
            setTab(p, 78, 670); // Prayer tab
            setTab(p, 79, 670); // Magic tab
            setTab(p, 80, 670); // Summoning tab <- Enabled
            setTab(p, 81, 670); // Friend tab
            setTab(p, 82, 670); // Ignore tab
            setTab(p, 83, 670); // Clan tab
            setTab(p, 84, 670); // Setting tab
            setTab(p, 85, 670); // Emote tab
            setTab(p, 86, 670); // Music tab
            setTab(p, 87, 670); // Logout tab
            setString(p, "Click here to log out<br>of DragonScape 508", 182, 0);
            if(p.questStage >= 1)
            {
                setString(p, "<col=00fff0>Learning the Basics", 259, 2);
            }
        else
        setString(p, "Learning the Basics", 259, 2);
        }    
        public void setFullScreenInterfaces(Player p) {
            if (p == null || p.disconnected[0]) {
                return;
            }
        RemovesetInterfaces(p);
        setInterface(p, 1, 549, 0, 746); 
        setInterface(p, 1, 746, 13, 748); //energy orb
        setInterface(p, 1, 746, 14, 749); //energy orb
        setInterface(p, 1, 746, 15, 750); //energy orb
        setInterface(p, 1, 746, 16, 747); //summing orb
        setInterface(p, 1, 746, 18, 751); //things below chatbox 
        setInterface(p, 1, 752, 8, 137); //chatbox
        setInterface(p, 1, 746, 65, 752); //chatbox 752
        setInterface(p, 1, 549, 0, 746); // Main interface
        setInterface(p, 1, 746, 87, 92); // Attack tab
        setInterface(p, 1, 746, 88, 320); // Skill tab
        setInterface(p, 1, 746, 89, 274); // Quest tab
        setInterface(p, 1, 746, 90, 149); // Inventory tab
        setInterface(p, 1, 746, 91, 387); // Equipment tab
        setInterface(p, 1, 746, 92, 271); // Prayer tab
        setInterface(p, 1, 746, 93, 193); // Magic tab
        setInterface(p, 1, 746, 94, 662); // Summoning tab
        setInterface(p, 1, 746, 95, 550); // Friend tab
        setInterface(p, 1, 746, 96, 551); // Ignore tab
        setInterface(p, 1, 746, 97, 589); // Clan tab
        setInterface(p, 1, 746, 98, 261); // Setting tab
        setInterface(p, 1, 746, 99, 464); // Emote tab
        setInterface(p, 1, 746, 100, 187); // Music tab
        setInterface(p, 1, 746, 101, 182); // Logout tab
        setInterface(p, 1, 752, 8, 137); // Chatbox 
        setInterface(p, 1, 746, 65, 752); // Chatbox 752
        setInterface(p, 1, 746, 18, 751); // Settings below chatbox
        setInterface(p, 1, 746, 13, 748); // HP orb
        setInterface(p, 1, 746, 14, 749); // Prayer orb
        setInterface(p, 1, 746, 15, 750); // Energy orb
        setInterface(p, 1, 746, 12, 747); // Summoning orb
        }
    
    /**
     *End of hd
     */
        public void sendFriend(Player p, long name, int world) {
            p.stream.createFrameVarSize(154);
    	p.stream.writeQWord(name);
    	p.stream.writeWord(world);
    	p.stream.writeByte(1);
    	if(world != 0) {
                if(world == 66) {
                    p.stream.writeString("Online");
    	    } else {
                    p.stream.writeString("RuneScape " + world);
    	    }
    	}
    	p.stream.endFrameVarSize();
        }
    
        public void sendIgnores(Player p, long[] ignores) {
            p.stream.createFrameVarSizeWord(240);
    	for(long ignore : ignores) {
                p.stream.writeQWord(ignore);
    	}
    	p.stream.endFrameVarSizeWord();
        }
    
            /**
    	 * Plays music for the player
    	 * @param p The player the music will play for.
    	 * @param song The musicId.
    	 */
        public void playMusic(Player p, int Id) {
    	if (p == null || p.stream == null || p.disconnected[0]) {
    		return;
    	}
    	p.stream.createFrame(146);
    	p.stream.writeWordBigEndianA(Id);
        }
    
        public void setNPCId(Player p, int npcId, int interfaceId, int childId) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
    	p.stream.createFrame(6);
            p.stream.writeWordBigEndian(interfaceId);
            p.stream.writeWordBigEndian(childId);
            p.stream.writeWordBigEndian(npcId);
        }
    
        public void animateInterfaceId(Player p, int emoteId, int interfaceId, int childId) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
    	p.stream.createFrame(245);
            p.stream.writeWordBigEndian(interfaceId);
            p.stream.writeWordBigEndian(childId);
            p.stream.writeWord(emoteId);
        }
    
        public void addSoundEffect(Player player, int soundId, int bytes, int delay) {
    	for (Player p : Server.engine.players) {
    		if (p == null || player == null)
    			continue;
    		p.getByteVector().createFrame(119);
    		p.getByteVector().writeWord(soundId);
    		p.getByteVector().writeByte(bytes);
    		p.getByteVector().writeWord(delay);
    	}
        }
    
        public void playSoundInArea(int playX, int playY, int distance,  int soundId, int j, int delay) {
         for (Player p : Engine.players) {
    	if(p == null || p.stream == null || p.disconnected[0]){
    		continue;
    	}
            if (Misc.getDistance(playX, playY, p.absX, p.absY) <= distance) {
    	   p.stream.createFrame(119);
    	   p.stream.writeWord(soundId);
    	   p.stream.writeByte(j);
    	   p.stream.writeWord(delay);
    	}
         }
        }
    
    
        public void playSound(Player p, int soundId, int j, int delay) { 
    	if(p == null || p.stream == null || p.disconnected[0]){
    		return;
    	}
    	p.stream.createFrame(119);
    	p.stream.writeWord(soundId);
    	p.stream.writeByte(j);
    	p.stream.writeWord(delay);
        }
    
        public void setHintIcon(Player p, int targetType, int targetId, int arrowId, int playerModel) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.stream.createFrame(227);
            int offset = p.stream.outOffset;
            p.stream.writeByte(targetType);
            p.stream.writeByte(arrowId);
            if (targetType == 1 || targetType == 10) {
                p.stream.writeWord(targetId);
                p.stream.outOffset += 3;
            }
            p.stream.writeWord(playerModel);
            for (int i = (p.stream.outOffset - offset); i < 9; i++) {
                p.stream.writeByte(0);
            }
        }
    
        public void addObject(Player p, int objectId, int height, int objectX, int objectY, int face, int type) {
    	sendCoords(p, (objectX - ((p.mapRegionX - 6) * 8)), (objectY - ((p.mapRegionY - 6) * 8)));
    	int ot = ((type << 2) + (face & 3));
    	p.getByteVector().createFrame(30);
    	p.getByteVector().writeWordBigEndian(objectId);
    	p.getByteVector().writeByteA(0);
    	p.getByteVector().writeByteC(ot);
        }
    
        public void addStaticObject(int objectId, int height, int objectX, int objectY, int face, int type) {
    	for (Player p : Server.engine.players) {
    		if (p == null)
    			continue;
    		if (p.heightLevel == height)
    			addObject(p, objectId, height, objectX, objectY, 0, type);
    	}
        }  
    
        public void addLists(Player p) {
        	if(p == null || p.stream == null || p.disconnected[0])
        		return;
        	p.getByteVector().createFrame(115);
        	p.getByteVector().writeByte(2);
        }
    
        public void addInterfaceItem(Player p, int interfaceid, int child, int itemsize, int itemid) {
    	if (p == null || p.stream == null)
    		return;
    	int inter = ((interfaceid * 65536) + child);
    	p.getByteVector().createFrame(35);
    	p.getByteVector().writeDWord_v2(inter);
    	p.getByteVector().writeDWordBigEndian(itemsize);
    	p.getByteVector().writeWordBigEndianA(itemid);
        }
    
        public void createStaticGraphic(Player p, int graphicId, int absX, int absY) {
    	if(p == null || p.stream == null || p.disconnected[0])
    		return;
    	sendCoords(p, (absX - ((p.mapRegionX - 6) * 8)), (absY - ((p.mapRegionY - 6) * 8)));
    	p.getByteVector().createFrame(248);
    	p.getByteVector().writeByte(0);
    	p.getByteVector().writeWord(graphicId);
    	p.getByteVector().writeByte(0);
    	p.getByteVector().writeWord(0);
        }
    
        /**
         * Set either fullscreen or normal.
         * @param p The Player which the frame should be created for.
         * @param set The frame set, 548 for the default setup.
         */
        public void setWindowPane(Player p, int set) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(239);
            p.getByteVector().writeWord(set);
            p.getByteVector().writeByteA(0);
        }
    
        /**
         * Logs a player out.
         * @param p The Player which the frame should be created for.
         */
        public void logout(Player p) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(104);
        }
    
        /**
         * Display an interface.
         * <p>The various ids determines how the interface is displayed, from an overlay, to covering the chatbox, etc.
         * @param p The Player which the frame should be created for.
         * @param showId Sets the interface such as an overlay, etc.
         * @param windowId What type of window you used, default should be 548.
         * @param interfaceId Where to display it on the screen.
         * @param childId The interface id to display.
         */
        public void setInterface(Player p, int showId, int windowId, int interfaceId, int childId) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(93);
            p.getByteVector().writeWord(childId);
            p.getByteVector().writeByteA(showId);
            p.getByteVector().writeWord(windowId);
            p.getByteVector().writeWord(interfaceId);
        }
    
        /**
         * Set a players click option.
         * <p>The slot cannot be below 0 and cannot be above 8.
         * @param p The Player which the frame should be created for.
         * @param option The string to set the option to.
         * @param slot The position to set the option on the player.
         */
        public void setPlayerOption(Player p, String option, int slot) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
    	p.getByteVector().createFrameVarSize(252);
    	p.getByteVector().writeByteC(1);
    	p.getByteVector().writeString(option);
    	p.getByteVector().writeByteC(slot);
            p.getByteVector().endFrameVarSize();
        }
    
        /**
         * Setting client configs.
         * <p>This is used for setting prayers, running, etc.
         * @param p The Player which the frame should be created for.
         * @param id The config id to set.
         * @param set What to set the config.
         */
        public void setConfig(Player p, int id, int set) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
    	p.getByteVector().createFrame(100);
            p.getByteVector().writeWordA(id);
            p.getByteVector().writeByteA(set);
        }
    
        public void setConfig2(Player p, int id, int set) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(161);
            p.getByteVector().writeWord(id);
            p.getByteVector().writeDWord_v1(set);
        }
    
        public void setBankOptions(Player p) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(223);
            p.getByteVector().writeWord(496);
            p.getByteVector().writeWordBigEndianA(0);
            p.getByteVector().writeWordBigEndian(73);
            p.getByteVector().writeWordBigEndian(762);
            p.getByteVector().writeWordBigEndian(1278);
            p.getByteVector().writeWordBigEndian(20);
            p.getByteVector().createFrame(223);
            p.getByteVector().writeWord(27);
            p.getByteVector().writeWordBigEndianA(0);
            p.getByteVector().writeWordBigEndian(0);
            p.getByteVector().writeWordBigEndian(763);
            p.getByteVector().writeWordBigEndian(1150);
            p.getByteVector().writeWordBigEndian(18);
        }
    
     /**
         * Creates a projectile. Can be used for magic, range etc.
         * @param p The Player which the frame should be created for.
         * @param offsetY The distance between caster and enemy Y
         * @param offsetX The distance between caster and enemy X
         * @param angle The starting place of the projectile
         * @param speed The speed minus the distance making it set.
         * @param gfxMoving The moving graphic ID
         * @param startHeight The starting height
         * @param endHeight The destination height
         * @param lockon The NPC the missile is locked onto.
         * @param npc if this is an npc and not a player set to true
         * */
        public void addProjectile(Player p, int casterY, int casterX, int offsetY, int offsetX, int angle,
                int speed, int gfxMoving, int startHeight, int endHeight, int lockon, boolean npc) {
            if (p == null || p.stream == null) {
                return;
            }
    	for (Player pl : Server.engine.players) {
    		if (pl != null) {
    			if (pl.heightLevel == p.heightLevel) {
            			sendCoords(pl, (casterX - ((pl.mapRegionX - 6) * 8)) - 3, (casterY - ((pl.mapRegionY - 6) * 8)) - 2);
            			pl.getByteVector().createFrame(112);
            			pl.getByteVector().writeByte(angle);
            			pl.getByteVector().writeByte(offsetX);
            			pl.getByteVector().writeByte(offsetY); 
            			pl.getByteVector().writeWordBigEndian(lockon); 
            			pl.getByteVector().writeWord(gfxMoving); 
            			pl.getByteVector().writeByte(startHeight); 
            			pl.getByteVector().writeByte(endHeight); 
            			pl.getByteVector().writeWord(51); 
            			pl.getByteVector().writeWord(speed); 
            			pl.getByteVector().writeByte(16);
            			pl.getByteVector().writeByte(64);
    			}
    		}
    	}						
        }
    
        public void addProjectile2(Player p, int casterY, int casterX, int offsetY, int offsetX, int angle,
                int speed, int gfxMoving, int startHeight, int endHeight, int lockon, boolean npc) {
            if (p == null || p.stream == null) {
                return;
            }
    	for (Player pl : Server.engine.players) {
    		if (pl != null) {
    			if (pl.heightLevel == p.heightLevel) {
            			sendCoords(pl, (casterX - ((pl.mapRegionX - 6) * 8)) - 3, (casterY - ((pl.mapRegionY - 6) * 8)) - 2);
            			pl.getByteVector().createFrame(112);
            			pl.getByteVector().writeByte(angle);
            			pl.getByteVector().writeByte(offsetX);
            			pl.getByteVector().writeByte(offsetY); 
            			pl.getByteVector().writeWordBigEndian(lockon); 
            			pl.getByteVector().writeWord(gfxMoving); 
            			pl.getByteVector().writeByte(startHeight); 
            			pl.getByteVector().writeByte(endHeight); 
            			pl.getByteVector().writeWord(51); 
            			pl.getByteVector().writeWord(speed); 
            			pl.getByteVector().writeByte(35);
            			pl.getByteVector().writeByte(32);
    			}
    		}
    	}						
        }
    
        public void addProjectile3(Player p, int casterY, int casterX, int offsetY, int offsetX, int angle,
                int speed, int gfxMoving, int startHeight, int endHeight, int lockon, boolean npc) {
            if (p == null || p.stream == null) {
                return;
            }
    	for (Player pl : Server.engine.players) {
    		if (pl != null) {
    			if (pl.heightLevel == p.heightLevel) {
            			sendCoords(pl, (casterX - ((pl.mapRegionX - 6) * 8)) - 3, (casterY - ((pl.mapRegionY - 6) * 8)) - 2);
            			pl.getByteVector().createFrame(112);
            			pl.getByteVector().writeByte(angle);
            			pl.getByteVector().writeByte(offsetX);
            			pl.getByteVector().writeByte(offsetY); 
            			pl.getByteVector().writeWordBigEndian(lockon); 
            			pl.getByteVector().writeWord(gfxMoving); 
            			pl.getByteVector().writeByte(startHeight); 
            			pl.getByteVector().writeByte(endHeight); 
            			pl.getByteVector().writeWord(33); 
            			pl.getByteVector().writeWord(speed); 
            			pl.getByteVector().writeByte(16);
            			pl.getByteVector().writeByte(64);
    			}
    		}
    	}						
        }
    
        public void addProjectile4(Player p, int casterY, int casterX, int offsetY, int offsetX, int angle,
                int speed, int gfxMoving, int startHeight, int endHeight, int lockon, boolean npc) {
            if (p == null || p.stream == null) {
                return;
            }
    	for (Player pl : Server.engine.players) {
    		if (pl != null) {
    			if (pl.heightLevel == p.heightLevel) {
            			sendCoords(pl, (casterX - ((pl.mapRegionX - 6) * 8)) - 3, (casterY - ((pl.mapRegionY - 6) * 8)) - 2);
            			pl.getByteVector().createFrame(112);
            			pl.getByteVector().writeByte(angle);
            			pl.getByteVector().writeByte(offsetX);
            			pl.getByteVector().writeByte(offsetY); 
            			pl.getByteVector().writeWordBigEndian(lockon); 
            			pl.getByteVector().writeWord(gfxMoving); 
            			pl.getByteVector().writeByte(startHeight); 
            			pl.getByteVector().writeByte(endHeight); 
            			pl.getByteVector().writeWord(51); 
            			pl.getByteVector().writeWord(speed); 
            			pl.getByteVector().writeByte(0);
            			pl.getByteVector().writeByte(100);
    			}
    		}
    	}						
        }
    
        public void addProjectile5(Player p, int casterY, int casterX, int offsetY, int offsetX, int angle,
                int speed, int gfxMoving, int startHeight, int endHeight, int lockon, boolean npc) {
            if (p == null || p.stream == null) {
                return;
            }
    	for (Player pl : Server.engine.players) {
    		if (pl != null) {
    			if (pl.heightLevel == p.heightLevel) {
            			sendCoords(pl, (casterX - ((pl.mapRegionX - 6) * 8)) - 3, (casterY - ((pl.mapRegionY - 6) * 8)) - 2);
            			pl.getByteVector().createFrame(112);
            			pl.getByteVector().writeByte(angle);
            			pl.getByteVector().writeByte(offsetX);
            			pl.getByteVector().writeByte(offsetY); 
            			pl.getByteVector().writeWordBigEndian(lockon); 
            			pl.getByteVector().writeWord(gfxMoving); 
            			pl.getByteVector().writeByte(startHeight); 
            			pl.getByteVector().writeByte(endHeight);
    			    if (p.fightStyle != 3) {
            			pl.getByteVector().writeWord(21); 
    			    } else {
            			pl.getByteVector().writeWord(41); 
    			    }
            			pl.getByteVector().writeWord(speed); 
            			pl.getByteVector().writeByte(16);
            			pl.getByteVector().writeByte(64);
    			}
    		}
    	}						
        }
    
        /**
         * Set the run energy on the client.
         * @param p The Player which the frame should be created for.
         */
        public void setEnergy(Player p) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
    	p.getByteVector().createFrame(99);
     	p.getByteVector().writeByte(p.runEnergy);
        }
    
        /**
         * Setting a tab.
         * @param p The Player which the frame should be created for.
         * @param tabId Which tab to display the interface on.
         * @param childId The interface to display on the tab.
         */
        public void setTab(Player p, int tabId, int childId) {
            setInterface(p, 1, childId == 137 ? 752 : 548, tabId, childId);
        }
    
        /**
         * Set the overlay to be displayed.
         * @param p The Player which the frame should be created for.
         * @param childId The interface id to display as an overlay.
         */
        public void setOverlay(Player p, int childId) {
            setInterface(p, 1, 548, 5, childId);
        }
    
        /**
         * Remove any overlays that might be set.
         * @param p The Player which the frame should be created for.
         */
        public void removeOverlay(Player p) {
            setInterface(p, 1, 548, 5, 56);
        }
    
        /**
         * Display an interface on the main area in the screen.
         * @param p The Player which the frame should be created for.
         * @param childId the interface id to display.
         */
        public void showInterface(Player p, int childId) {
           p.interfaceId = childId;
            if(!p.useingHD)
            {
            setInterface(p, 0, 548, 8, childId);
            }
            else if(p.useingHD)
            {
            showInterfacehd(p, childId);
            }
        }
        /**
         * Remove an interface on the main screen.
         * @param p The Player which the frame should be created for.
         */
        public void removeShownInterface(Player p) {
            setInterface(p, 1, 548, 8, 56);
            p.interfaceId = -1;
        }
    
        /**
         * Display an interface on the chatbox.
         * @param p The Player which the frame should be created for.
         * @param childId The interface to display on the chatbox.
         */
        public void showChatboxInterface(Player p, int childId) {
            setInterface(p, 0, 752, 12, childId);
            p.chatboxInterfaceId = childId;
        }
    
        /**
         * Set the chatbox back removing any interfaces on it.
         * @param p The Player which the frame should be created for.
         */
        public void removeChatboxInterface(Player p) {
            setConfig(p, 334, 1);
            p.stream.createFrame(246);
            p.stream.writeWord(752);
            p.stream.writeWord(12);
            p.chatboxInterfaceId = -1;
        }
        /**
         * Set the inventory.
         * @param p The Player which the frame should be created for.
         * @param childId The interface to display on the inventory.
         */
         public void setInventory(Player p, int childId) {
    	if(!p.useingHD) {
            setInterface(p, 0, 548, 71, childId);
    		} else {
        setInterface(p, 1, 746, 90, childId);
    		}
        }
    public void sethdtab(int childID) {
    if(p.useingHD == true) {
    setInterface(p, 1, 746, 87, childID); // Attack tab
    } else if(p.useingHD == false) {
    setTab(p, 73, childID);
    }
    }
    
        /**
         * Set interface defaults at login.
         * @param p The Player which the frame should be created for.
         */
        public void setInterfaces(Player p) {
            if (p == null || p.disconnected[0]) {
                return;
            }
            setTab(p, 6, 745);
            setTab(p, 11, 751); // Chat options
            setTab(p, 68, 752); // Chatbox
            setTab(p, 64, 748); // HP bar
            setTab(p, 65, 749); // Prayer bar
            setTab(p, 66, 750); // Energy bar
            setTab(p, 67, 747);
            setConfig(p, 1160, -1);
            setTab(p, 8, 137); // Playername on chat
            setTab(p, 73,  92); // Attack tab
            setTab(p, 74, 320); // Skill tab
            setTab(p, 75, 274); //  Quest tab    
            setTab(p, 76, 149); // Inventory tab
            setTab(p, 77, 387); // Equipment tab
            setTab(p, 78, 271); // Prayer tab
            setTab(p, 79, 192); // Magic tab
    	setTab(p, 80, 716); // Summoning tab <- Enabled
            setTab(p, 81, 550); // Friend tab
            setTab(p, 82, 551); // Ignore tab
            setTab(p, 83, 589); // Clan tab
            setTab(p, 84, 261); // Setting tab
            setTab(p, 85, 464); // Emote tab
            setTab(p, 86, 187); // Music tab
            setTab(p, 87, 182); // Logout tab
    	setString(p, "If u have finished Playing RanopScape then visit us soon as u can! we Wait for u!", 182, 0);
            setString(p, "Log Out :(", 182, 6);
        }
    
     
    
        /**
         * Send coordinates, used with other frames.
         * @param p The Player which the frame should be created for.
         * @param x The x coordinate.
         * @param y The y coordinate.
         */
        public void sendCoords(Player p, int x, int y) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(177);
            p.getByteVector().writeByte(y);
            p.getByteVector().writeByteS(x);
        }
    
        /**
         * Creates an item on the ground at itemX and itemY.
         * @param p The Player which the frame should be created for.
         * @param itemId The item id to be displayed.
         * @param itemAmt The amount the item stack size is.
         * @param itemX The absolute x coordinate to display the item.
         * @param itemY The absolute y coordinate to display the item.
         * @param itemHeight The height level to set the item.
         */
        public void createGroundItem(Player p, int itemId, int itemAmt, int itemX, int itemY, int itemHeight) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            if (Misc.getDistance(itemX, itemY, p.absX, p.absY) <= 60 && p.heightLevel == itemHeight) {
                sendCoords(p, (itemX - ((p.mapRegionX - 6) * 8)), (itemY - ((p.mapRegionY - 6) * 8)));
                p.getByteVector().createFrame(25);
                p.getByteVector().writeWordBigEndianA(itemAmt);
                p.getByteVector().writeByte(0);
                p.getByteVector().writeWordBigEndianA(itemId);
            }
        }
    
        /**
         * Removes an item on the ground at itemX and itemY.
         * @param p The Player which the frame should be created for.
         * @param itemId The item id to remove.
         * @param itemX The absolute x coordinate to remove the item.
         * @param itemY The absolute y coordinate to remove the item.
         * @param itemHeight The height level toe remove the item at.
         */
        public void removeGroundItem(Player p, int itemId, int itemX, int itemY, int itemHeight) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            if(Misc.getDistance(itemX, itemY, p.absX, p.absY) <= 60 && p.heightLevel == itemHeight) {
                sendCoords(p, (itemX - ((p.mapRegionX - 6) * 8)), (itemY - ((p.mapRegionY - 6) * 8)));
                p.getByteVector().createFrame(201);
                p.getByteVector().writeByte(0);
                p.getByteVector().writeWord(itemId);
            }
        }
    
        /**
         * Remove Player Equipment
         * @param p The player which the frame should be created for.
         * @param index the index of the player
         */
         public void removeEquipment(Player p, int itemId, int index) {
            if(p == null || itemId <= 0 || index < 0 || index > 13 || p.stream == null)
            {
                return;
            }
            PlayerItems pi = new PlayerItems();
            if(!pi.addItem(p, p.equipment[index], p.equipmentN[index]))
            {
                sendMessage(p, "Not enough space in your inventory.");
                return;
            }
            p.equipment[index] = -1;
            p.equipmentN[index] = 0;
            p.getByteVector().createFrameVarSizeWord(135);
            p.getByteVector().writeByte(1);
            p.getByteVector().writeByte(131);
            p.getByteVector().writeByte(0);
            p.getByteVector().writeByte(28);
            p.getByteVector().writeWord(28);
            p.getByteVector().writeByte(index);
            p.getByteVector().writeWord(0);
            p.getByteVector().writeByte(0);
            p.getByteVector().endFrameVarSizeWord();
            p.appearanceUpdateReq = true;
            p.updateReq = true;
            p.calculateEquipmentBonus();
            PlayerWeapon pweapon = new PlayerWeapon(p);
            pweapon.setWeapon();
        }
    
        /**
         * Send players stat.
         * @param p The Player which the frame should be created for.
         * @param lvlId The stat id to send.
         */
        public void setSkillLvl(Player p, int lvlId) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(217);
            p.getByteVector().writeByteC(p.skillLvl[lvlId]);
            p.getByteVector().writeDWord_v2(p.skillXP[lvlId]);
            p.getByteVector().writeByteC(lvlId);
        }
    
        /**
         * Set item display on an interface.
         * @param p The Player which the frame should be created for.
         * @param interfaceId The interface to display the items on.
         * @param childId The child interface on the main interface.
         * @param itemArray The item id array to set on the interface.
         * @param itemAmt The item array to go with the itemArray.
         */
        public void setItems(Player p, int interfaceId, int childId, int type, int[] itemArray, int[] itemAmt) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrameVarSizeWord(255);
            p.getByteVector().writeWord(interfaceId);
            p.getByteVector().writeWord(childId);
            p.getByteVector().writeWord(type);
            p.getByteVector().writeWord(itemArray.length);
            for (int i = 0; i < itemArray.length; i++) {
                if (itemAmt[i] > 254) {
                    p.getByteVector().writeByteS(255);
                    p.getByteVector().writeDWord_v2(itemAmt[i]);
                } else {
                    p.getByteVector().writeByteS(itemAmt[i]);
                }
                p.getByteVector().writeWordBigEndian(itemArray[i] + 1);
            }
            p.getByteVector().endFrameVarSizeWord();
        }
    
        /**
         * Set interface configs.
         * <p>This is used to do things such as hiding and displaying the special attack bar.
         * @param p The Player which the frame should be created for.
         * @param interfaceId The interface to the set the config with.
         * @param childId The child that belongs to the interface to change.
         * @param 1 for true, 0 for false.
         */
        public void setInterfaceConfig(Player p, int interfaceId, int childId, boolean set) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrame(59);
            p.getByteVector().writeByteC(set ? 1 : 0);
            p.getByteVector().writeWord(childId);
            p.getByteVector().writeWord(interfaceId);
        }
    
        /**
         * Display a message in the chatbox.
         * @param p The Player which the frame should be created for.
         * @param s The message to display in the chatbox.
         */
        public void sendMessage(Player p, String s) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrameVarSize(218);
            p.getByteVector().writeString(s);
            p.getByteVector().endFrameVarSize();
        }
    
        /**
         * Set a string on an interface.
         * @param p The Player which the frame should be created for.
         * @param str The string to set on the interface.
         * @param interfaceId The interface to set the text on.
         * @param childId The interface's child to set the text on.
         */
        public void setString(Player p, String str, int interfaceId, int childId) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            int sSize = str.length() + 5;
            p.getByteVector().createFrame(179);
            p.getByteVector().writeByte(sSize / 256);
            p.getByteVector().writeByte(sSize % 256);
            p.getByteVector().writeString(str);
            p.getByteVector().writeWord(childId);
            p.getByteVector().writeWord(interfaceId);
        }
    
        /**
         * Send this player's updated coordinates.
         * @param p The Player which the frame should be created for.
         */
        public void updateMovement(Player p) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrameVarSizeWord(216);
            p.getByteVector().initBitAccess();
            p.getByteVector().writeBits(1, 1);
            if (p.runDir == -1) {
                p.getByteVector().writeBits(2, 1);
                p.getByteVector().writeBits(3, p.walkDir);
                p.getByteVector().writeBits(1, p.updateReq ? 1 : 0);
            } else {
                p.getByteVector().writeBits(2, 2);
                p.getByteVector().writeBits(3, p.runDir);
                p.getByteVector().writeBits(3, p.walkDir);
                p.getByteVector().writeBits(1, p.updateReq ? 1 : 0);
                if (p.runEnergy > 0) {
                    p.runEnergyUpdateReq = true;
                    p.runEnergy--;
                } else {
                    p.isRunning = false;
                }
            }
        }
    
        /**
         * Tell the client this player isn't moving.
         * @param p The Player which the frame should be created for.
         */
        public void noMovement(Player p) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrameVarSizeWord(216);
            p.getByteVector().initBitAccess();
            p.getByteVector().writeBits(1, p.updateReq ? 1 : 0);
            if (p.updateReq) {
                p.getByteVector().writeBits(2, 0);
            }
        }
    
        /**
         * Changes the coordinates this player is standing at.
         * @param p The Player which the frame should be created for.
         */
        public void teleport(Player p) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrameVarSizeWord(216);
            p.getByteVector().initBitAccess();
            p.getByteVector().writeBits(1, 1);
            p.getByteVector().writeBits(2, 3);
            p.getByteVector().writeBits(7, p.currentX);
            p.getByteVector().writeBits(1, 1);
            p.getByteVector().writeBits(2, p.heightLevel);
            p.getByteVector().writeBits(1, p.updateReq ? 1 : 0);
            p.getByteVector().writeBits(7, p.currentY);
        }
    
        /**
         * Send the map region and other positioning info to the client.
         * @param p The Player which the frame should be created for.
         */
        public void setMapRegion(Player p) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.getByteVector().createFrameVarSizeWord(142);
            p.getByteVector().writeWordA(p.mapRegionX);
            p.getByteVector().writeWordBigEndianA(p.currentY);
            p.getByteVector().writeWordA(p.currentX);
            boolean forceSend = true;
            if ((((p.mapRegionX / 8) == 48) || ((p.mapRegionX / 8) == 49)) && ((p.mapRegionY / 8) == 48)) {
                forceSend = false;
            }
            if (((p.mapRegionX / 8) == 48) && ((p.mapRegionY / 8) == 148)) {
                forceSend = false;
            }
            for (int xCalc = (p.mapRegionX - 6) / 8; xCalc <= ((p.mapRegionX + 6) / 8); xCalc++) {
                for (int yCalc = (p.mapRegionY - 6) / 8; yCalc <= ((p.mapRegionY + 6) / 8); yCalc++) {
           	int region = yCalc + (xCalc << 1786653352);
                    	if (forceSend || ((yCalc != 49) && (yCalc != 149) && (yCalc != 147) && (xCalc != 50) && ((xCalc != 49) || (yCalc != 47)))) {
                        	int[] mapData = Engine.mapData.getMapData(region);
    		if (mapData == null) {
    			p.setCoords(3254, 3420, 0);
    			sendMessage(p, "You got teleported to varrock due to Mapdata missing.");
    			return;
    		}
                        p.getByteVector().writeDWord(mapData[0]);
                        p.getByteVector().writeDWord(mapData[1]);
                        p.getByteVector().writeDWord(mapData[2]);
                        p.getByteVector().writeDWord(mapData[3]);
                    }
                }
            }
            p.getByteVector().writeByteC(p.heightLevel);
            p.getByteVector().writeWord(p.mapRegionY);
            p.getByteVector().endFrameVarSizeWord();
        }
    }
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  2. #2  
    Banned

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    At the top after
    Code:
    Public Class Frames {
    add
    Code:
    Player p;
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  3. #3  
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    public void sethdtab(Player p, int childID) {
    if(p.useingHD == true) {
    setInterface(p, 1, 746, 87, childID); // Attack tab
    } else if(p.useingHD == false) {
    setTab(p, 73, childID);
    }
    }
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  4. #4  
     

    Vastiko's Avatar
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    Variable p is the association of Player. You are obviously not adding a attribute to a method.
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